Renderer/src/main/java/electrosphere/collision/CollisionEngine.java
austin 8bc8fb464b
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physics work
2025-06-05 11:00:34 -04:00

1715 lines
65 KiB
Java

package electrosphere.collision;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
import java.util.Iterator;
import java.util.List;
import java.util.Map;
import java.util.concurrent.locks.ReentrantLock;
import java.util.stream.Collectors;
import org.joml.Matrix4d;
import org.joml.Quaterniond;
import org.joml.Vector3d;
import org.ode4j.math.DVector3;
import org.ode4j.ode.DBhvSpace;
import org.ode4j.ode.DBody;
import org.ode4j.ode.DBox;
import org.ode4j.ode.DCapsule;
import org.ode4j.ode.DContact;
import org.ode4j.ode.DContactBuffer;
import org.ode4j.ode.DContactGeom;
import org.ode4j.ode.DContactJoint;
import org.ode4j.ode.DCylinder;
import org.ode4j.ode.DGeom;
import org.ode4j.ode.DGeom.DNearCallback;
import org.ode4j.ode.DJoint;
import org.ode4j.ode.DJointGroup;
import org.ode4j.ode.DMass;
import org.ode4j.ode.DRay;
import org.ode4j.ode.DSpace;
import org.ode4j.ode.DSphere;
import org.ode4j.ode.DTriMesh;
import org.ode4j.ode.DTriMeshData;
import org.ode4j.ode.DWorld;
import org.ode4j.ode.OdeHelper;
import electrosphere.collision.RayCastCallback.RayCastCallbackData;
import electrosphere.collision.collidable.Collidable;
import electrosphere.collision.collidable.SurfaceParams;
import electrosphere.data.entity.collidable.CollidableTemplate;
import electrosphere.data.entity.collidable.HitboxData;
import electrosphere.engine.Globals;
import electrosphere.engine.time.Timekeeper;
import electrosphere.entity.Entity;
import electrosphere.entity.EntityDataStrings;
import electrosphere.entity.EntityUtils;
import electrosphere.entity.state.collidable.Impulse;
import electrosphere.entity.state.physicssync.ServerPhysicsSyncTree;
import electrosphere.logger.LoggerInterface;
/**
* The main collision engine class. Tracks all entities that collide in its system and fires callbacks when they do.
*/
public class CollisionEngine {
/**
* gravity constant
*/
public static final float GRAVITY_MAGNITUDE = 5f;
/**
* The damping applied to angular velocity
*/
public static final double DEFAULT_ANGULAR_DAMPING = 0.01;
/**
* The damping applied to linear velocity
*/
public static final double DEFAULT_LINEAR_DAMPING = 0.01;
/**
* Default max angular speed
*/
public static final double DEFAULT_MAX_ANGULAR_SPEED = 100;
/**
* The number of times the physics engine should be simulated per frame of main game.
* IE, if this value is 3, every main game engine frame, the physics simulation will run 3 frames.
* This keeps the physics simulation much more stable than it would be otherwise.
*/
public static final int PHYSICS_SIMULATION_RESOLUTION = 3;
/**
* Threshold after which the engine warns about collidable count
*/
public static final int COLLIDABLE_COUNT_WARNING_THRESHOLD = 5000;
/**
* Quickstep iteration count
*/
public static final int QUICKSTEP_ITERATION_COUNT = 50;
/**
* Default distance to interact with collidables at (ie picking where to place things)
*/
public static final double DEFAULT_INTERACT_DISTANCE = 5.0;
/**
* Distance from current floating point origin to trigger a rebase
*/
private static final double REBASE_TRIGGER_DISTANCE = 16;
/**
* world data that the collision engine leverages for position correction and the like
*/
private CollisionWorldData collisionWorldData;
/**
* The world object
*/
protected DWorld world;
/**
* The main space in the world
*/
protected DBhvSpace space;
/**
* Lock for thread-safeing all ODE calls
*/
private static ReentrantLock spaceLock = new ReentrantLock();
/**
* The contact group for caching collisions between collision and physics calls
*/
protected DJointGroup contactgroup;
/**
* <p> Maximum number of contact points per body </p>
* <p><b> Note: </b></p>
* <p>
* This value must be sufficiently high (I'd recommend 64), in order for large bodies to not sink into other large bodies.
* I used a value of 10 for a long time and found that cubes were sinking into TriMeshes.
