85 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			85 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| package electrosphere.engine.loadingthreads;
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| 
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| import java.util.concurrent.TimeUnit;
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| 
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| import electrosphere.auth.AuthenticationManager;
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| import electrosphere.engine.Globals;
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| import electrosphere.logger.LoggerInterface;
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| import electrosphere.menu.MenuGenerators;
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| import electrosphere.menu.WindowStrings;
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| import electrosphere.menu.WindowUtils;
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| import electrosphere.net.parser.net.message.TerrainMessage;
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| import electrosphere.net.server.ServerConnectionHandler;
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| import electrosphere.renderer.ui.Window;
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| import electrosphere.server.content.ServerContentManager;
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| import electrosphere.server.saves.SaveUtils;
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| 
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| /**
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|  * Loads a given level
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|  */
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| public class LevelLoading {
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| 
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|     /**
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|      * Loads the level editor
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|      */
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|     protected static void loadLevel(){
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|         Window loadingWindow = (Window)Globals.elementManager.getWindow(WindowStrings.WINDOW_LOADING);
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|         //show loading
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|         WindowUtils.recursiveSetVisible(Globals.elementManager.getWindow(WindowStrings.WINDOW_MENU_MAIN), false);
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|         WindowUtils.replaceMainMenuContents(MenuGenerators.createEmptyMainMenu());
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|         loadingWindow.setVisible(true);
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| 
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|         //load just-created save
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|         SaveUtils.loadSave(Globals.currentSaveName);
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| 
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|         //init server content manager
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|         Globals.serverContentManager = ServerContentManager.createServerContentManager(false);
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| 
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|         //creates a gridded realm
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|         LoadingUtils.initGriddedRealm();
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| 
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| 
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|         LoggerInterface.loggerEngine.INFO("run server: " + Globals.RUN_SERVER + " run client: " + Globals.RUN_CLIENT);
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|         //init authentication
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|         LoadingUtils.initAuthenticationManager();
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|         //initialize the local connection
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|         Globals.clientUsername = "leveleditor";
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|         Globals.clientPassword = AuthenticationManager.getHashedString("leveleditor");
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|         ServerConnectionHandler serverPlayerConnection = LoadingUtils.initLocalConnection();
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|         //wait for player object creation
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|         while(Globals.playerManager.getPlayers().size() < 1){
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|             try {
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|                 TimeUnit.MILLISECONDS.sleep(10);
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|             } catch (InterruptedException e) {
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|                 e.printStackTrace();
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|             }
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|         }
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|         //initialize the "real" objects simulation
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|         LoadingUtils.initMicroSimulation();
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|         //init game specific stuff (ie different skybox colors)
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|         LoadingUtils.initGameGraphicalEntities();
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|         //set simulations to ready if they exist
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|         LoadingUtils.setSimulationsToReady();
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|         //log
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|         LoggerInterface.loggerEngine.INFO("[Server]Finished loading level editor");
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| 
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|         //the less juicy client setup part
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|         while(Globals.gameConfigCurrent.getCreatureTypeLoader().getPlayableRaces().size() == 0){
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|             try {
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|                 TimeUnit.MILLISECONDS.sleep(5);
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|             } catch (InterruptedException ex) {}
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|         }
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|         
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|         //spawn player character
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|         LoadingUtils.spawnLocalPlayerTestEntity(serverPlayerConnection);
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| 
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|         //request terrain data
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|         Globals.clientConnection.queueOutgoingMessage(TerrainMessage.constructRequestMetadataMessage());
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| 
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|         //Run client startup process
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|         ClientLoading.loadClientWorld();
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|     }
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| 
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| 
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| }
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