Renderer/assets/Shaders/entities/skybox/FragmentShaderNoTexture.fs
austin f02d9979e3
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leverage standard uniforms buffer
2025-05-25 00:34:46 -04:00

13 lines
112 B
GLSL

#version 450 core
out vec4 FragColor;
in vec3 color;
void main()
{
FragColor = vec4(color, 1.0);
}