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356 lines
14 KiB
Java
356 lines
14 KiB
Java
package electrosphere.engine.loadingthreads;
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import java.util.Arrays;
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import java.util.concurrent.TimeUnit;
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import org.joml.Vector3f;
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import electrosphere.client.entity.camera.CameraEntityUtils;
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import electrosphere.client.entity.crosshair.Crosshair;
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import electrosphere.client.fluid.cells.FluidCellManager;
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import electrosphere.client.foliagemanager.ClientFoliageManager;
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import electrosphere.client.sim.ClientSimulation;
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import electrosphere.client.terrain.cells.DrawCellManager;
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import electrosphere.client.ui.menu.MenuGenerators;
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import electrosphere.client.ui.menu.WindowStrings;
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import electrosphere.client.ui.menu.WindowUtils;
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import electrosphere.client.ui.menu.mainmenu.MenuGeneratorsMultiplayer;
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import electrosphere.controls.ControlHandler;
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import electrosphere.engine.Globals;
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import electrosphere.engine.assetmanager.AssetDataStrings;
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import electrosphere.engine.signal.Signal.SignalType;
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import electrosphere.engine.threads.LabeledThread.ThreadLabel;
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import electrosphere.entity.DrawableUtils;
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import electrosphere.entity.Entity;
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import electrosphere.entity.EntityCreationUtils;
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import electrosphere.entity.EntityUtils;
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import electrosphere.logger.LoggerInterface;
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import electrosphere.net.NetUtils;
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import electrosphere.net.client.ClientNetworking;
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import electrosphere.renderer.actor.Actor;
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import electrosphere.renderer.actor.ActorTextureMask;
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import electrosphere.renderer.ui.elements.Window;
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public class ClientLoading {
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protected static void loadCharacterServer(Object[] params){
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Window loadingWindow = (Window)Globals.elementService.getWindow(WindowStrings.WINDOW_LOADING);
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WindowUtils.recursiveSetVisible(Globals.elementService.getWindow(WindowStrings.WINDOW_MENU_MAIN), false);
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WindowUtils.replaceMainMenuContents(MenuGenerators.createEmptyMainMenu());
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loadingWindow.setVisible(true);
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//disable menu input
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Globals.controlHandler.hintUpdateControlState(ControlHandler.ControlsState.NO_INPUT);
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//initialize the client thread (client)
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initClientThread();
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//while we don't know what races are playable, wait
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while(Globals.gameConfigCurrent.getCreatureTypeLoader().getPlayableRaces().size() == 0){
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try {
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TimeUnit.MILLISECONDS.sleep(5);
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} catch (InterruptedException ex) {}
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}
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//once we have them, bring up the character creation interface
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//init character creation window
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//eventually should replace with at ui to select an already created character or create a new one
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WindowUtils.replaceMainMenuContents(MenuGeneratorsMultiplayer.createMultiplayerCharacterCreationWindow());
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//make loading dialog disappear
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loadingWindow.setVisible(false);
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//make character creation window visible
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WindowUtils.recursiveSetVisible(Globals.elementService.getWindow(WindowStrings.WINDOW_MENU_MAIN), true);
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//recapture window
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Globals.controlHandler.setRecapture(true);
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//log
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LoggerInterface.loggerEngine.INFO("[Client]Finished loading character creation menu");
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//set menu controls again
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Globals.controlHandler.hintUpdateControlState(ControlHandler.ControlsState.TITLE_MENU);
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}
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protected static void loadClientWorld(Object[] params){
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Globals.signalSystem.post(SignalType.UI_MODIFICATION, () -> {
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WindowUtils.closeWindow(WindowStrings.WINDOW_MENU_MAIN);
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WindowUtils.recursiveSetVisible(WindowStrings.WINDOW_LOADING, true);
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});
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//disable menu input
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Globals.controlHandler.hintUpdateControlState(ControlHandler.ControlsState.NO_INPUT);
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//initialize the "real" objects simulation
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initClientSimulation();
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//init foliage manager
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initFoliageManager();
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//initialize the cell manager (client)
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initDrawCellManager(true);
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//init the fluid cell manager
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initFluidCellManager(true);
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//initialize the basic graphical entities of the world (skybox, camera)
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initWorldBaseGraphicalEntities();
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//init arena specific stuff (ie different skybox colors)
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initArenaGraphicalEntities();
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//sets micro and macro sims to ready if they exist
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setSimulationsToReady();
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//make loading window disappear
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Globals.signalSystem.post(SignalType.UI_MODIFICATION, () -> {
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WindowUtils.recursiveSetVisible(WindowStrings.WINDOW_LOADING, false);
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Globals.RENDER_FLAG_RENDER_SHADOW_MAP = true;
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Globals.RENDER_FLAG_RENDER_SCREEN_FRAMEBUFFER_CONTENT = true;
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Globals.RENDER_FLAG_RENDER_SCREEN_FRAMEBUFFER = true;
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Globals.RENDER_FLAG_RENDER_UI = true;
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Globals.RENDER_FLAG_RENDER_BLACK_BACKGROUND = false;
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Globals.RENDER_FLAG_RENDER_WHITE_BACKGROUND = false;
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});
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//recapture screen
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Globals.controlHandler.setRecapture(true);
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LoggerInterface.loggerEngine.INFO("[Client]Finished loading main game");