* </p>
*/
protected static final int MAX_CONTACTS = 64;
/**
* <p> Maximum number of contact points per geom-geom collision </p>
* <p><b> Note: </b></p>
*/
protected static final int MIN_CONTACTS = 4;
/**
* The list of dbodies ode should be tracking
*/
protected List<DBody> bodies = new ArrayList<DBody>();
/**
* This is used to relate DBody's back to their collidables so that when the library detects a collision, the callback can know which collidables are involved.
*/
protected Map<DBody,Collidable> bodyPointerMap = new HashMap<DBody,Collidable>();
/**
* This is used to relate DGeom's back to their collidables so that when the library detects a collision, the callback can know which collidables are involved.
*/
protected Map<DGeom,Collidable> geomPointerMap = new HashMap<DGeom,Collidable>();
/**
* The list of all collidables the engine is currently tracking
*/
protected List<Collidable> collidableList = new ArrayList<Collidable>();
/**
* Dynamic spatial offset applied to all operations on the space.
* This is used for world origin rebasing.
* This makes physics behave more consistently by moving far out objects to center around 0,0,0.
*/
private Vector3d floatingOrigin = new Vector3d(0,0,0);
/**
* callbacks for collision check
*/
private RayCastCallback rayCastCallback = new RayCastCallback();
/**
* the collision resolution callback
*/
private CollisionResolutionCallback collisionResolutionCallback;
/**
* Callback for any near collisions in the broadphase of the collision check
*/
private DNearCallback nearCallback;
/**
* Number of geometries
*/
private int geomCount = 0;
/**
* The near collision count
*/
protected int nearCollisionCount = 0;
/**
* The number of collisions that make it all the way to creating impulses
*/
protected int finalCollisionCount = 0;
/**
* Tracks whether the engine has rebased or not
*/
private boolean hasRebased = false;
/**
* buffer for storing potential collisions
*/
protected DContactBuffer contacts = new DContactBuffer(MAX_CONTACTS);
/**
* The name of the collision engine
*/
protected final String name;
/**
* Constructor
*/
public CollisionEngine(String name){
this.name = name;
world = OdeHelper.createWorld();
world.setGravity(0,-GRAVITY_MAGNITUDE,0);
world.setQuickStepNumIterations(QUICKSTEP_ITERATION_COUNT);
space = OdeHelper.createBHVSpace(Collidable.TYPE_STATIC_BIT);
// world.setContactMaxCorrectingVel(0.1);
// world.setContactSurfaceLayer(0.001);
// world.setCFM(1e-10);
contactgroup = OdeHelper.createJointGroup();
this.nearCallback = new DNearCallback() {
@Override
public void call(Object data, DGeom o1, DGeom o2) {
nearCallback( data, o1, o2);
}
};
}
/**
* Creates a collision engine with a specified callback
*/
public static CollisionEngine create(String name, CollisionResolutionCallback callback){
CollisionEngine rVal = new CollisionEngine(name);
rVal.setCollisionResolutionCallback(callback);
return rVal;
}
/**
* Creates a collision engine with a specified callback
*/
public static CollisionEngine create(String name, PhysicsCallback callback){
CollisionEngine rVal = new CollisionEngine(name);
rVal.nearCallback = callback;
callback.engine = rVal;
return rVal;
}
/**
* Resolves collisions in the engine
* @param contactGeom the ode4j contact geometry
* @param impactor the instigator of the collision
* @param receiver the receiver of the collision
* @param normal the normal to the collision surface
* @param localPosition the local position of the collision
* @param worldPos the world position of the collision
* @param magnitude the magnitude of the collision
*/
public static void resolveCollision(DContactGeom contactGeom, Collidable impactor, Collidable receiver, Vector3d normal, Vector3d localPosition, Vector3d worldPos, float magnitude){
switch(receiver.getType()){
case Collidable.TYPE_CREATURE: {
