Renderer/assets/Shaders/lib/math.fs
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GLSL

/**
* Standard math functions
*/
/**
* Eases in a value at a given power
*/
float easeInPow(float value, int power){
return pow(value,power);
}
/**
* Eases in a value at a given power
*/
float easeOutPow(float value, int power){
return 1.0f - pow(value,power);
}