30 lines
		
	
	
		
			787 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			30 lines
		
	
	
		
			787 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 330 core
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| out vec4 FragColor;
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|   
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| in vec2 TexCoords;
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| 
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| uniform sampler2D screenTexture;
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| 
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| uniform float channel;
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| 
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| void main(){
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|     switch(int(channel)){
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|         case 0:
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|         FragColor = vec4(texture(screenTexture, TexCoords).r,0,0,1);
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|         break;
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|         case 1:
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|         FragColor = vec4(0,texture(screenTexture, TexCoords).g,0,1);
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|         break;
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|         case 2:
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|         FragColor = vec4(0,0,texture(screenTexture, TexCoords).b,1);
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|         break;
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|         case 3:
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|         FragColor = vec4(texture(screenTexture, TexCoords).a,texture(screenTexture, TexCoords).a,texture(screenTexture, TexCoords).a,1);
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|         break;
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|         case 4:
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|         FragColor = vec4(vec3(texture(screenTexture, TexCoords)),1.0);
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|         default:
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|         FragColor = vec4(1,1,1,1);
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|         break;
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|     }
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| } |