Renderer/src/main/java/electrosphere/entity/state/stance/ClientStanceComponent.java
austin 77a564b0e5
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more code cleanupi
2025-05-05 22:21:19 -04:00

217 lines
6.5 KiB
Java

package electrosphere.entity.state.stance;
import electrosphere.entity.btree.BehaviorTree;
import electrosphere.engine.Globals;
import electrosphere.entity.EntityDataStrings;
import electrosphere.net.synchronization.server.ServerSynchronizationManager;
import electrosphere.net.parser.net.message.SynchronizationMessage;
import electrosphere.net.synchronization.enums.BehaviorTreeIdEnums;
import electrosphere.entity.Entity;
import electrosphere.net.synchronization.annotation.SyncedField;
import electrosphere.net.synchronization.annotation.SynchronizableEnum;
import electrosphere.net.synchronization.annotation.SynchronizedBehaviorTree;
/**
* Tracks the weapon/combat stance of the entity
*/
@SynchronizedBehaviorTree(
name = "clientStanceComponent",
isServer = false,
correspondingTree = "serverStanceComponent",
genStartInt = true
)
public class ClientStanceComponent implements BehaviorTree {
@SynchronizableEnum
public static enum CombatStance {
/**
* Not in attacking stance
*/
IDLE,
/**
* No weapon equipped, in attacking stance
*/
UNARMED,
/**
* Weapon equipped, in attacking stance
*/
ARMED,
}
@SyncedField
CombatStance state = CombatStance.IDLE;
/**
* The parent entity
*/
Entity parent;
/**
* <p> (initially) Automatically generated </p>
* <p>
* Attaches this tree to the entity.
* </p>
* @param entity The entity to attach to
* @param tree The behavior tree to attach
* @param params Optional parameters that will be provided to the constructor
*/
public static ClientStanceComponent attachTree(Entity parent, Object ... params){
ClientStanceComponent rVal = new ClientStanceComponent(parent,params);
//!!WARNING!! from here below should not be touched
//This was generated automatically to properly alert various systems that the btree exists and should be tracked
parent.putData(EntityDataStrings.TREE_CLIENTSTANCECOMPONENT, rVal);
Globals.clientSceneWrapper.getScene().registerBehaviorTree(rVal);
Globals.entityValueTrackingService.attachTreeToEntity(parent, BehaviorTreeIdEnums.BTREE_CLIENTSTANCECOMPONENT_ID);
return rVal;
}
/**
* <p> Automatically generated </p>
* <p>
* Detatches this tree from the entity.
* </p>
* @param entity The entity to detach to
* @param tree The behavior tree to detach
*/
public static void detachTree(Entity entity, BehaviorTree tree){
Globals.entityValueTrackingService.detatchTreeFromEntity(entity, BehaviorTreeIdEnums.BTREE_CLIENTSTANCECOMPONENT_ID);
}
/**
* <p> (initially) Automatically generated </p>
* <p> Private constructor to enforce using the attach methods </p>
* <p>
* Constructor
* </p>
* @param parent The parent entity of this tree
* @param params Optional parameters that can be provided when attaching the tree. All custom data required for creating this tree should be passed in this varargs.
*/
public ClientStanceComponent(Entity parent, Object ... params){
this.parent = parent;
}
/**
* <p>
* Gets the ClientStanceComponent of the entity
* </p>
* @param entity the entity
* @return The ClientStanceComponent
*/
public static ClientStanceComponent getClientStanceComponent(Entity entity){
return (ClientStanceComponent)entity.getData(EntityDataStrings.TREE_CLIENTSTANCECOMPONENT);
}
/**
* <p> Automatically generated </p>
* <p>
* Requests that the server start this btree
* </p>
*/
public void start(){
Globals.clientConnection.queueOutgoingMessage(
SynchronizationMessage.constructClientRequestBTreeActionMessage(
Globals.clientSceneWrapper.mapClientToServerId(parent.getId()),
BehaviorTreeIdEnums.BTREE_CLIENTSTANCECOMPONENT_ID,
ServerSynchronizationManager.SERVER_SYNC_START
)
);
}
/**
* <p> Automatically generated </p>
* <p>
* Requests that the server start this btree
* </p>
*/
public void interrupt(){
Globals.clientConnection.queueOutgoingMessage(
SynchronizationMessage.constructClientRequestBTreeActionMessage(
Globals.clientSceneWrapper.mapClientToServerId(parent.getId()),
BehaviorTreeIdEnums.BTREE_CLIENTSTANCECOMPONENT_ID,
ServerSynchronizationManager.SERVER_SYNC_INTERRUPT
)
);
}
/**
* <p> Automatically generated </p>
* <p>
* Sets state and handles the synchronization logic for it.
* </p>
* @param state The value to set state to.
*/
public void setState(CombatStance state){
this.state = state;
}
/**
* <p> Automatically generated </p>
* <p>
* Converts a short to the equivalent enum value
* </p>
* @param shortVal The short value
* @return The enum value
*/
public static CombatStance getCombatStanceShortAsEnum(short shortVal){
switch(shortVal){
case 0:
return CombatStance.IDLE;
case 1:
return CombatStance.UNARMED;
case 2:
return CombatStance.ARMED;
default:
return CombatStance.IDLE;
}
}
/**
* <p> Automatically generated </p>
* <p>
* Converts this enum type to an equivalent short value
* </p>
* @param enumVal The enum value
* @return The short value
*/
public static short getCombatStanceEnumAsShort(CombatStance enumVal){
switch(enumVal){
case IDLE:
return 0;
case UNARMED:
return 1;
case ARMED:
return 2;
default:
return 0;
}
}
@Override
public void simulate(float deltaTime) {
throw new UnsupportedOperationException("Unimplemented method 'simulate'");
}
/**
* <p> Automatically generated </p>
* <p>
* Gets state.
* </p>
*/
public CombatStance getState(){
return state;
}
/**
* <p>
* Checks if the entity has a ClientStanceComponent component
* </p>
* @param entity the entity
* @return true if the entity contains the component, false otherwise
*/
public static boolean hasClientStanceComponent(Entity entity){
return entity.containsKey(EntityDataStrings.TREE_CLIENTSTANCECOMPONENT);
}
}