194 lines
8.1 KiB
Java
194 lines
8.1 KiB
Java
package electrosphere.renderer.ui.elements;
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import org.joml.Vector3f;
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import electrosphere.engine.Globals;
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import electrosphere.logger.LoggerInterface;
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import electrosphere.renderer.OpenGLState;
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import electrosphere.renderer.RenderPipelineState;
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import electrosphere.renderer.framebuffer.Framebuffer;
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import electrosphere.renderer.framebuffer.FramebufferUtils;
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import electrosphere.renderer.model.Material;
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import electrosphere.renderer.model.Model;
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import electrosphere.renderer.texture.Texture;
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import electrosphere.renderer.ui.elementtypes.ContainerElement;
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import electrosphere.renderer.ui.elementtypes.DrawableElement;
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import electrosphere.renderer.ui.elementtypes.Element;
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import electrosphere.renderer.ui.events.Event;
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import static org.lwjgl.opengl.GL11.*;
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import static org.lwjgl.opengl.GL30.*;
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public class ScrollableContainer extends StandardContainerElement implements DrawableElement {
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boolean focused = false;
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public boolean visible = false;
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Framebuffer widgetBuffer;
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Material customMat = new Material();
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Vector3f boxPosition = new Vector3f();
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Vector3f boxDimensions = new Vector3f();
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Vector3f texPosition = new Vector3f(0,0,0);
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Vector3f texScale = new Vector3f(1,1,0);
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public ScrollableContainer(int positionX, int positionY, int width, int height){
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super();
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widgetBuffer = FramebufferUtils.generateTextureFramebuffer(width, height);
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// widgetBuffer = FramebufferUtils.generateScreensizeTextureFramebuffer();
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customMat.setTexturePointer(widgetBuffer.getTexturePointer());
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// customMat.setTexturePointer(Globals.assetManager.fetchTexture("Textures/Testing1.png").getTexturePointer());
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float ndcX = (float)positionX/Globals.WINDOW_WIDTH;
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float ndcY = (float)positionY/Globals.WINDOW_HEIGHT;
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float ndcWidth = (float)width/Globals.WINDOW_WIDTH;
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float ndcHeight = (float)height/Globals.WINDOW_HEIGHT;
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setWidth(width);
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setHeight(height);
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boxPosition = new Vector3f(ndcX,ndcY,0);
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boxDimensions = new Vector3f(ndcWidth,ndcHeight,0);
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}
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@Override
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public boolean handleEvent(Event event) {
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return false;
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}
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@Override
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public boolean getVisible() {
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return visible;
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}
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@Override
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public void setVisible(boolean visible) {
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this.visible = visible;
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}
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//recursively check if focused element is child of input element or is input element
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boolean containsFocusedElement(Element parent){
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Element focusedElement = Globals.elementManager.getFocusedElement();
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if(parent == focusedElement){
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return true;
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} else if(parent instanceof ContainerElement){
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ContainerElement container = (ContainerElement)parent;
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for(Element child : container.getChildren()){
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if(containsFocusedElement(child)){
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return true;
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}
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}
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}
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return false;
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}
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@Override
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public void draw(
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RenderPipelineState renderPipelineState,
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OpenGLState openGLState,
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int parentFramebufferPointer,
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int parentPosX,
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int parentPosY,
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int parentWidth,
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int parentHeight
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) {
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//figure out if currently focused element is a child or subchild of this container
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if(containsFocusedElement(this)){
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//if it is, if it is offscreen, calculate offset to put it onscreen
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Element focused = Globals.elementManager.getFocusedElement();
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if(
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focused.getPositionX() + focused.getWidth() > this.width ||
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focused.getPositionY() + focused.getHeight() > this.height ||
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focused.getPositionX() < 0 ||
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focused.getPositionY() < 0
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){
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int neededOffsetX = 0;
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int neededOffsetY = 0;
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//basically if we're offscreen negative, pull to positive
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//if we're offscreen positive and we're not as large as the screen, pull from the positive into focus
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//if we are larger than the screen, set position to 0
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if(focused.getPositionX() < 0){
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neededOffsetX = -focused.getPositionX();
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} else if(focused.getPositionX() + focused.getWidth() > this.width){
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if(focused.getWidth() > this.width){
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neededOffsetX = -focused.getPositionX();
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} else {
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neededOffsetX = -((focused.getPositionX() - this.width) + focused.getWidth());
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}
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}
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if(focused.getPositionY() < 0){
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neededOffsetY = -focused.getPositionY();
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} else if(focused.getPositionY() + focused.getHeight() > this.height){
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if(focused.getHeight() > this.height){
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neededOffsetY = -focused.getPositionY();
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} else {
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neededOffsetY = -((focused.getPositionY() - this.height) + focused.getHeight());
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// System.out.println(focused.getPositionY() + " " + this.height + " " + focused.getHeight());
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}
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}
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//apply offset to all children
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for(Element child : childList){
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int newX = child.getPositionX() + neededOffsetX;
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int newY = child.getPositionY() + neededOffsetY;
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child.setPositionX(newX);
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child.setPositionY(newY);
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// System.out.println(currentX + " " + currentY);
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}
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}
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}
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float ndcX = (float)internalPositionX/parentWidth;
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float ndcY = (float)internalPositionY/parentHeight;
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float ndcWidth = (float)internalWidth/parentWidth;
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float ndcHeight = (float)internalHeight/parentHeight;
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boxPosition = new Vector3f(ndcX,ndcY,0);
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boxDimensions = new Vector3f(ndcWidth,ndcHeight,0);
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//grab assets required to render window
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Model planeModel = Globals.assetManager.fetchModel(Globals.imagePlaneModelID);
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Texture windowFrame = Globals.assetManager.fetchTexture("Textures/ui/uiFrame1.png");
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widgetBuffer.bind();
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openGLState.glViewport(width, height);
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glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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for(Element child : childList){
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if(child instanceof DrawableElement){
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DrawableElement drawableChild = (DrawableElement) child;
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drawableChild.draw(renderPipelineState,openGLState,widgetBuffer.getFramebufferPointer(),0,0,width,height);
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}
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}
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//this call binds the screen as the "texture" we're rendering to
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//have to call before actually rendering
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glBindFramebuffer(GL_FRAMEBUFFER, parentFramebufferPointer);
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openGLState.glViewport(parentWidth, parentHeight);
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//render background of window
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if(planeModel != null && windowFrame != null){
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planeModel.pushUniformToMesh("plane", "mPosition", boxPosition);
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planeModel.pushUniformToMesh("plane", "mDimension", boxDimensions);
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planeModel.pushUniformToMesh("plane", "tPosition", texPosition);
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planeModel.pushUniformToMesh("plane", "tDimension", texScale);
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customMat.setTexturePointer(windowFrame.getTexturePointer());
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planeModel.getMeshes().get(0).setMaterial(customMat);
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planeModel.drawUI();
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}
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if(planeModel != null){
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planeModel.pushUniformToMesh("plane", "mPosition", boxPosition);
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planeModel.pushUniformToMesh("plane", "mDimension", boxDimensions);
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planeModel.pushUniformToMesh("plane", "tPosition", texPosition);
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planeModel.pushUniformToMesh("plane", "tDimension", texScale);
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customMat.setTexturePointer(widgetBuffer.getTexturePointer());
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planeModel.getMeshes().get(0).setMaterial(customMat);
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planeModel.drawUI();
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} else {
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LoggerInterface.loggerRenderer.ERROR("ScrollableContainer unable to find plane model!!", new Exception());
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}
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}
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}
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