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			49 lines
		
	
	
		
			858 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			49 lines
		
	
	
		
			858 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| 
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| /**
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|   * Bind point for the standard uniform SSBO
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|   */
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| #define STANDARD_UNIFORM_SSBO_BIND_POINT 4
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| 
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| /**
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|   * The standard uniforms
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|   */
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| struct StandardUniforms {
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|     /**
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|       * The view matrix
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|       */
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|     mat4 view;
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|     /**
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|       * The projection matrix
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|       */
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|     mat4 projection;
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|     /**
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|       * The light-space matrix
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|       */
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|     mat4 lightSpaceMatrix;
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|     /**
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|       * The view position
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|       */
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|     vec4 viewPos;
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|     /**
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|       * The current frame count
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|       */
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|     uint frame;
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|     /**
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|       * The current engine time
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|       */
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|     float time;
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|     /**
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|       * The time of day of the engine (range 0->1)
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|       */
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|     float timeOfDay;
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| };
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| 
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| /**
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|   * Cutoff for fragment alpha
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|   */
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| #define FRAGMENT_ALPHA_CUTOFF 0.001
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| 
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| layout(std430, binding = STANDARD_UNIFORM_SSBO_BIND_POINT) restrict buffer standardUniformSSBO {
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|     StandardUniforms standardUniforms;
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| };
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