129 lines
2.7 KiB
Java
129 lines
2.7 KiB
Java
package electrosphere.game.config;
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import electrosphere.main.Globals;
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import electrosphere.util.FileLoadingUtils;
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/**
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*
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* @author amaterasu
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*/
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public class UserSettings {
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//
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//Gameplay settings
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//
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boolean gameplayGenerateWorld;
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//
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//Display settings
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//
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int displayWidth;
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int displayHeight;
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//
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//Graphics settings
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//
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//general
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float graphicsFOV;
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//performance
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boolean graphicsPerformanceEnableVSync;
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boolean graphicsPerformanceDrawShadows;
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//debug
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boolean graphicsDebugDrawCollisionSpheres;
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boolean graphicsDebugDrawPhysicsObjects;
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boolean graphicsDebugDrawMovementVectors;
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public boolean gameplayGenerateWorld() {
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return gameplayGenerateWorld;
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}
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public int getDisplayWidth() {
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return displayWidth;
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}
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public int getDisplayHeight() {
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return displayHeight;
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}
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public float getGraphicsFOV() {
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return graphicsFOV;
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}
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public boolean graphicsPerformanceEnableVSync() {
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return graphicsPerformanceEnableVSync;
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}
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public boolean graphicsPerformanceDrawShadows() {
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return graphicsPerformanceDrawShadows;
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}
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public boolean graphicsDebugDrawCollisionSpheres() {
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return graphicsDebugDrawCollisionSpheres;
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}
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public boolean graphicsDebugDrawPhysicsObjects() {
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return graphicsDebugDrawPhysicsObjects;
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}
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public boolean graphicsDebugDrawMovementVectors() {
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return graphicsDebugDrawMovementVectors;
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}
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static UserSettings getDefault(){
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UserSettings rVal = new UserSettings();
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//display settings
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rVal.displayHeight = 1080;
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rVal.displayWidth = 1920;
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//gameplay settings
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rVal.gameplayGenerateWorld = true;
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//graphics settings
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rVal.graphicsDebugDrawCollisionSpheres = false;
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rVal.graphicsDebugDrawMovementVectors = false;
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rVal.graphicsDebugDrawPhysicsObjects = false;
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rVal.graphicsFOV = 90.0f;
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rVal.graphicsPerformanceDrawShadows = true;
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rVal.graphicsPerformanceEnableVSync = true;
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return rVal;
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}
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public static void loadUserSettings(){
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Globals.userSettings = FileLoadingUtils.loadObjectFromAssetPath("/Config/settings.json", UserSettings.class);
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if(Globals.userSettings == null){
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Globals.userSettings = getDefault();
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}
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Globals.WINDOW_WIDTH = Globals.userSettings.displayWidth;
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Globals.WINDOW_HEIGHT = Globals.userSettings.displayHeight;
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Globals.FOV = Globals.userSettings.graphicsFOV;
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}
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}
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