Renderer/assets/Shaders/plane/plane.fs
2021-10-23 10:10:16 -04:00

10 lines
160 B
GLSL

#version 330 core
out vec4 FragColor;
in vec2 TexCoords;
uniform sampler2D screenTexture;
void main(){
FragColor = texture(screenTexture, TexCoords);
}