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//set controls state
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Globals.controlHandler.hintUpdateControlState(ControlHandler.ControlsState.MAIN_GAME);
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}
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/**
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* Loads the viewport
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*/
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protected static void loadViewport(Object[] params){
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Globals.signalSystem.post(SignalType.UI_MODIFICATION, () -> {
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WindowUtils.closeWindow(WindowStrings.WINDOW_MENU_MAIN);
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WindowUtils.recursiveSetVisible(WindowStrings.WINDOW_LOADING, true);
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});
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//disable menu input
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Globals.controlHandler.hintUpdateControlState(ControlHandler.ControlsState.NO_INPUT);
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//init camera
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Globals.playerCamera = CameraEntityUtils.spawnBasicCameraEntity(new Vector3f(0,0,0), new Vector3f(-1,0,0));
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Globals.cameraHandler.setTrackPlayerEntity(false);
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Globals.cameraHandler.setUpdate(false);
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//initialize the "real" objects simulation
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initClientSimulation();
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//init foliage manager
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initFoliageManager();
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//initialize the cell managers (client)
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initDrawCellManager(false);
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initFluidCellManager(false);
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//sets micro and macro sims to ready if they exist
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setSimulationsToReady();
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//make loading window disappear
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Globals.signalSystem.post(SignalType.UI_MODIFICATION, () -> {
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WindowUtils.recursiveSetVisible(WindowStrings.WINDOW_LOADING, false);
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Globals.RENDER_FLAG_RENDER_SHADOW_MAP = true;
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Globals.RENDER_FLAG_RENDER_SCREEN_FRAMEBUFFER_CONTENT = true;
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Globals.RENDER_FLAG_RENDER_SCREEN_FRAMEBUFFER = true;
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Globals.RENDER_FLAG_RENDER_UI = true;
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Globals.RENDER_FLAG_RENDER_BLACK_BACKGROUND = false;
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Globals.RENDER_FLAG_RENDER_WHITE_BACKGROUND = false;
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});
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//recapture screen
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Globals.controlHandler.setRecapture(true);
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LoggerInterface.loggerEngine.INFO("[Client]Finished loading main game");
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//set controls state
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Globals.controlHandler.hintUpdateControlState(ControlHandler.ControlsState.MAIN_GAME);
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}
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/**
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* Inits the client networking thread and socket
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*/
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private static void initClientThread(){
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//start client networking
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if(Globals.RUN_CLIENT){
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Globals.clientConnection = new ClientNetworking(NetUtils.getAddress(),NetUtils.getPort());
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Globals.threadManager.start(ThreadLabel.NETWORKING_CLIENT, new Thread(Globals.clientConnection));
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}
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}
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/**
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* Creates client simulation object
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*/
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private static void initClientSimulation(){
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if(Globals.clientSimulation == null){
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Globals.clientSimulation = new ClientSimulation();
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}
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}
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/**
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* Sets client simulation object state to ready
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*/
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private static void setSimulationsToReady(){
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Globals.clientSimulation.setReady(true);
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}
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private static void initWorldBaseGraphicalEntities(){
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/*
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Skybox
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*/
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// Model skyboxModel = Globals.assetManager.fetchModel(AssetDataStrings.ASSET_STRING_SKYBOX_BASIC);
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// Globals.skybox = EntityUtils.spawnDrawableEntity(AssetDataStrings.ASSET_STRING_SKYBOX_BASIC);
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/*
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Player Camera
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*/
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CameraEntityUtils.initCamera();
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/*
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Targeting crosshair
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*/
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Crosshair.initCrossHairEntity();
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}
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static void initArenaGraphicalEntities(){
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float skyR = 150;
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float skyG = 200;
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float skyB = 250;
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float groundR = 20;
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float groundG = 20;
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float groundB = 20;
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Globals.skyboxColors.add(new Vector3f(skyR,skyG,skyB));
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Globals.skyboxColors.add(new Vector3f(skyR,skyG,skyB));
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Globals.skyboxColors.add(new Vector3f(groundR,groundG,groundB));
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Globals.skyboxColors.add(new Vector3f(groundR,groundG,groundB));
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Globals.skyboxColors.add(new Vector3f(skyR,skyG,skyB));
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Globals.skyboxColors.add(new Vector3f(skyR,skyG,skyB));
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Globals.skyboxColors.add(new Vector3f(groundR,groundG,groundB));
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Globals.skyboxColors.add(new Vector3f(groundR,groundG,groundB));
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//starry sky true skybox
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Entity skybox = EntityCreationUtils.createClientSpatialEntity();
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EntityCreationUtils.makeEntityDrawable(skybox, "Models/environment/skyboxSphere.fbx");
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DrawableUtils.disableCulling(skybox);
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EntityUtils.getRotation(skybox).rotateX((float)(-Math.PI/2.0f));
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EntityUtils.getScale(skybox).mul(200000.0f);
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Globals.assetManager.queueOverrideMeshShader("Models/environment/skyboxSphere.fbx", "Sphere", "Shaders/entities/skysphere/skysphere.vs", "Shaders/entities/skysphere/skysphere.fs");