switch(impactor.getType()){
case Collidable.TYPE_STATIC: {
receiver.addImpulse(normal, localPosition, worldPos, magnitude * 2, Collidable.TYPE_STATIC);
} break;
case Collidable.TYPE_CREATURE: {
receiver.addImpulse(normal, localPosition, worldPos, magnitude, Collidable.TYPE_CREATURE);
} break;
case Collidable.TYPE_OBJECT: {
receiver.addImpulse(normal, localPosition, worldPos, magnitude, Collidable.TYPE_OBJECT);
} break;
}
} break;
}
}
/**
* Clear collidable impulse list
*/
public void clearCollidableImpulseLists(){
spaceLock.lock();
Globals.profiler.beginCpuSample("CollisionEngine.clearCollidableImpulseLists");
for(Collidable collidable : collidableList){
collidable.clear();
}
Globals.profiler.endCpuSample();
spaceLock.unlock();
}
/**
* Gets the list of collidables
* @return The list of collidables
*/
public List<Collidable> getCollidables(){
spaceLock.lock();
List<Collidable> rVal = Collections.unmodifiableList(this.collidableList);
spaceLock.unlock();
return rVal;
}
/**
*
* @param e the entity that wants to move
* @param positionToCheck the position that it wants to move to
* @return true if it can occupy that position, false otherwise
*/
public boolean checkCanOccupyPosition(CollisionWorldData w, Entity e, Vector3d positionToCheck){
boolean rVal = true;
//
// check world bounds
//
if(
positionToCheck.x < collisionWorldData.getWorldBoundMin().x ||
positionToCheck.y < collisionWorldData.getWorldBoundMin().y ||
positionToCheck.z < collisionWorldData.getWorldBoundMin().z ||
positionToCheck.x > collisionWorldData.getWorldBoundMax().x ||
positionToCheck.y > collisionWorldData.getWorldBoundMax().y ||
positionToCheck.z > collisionWorldData.getWorldBoundMax().z
){
return false;
}
return rVal;
}
/**
* Performs the collision and simulation phases for this collision engine
*/
public void simulatePhysics(){
Globals.profiler.beginCpuSample("physics");
spaceLock.lock();
//reset tracking
this.nearCollisionCount = 0;
this.finalCollisionCount = 0;
// remove all contact joints
contactgroup.empty();
//main simulation
for(int i = 0; i < PHYSICS_SIMULATION_RESOLUTION; i++){
Globals.profiler.beginCpuSample("collide");
OdeHelper.spaceCollide(space, 0, nearCallback);
Globals.profiler.endCpuSample();
//simulate physics
Globals.profiler.beginCpuSample("step physics");
world.quickStep(Timekeeper.ENGINE_STEP_SIZE);
Globals.profiler.endCpuSample();
// remove all contact joints
contactgroup.empty();
}
spaceLock.unlock();
Globals.profiler.endCpuSample();
}
/**
* Runs a collision cycle on all bodies in the collision engine
*/
public void collide(){
Globals.profiler.beginCpuSample("physics");
spaceLock.lock();
contactgroup.empty();
Globals.profiler.beginCpuSample("collide");
OdeHelper.spaceCollide(space, 0, nearCallback);
Globals.profiler.endCpuSample();
// remove all contact joints
contactgroup.empty();
spaceLock.unlock();
Globals.profiler.endCpuSample();
}
/**
* This is called by dSpaceCollide when two objects in space are potentially colliding.
* @param data The data
* @param o1 the first collision body
* @param o2 the second collision body
*/
private void nearCallback(Object data, DGeom o1, DGeom o2){
if(this.name.equals("serverPhysics")){
this.nearCollisionCount++;
}
// if (o1->body && o2->body) return;
//ie if both are in static space
if(o1 == o2){
return;
}
//if the collision is static-on-static, skip
if(o1.getCategoryBits() == Collidable.TYPE_STATIC_BIT && o2.getCategoryBits() == Collidable.TYPE_STATIC_BIT){
return;
}
// exit without doing anything if the two bodies are connected by a joint
DBody b1 = o1.getBody();
DBody b2 = o2.getBody();
if(b1 != null && b2 != null && OdeHelper.areConnectedExcluding(b1,b2,DContactJoint.class)){
return;
}
//if collision is between static and disabled, skip
