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88 lines
1.4 KiB
C
88 lines
1.4 KiB
C
#include <jni.h>
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//Must be included for public functions to be imported/exported on windows
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#include "public.h"
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#ifndef CHUNK_H
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#define CHUNK_H
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/**
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* The minimum fluid value
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*/
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#define MIN_FLUID_VALUE 0.0f
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/**
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* The maximum fluid value
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*/
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#define MAX_FLUID_VALUE 1.0f
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/**
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* The cutoff value for the bounds array
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*/
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#define BOUND_CUTOFF_VALUE 0.0f
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/**
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* Maximum value of bounds array for it to be considered a blocker
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*/
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#define BOUND_MAX_VALUE 1.0f
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/**
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* The dimension of a single chunk's array
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*/
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#define DIM 18
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/**
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* The spacing between chunks
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*/
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#define CHUNK_SPACING 16
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/**
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* A chunk
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*/
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typedef struct {
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float * d[27];
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float * d0[27];
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float * u[27];
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float * v[27];
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float * w[27];
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float * u0[27];
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float * v0[27];
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float * w0[27];
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float * bounds[27];
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int chunkMask;
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jobject chunkJRaw;
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/**
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* The world x coordinate of this chunk
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*/
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int x;
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/**
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* The world y coordinate of this chunk
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*/
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int y;
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/**
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* The world z coordinate of this chunk
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*/
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int z;
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/**
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* The level of detail to simulate the chunk with
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* NOTE: This is not a spatial LOD. It is a simulation LOD
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*/
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int simLOD;
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/**
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* The convergence of this chunk
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*/
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float projectionResidual;
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/**
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* The number of iterations this chunk took to project
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*/
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int projectionIterations;
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} Chunk;
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#endif |