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//cloud ring pseudo skybox
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// Entity cloudRing = EntityCreationUtils.createClientSpatialEntity();
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// EntityCreationUtils.makeEntityDrawable(cloudRing, "Models/environment/cloudRing.fbx");
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// DrawableUtils.makeEntityTransparent(cloudRing);
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// DrawableUtils.disableCulling(cloudRing);
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// EntityUtils.getRotation(cloudRing).rotateX((float)(-Math.PI/2.0f));
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// EntityUtils.getScale(cloudRing).mul(100000.0f);
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// Globals.clientScene.registerBehaviorTree(new ApplyRotationTree(cloudRing,new Quaterniond().rotationZ(0.0001)));
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// Globals.assetManager.queueOverrideMeshShader("Models/environment/cloudRing.fbx", "Sphere", "Shaders/skysphere/skysphere.vs", "Shaders/skysphere/skysphere.fs");
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//player's cursor
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Globals.playerCursor = EntityCreationUtils.createClientSpatialEntity();
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EntityCreationUtils.makeEntityDrawable(Globals.playerCursor, AssetDataStrings.UNITSPHERE);
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Actor cursorActor = EntityUtils.getActor(Globals.playerCursor);
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cursorActor.addTextureMask(new ActorTextureMask("sphere", Arrays.asList(new String[]{"Textures/transparent_red.png"})));
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DrawableUtils.makeEntityTransparent(Globals.playerCursor);
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EntityUtils.getScale(Globals.playerCursor).set(0.2f);
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}
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static final int MAX_DRAW_CELL_WAIT = 1000;
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/**
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* Inits the drawcell manager
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* @param blockForInit Blocks the thread until the draw cell manager is ready
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*/
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static void initDrawCellManager(boolean blockForInit){
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int iterations = 0;
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while(blockForInit && (Globals.clientWorldData == null || InitialAssetLoading.atlasQueuedTexture == null || !InitialAssetLoading.atlasQueuedTexture.hasLoaded())){
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try {
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TimeUnit.MILLISECONDS.sleep(10);
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iterations++;
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} catch (InterruptedException ex) {
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LoggerInterface.loggerEngine.ERROR(ex);
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}
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if(iterations > MAX_DRAW_CELL_WAIT){
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String message = "Draw cell took too long to init!\n" +
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Globals.clientWorldData + "\n" +
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InitialAssetLoading.atlasQueuedTexture.hasLoaded();
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throw new IllegalStateException(message);
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}
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}
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//initialize draw cell manager
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Globals.drawCellManager = new DrawCellManager(Globals.clientTerrainManager, 0, 0, 0);
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//construct texture atlas
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Globals.drawCellManager.attachTextureAtlas(Globals.voxelTextureAtlas);
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//set our draw cell manager to actually generate drawable chunks
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Globals.drawCellManager.setGenerateDrawables(true);
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//Alerts the client simulation that it should start loading terrain
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Globals.clientSimulation.setLoadingTerrain(true);
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//wait for all the terrain data to arrive
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while(blockForInit && Globals.drawCellManager.containsUnrequestedCell()){
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try {
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TimeUnit.MILLISECONDS.sleep(10);
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} catch (InterruptedException ex) {
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ex.printStackTrace();
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}
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}
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while(blockForInit && Globals.drawCellManager.containsUndrawableCell()){
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try {
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TimeUnit.MILLISECONDS.sleep(10);
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} catch (InterruptedException ex) {
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ex.printStackTrace();
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}
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}
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}
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/**
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* Inits the fluid cell manager
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* @param blockForInit Blocks the thread until the fluid cell manager is ready
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*/
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static void initFluidCellManager(boolean blockForInit){
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//wait for world data
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while(blockForInit && Globals.clientWorldData == null){
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try {
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TimeUnit.MILLISECONDS.sleep(10);
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} catch (InterruptedException ex) {
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}
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}
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//initialize draw cell manager
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Globals.fluidCellManager = new FluidCellManager(Globals.clientTerrainManager, 0, 0, 0);
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Globals.fluidCellManager.setGenerateDrawables(true);
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Globals.clientSimulation.setLoadingTerrain(true);
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//wait for all the terrain data to arrive
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while(blockForInit && Globals.fluidCellManager.containsUnrequestedCell()){
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try {
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TimeUnit.MILLISECONDS.sleep(10);
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} catch (InterruptedException ex) {
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ex.printStackTrace();
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}
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}
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//wait for undrawable cells
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while(blockForInit && Globals.fluidCellManager.containsUndrawableCell()){
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try {
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TimeUnit.MILLISECONDS.sleep(10);
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} catch (InterruptedException ex) {
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ex.printStackTrace();
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}
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}
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}
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/**
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* Starts up the foliage manager
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*/
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private static void initFoliageManager(){
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Globals.clientFoliageManager = new ClientFoliageManager();
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Globals.clientFoliageManager.start();
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}
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}
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