if(o1.getCategoryBits() == Collidable.TYPE_STATIC_BIT && b2 != null && !b2.isEnabled()){
return;
}
if(o2.getCategoryBits() == Collidable.TYPE_STATIC_BIT && b1 != null && !b1.isEnabled()){
return;
}
//get the collidables for each geom
Collidable c1 = null;
if(b1 != null){
c1 = bodyPointerMap.get(b1);
} else if(o1.getBody() == null) {
c1 = geomPointerMap.get(o1);
}
Collidable c2 = null;
if(b2 != null){
c2 = bodyPointerMap.get(b2);
} else if(o2.getBody() == null) {
c2 = geomPointerMap.get(o2);
}
//make sure we have collidables for both
if(c1 == null || c2 == null){
String message = "Collidable is undefined!\n" +
"Geoms:\n" +
o1 + " \n" +
o2 + " \n" +
"Bodies:\n" +
b1 + " \n" +
b2 + " \n" +
"Colliders:\n" +
c1 + " \n" +
c2 + " \n" +
"Obj 1 pointers:\n" +
this.bodyPointerMap.get(b1) + " \n" +
this.geomPointerMap.get(o1) + " \n" +
"Obj 2 pointers:\n" +
this.bodyPointerMap.get(b2) + " \n" +
this.geomPointerMap.get(o2) + " \n" +
""
;
throw new Error(message);
}
Globals.profiler.beginAggregateCpuSample("CollisionEngine.nearCallback - Full collision phase");
try {
Globals.profiler.beginAggregateCpuSample("CollisionEngine.nearCallback - setup");
//null out the contact buffer
contacts.nullify();
SurfaceParams surfaceParams1 = c1.getSurfaceParams();
SurfaceParams surfaceParams2 = null;
if(c2 != null){
surfaceParams2 = c2.getSurfaceParams();
}
for (int i=0; i<MAX_CONTACTS; i++) {
DContact contact = contacts.get(i);
contact.surface.mode = surfaceParams1.getMode();
contact.surface.mu = surfaceParams1.getMu();
if(surfaceParams1.getRho() != null){
contact.surface.rho = surfaceParams1.getRho();
} else if(surfaceParams2 != null && surfaceParams2.getRho() != null){
contact.surface.rho = surfaceParams2.getRho();
}
if(surfaceParams1.getRho2() != null){
contact.surface.rho2 = surfaceParams1.getRho2();
} else if(surfaceParams2 != null && surfaceParams2.getRho2() != null){
contact.surface.rho = surfaceParams2.getRho2();
}
if(surfaceParams1.getRhoN() != null){
contact.surface.rhoN = surfaceParams1.getRhoN();
} else if(surfaceParams2 != null && surfaceParams2.getRhoN() != null){
contact.surface.rho = surfaceParams2.getRhoN();
}
if(surfaceParams1.getBounce() != null){
contact.surface.bounce = surfaceParams1.getBounce();
} else if(surfaceParams2 != null && surfaceParams2.getBounce() != null){
contact.surface.rho = surfaceParams2.getBounce();
}
if(surfaceParams1.getBounceVel() != null){
contact.surface.bounce_vel = surfaceParams1.getBounceVel();
} else if(surfaceParams2 != null && surfaceParams2.getBounceVel() != null){
contact.surface.rho = surfaceParams2.getBounceVel();
}
if(surfaceParams1.getSoftErp() != null){
contact.surface.soft_erp = surfaceParams1.getSoftErp();
} else if(surfaceParams2 != null && surfaceParams2.getSoftErp() != null){
contact.surface.rho = surfaceParams2.getSoftErp();
}
if(surfaceParams1.getSoftCfm() != null){
contact.surface.soft_cfm = surfaceParams1.getSoftCfm();
} else if(surfaceParams2 != null && surfaceParams2.getSoftCfm() != null){
contact.surface.rho = surfaceParams2.getSoftCfm();
}
}
Globals.profiler.endCpuSample();
//calculate collisions
Globals.profiler.beginAggregateCpuSample("CollisionEngine.nearCallback - OdeHelper.collide");
int numc = OdeHelper.collide(o1,o2,MAX_CONTACTS,contacts.getGeomBuffer());
Globals.profiler.endCpuSample();
//create DContacts based on each collision that occurs
Globals.profiler.beginAggregateCpuSample("CollisionEngine.nearCallback - contact iterations");
if(numc != 0){
for(int i=0; i<numc; i++){
DContact contact = contacts.get(i);
//special code for ray casting
if (o1 instanceof DRay || o2 instanceof DRay){
DVector3 end = new DVector3();
end.eqSum(contact.geom.pos, contact.geom.normal, contact.geom.depth);
continue;
}
//
//add contact to contact group
DJoint c = OdeHelper.createContactJoint(world,contactgroup,contact);
if(b1 == null){
