10 lines
		
	
	
		
			160 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			10 lines
		
	
	
		
			160 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 330 core
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| out vec4 FragColor;
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|   
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| in vec2 TexCoords;
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| 
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| uniform sampler2D screenTexture;
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| 
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| void main(){
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|     FragColor = texture(screenTexture, TexCoords);
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| } |