if(b2 == null){
} else {
c.attach(null,b2);
}
} else {
if(b2 == null){
c.attach(b1,null);
} else {
c.attach(b1,b2);
}
}
// Use the default collision resolution
if(collisionResolutionCallback == null) {
CollisionEngine.resolveCollision(
contact.geom,
c1,
c2,
PhysicsUtils.odeVecToJomlVec(contact.geom.normal).mul(-1.0),
PhysicsUtils.odeVecToJomlVec(contact.fdir1).mul(-1.0),
PhysicsUtils.odeVecToJomlVec(contact.geom.pos),
(float)contact.geom.depth
);
CollisionEngine.resolveCollision(
contact.geom,
c2,
c1,
PhysicsUtils.odeVecToJomlVec(contact.geom.normal),
PhysicsUtils.odeVecToJomlVec(contact.fdir1),
PhysicsUtils.odeVecToJomlVec(contact.geom.pos),
(float)contact.geom.depth
);
} else {
//use custom collision resolution
collisionResolutionCallback.resolve(
contact.geom,
o1,
o2,
c1,
c2,
PhysicsUtils.odeVecToJomlVec(contact.geom.normal).mul(-1.0),
PhysicsUtils.odeVecToJomlVec(contact.fdir1).mul(-1.0),
PhysicsUtils.odeVecToJomlVec(contact.geom.pos),
(float)contact.geom.depth
);
collisionResolutionCallback.resolve(
contact.geom,
o2,
o1,
c2,
c1,
PhysicsUtils.odeVecToJomlVec(contact.geom.normal),
PhysicsUtils.odeVecToJomlVec(contact.fdir1),
PhysicsUtils.odeVecToJomlVec(contact.geom.pos),
(float)contact.geom.depth
);
}
//tracking updates
this.finalCollisionCount++;
}
}
Globals.profiler.endCpuSample();
} catch(ArrayIndexOutOfBoundsException ex){
//I've found that ode4j occasionally throws an exception on the OdeHelper.collide function.
//I don't know why it has out of bounds elements, but it's happening.
//Catching the exception here allows the engine to keep running at least.
LoggerInterface.loggerEngine.ERROR("ode4j error", ex);
}
Globals.profiler.endCpuSample();
}
/**
* Sets the function that is called once a collision has happened
* @param collisionResolutionCallback the function
*/
public void setCollisionResolutionCallback(CollisionResolutionCallback collisionResolutionCallback){
this.collisionResolutionCallback = collisionResolutionCallback;
}
/**
*
* @param w The collision world data
* @param positionToCheck the position the entity wants to be at
* @return the position the engine recommends it move to instead (this is
* guaranteed to be a valid position)
*/
public Vector3d suggestMovementPosition(CollisionWorldData w, Vector3d positionToCheck){
Vector3d suggestedPosition = new Vector3d(positionToCheck);
//
// adjust for world bounds
//
if(suggestedPosition.x < collisionWorldData.getWorldBoundMin().x){
suggestedPosition.x = collisionWorldData.getWorldBoundMin().x;
}
if(suggestedPosition.y < collisionWorldData.getWorldBoundMin().y){
suggestedPosition.y = collisionWorldData.getWorldBoundMin().y;
}
if(suggestedPosition.z < collisionWorldData.getWorldBoundMin().z){
suggestedPosition.z = collisionWorldData.getWorldBoundMin().z;
}
if(suggestedPosition.x > collisionWorldData.getWorldBoundMax().x){
suggestedPosition.x = collisionWorldData.getWorldBoundMax().x;
}
if(suggestedPosition.y > collisionWorldData.getWorldBoundMax().y){
suggestedPosition.y = collisionWorldData.getWorldBoundMax().y;
}
if(suggestedPosition.z > collisionWorldData.getWorldBoundMax().z){
suggestedPosition.z = collisionWorldData.getWorldBoundMax().z;
}
return suggestedPosition;
}
/**
* Sets the collision world data
* @param collisionWorldData The collision world data
*/
public void setCollisionWorldData(CollisionWorldData collisionWorldData){
this.collisionWorldData = collisionWorldData;
}
public boolean collisionSphereCheck(Entity hitbox1, HitboxData hitbox1data, Entity hitbox2, HitboxData hitbox2data){
Vector3d position1 = EntityUtils.getPosition(hitbox1);
Vector3d position2 = EntityUtils.getPosition(hitbox2);
float radius1 = hitbox1data.getRadius();
float radius2 = hitbox2data.getRadius();
double distance = position1.distance(position2);
if(distance < radius1 + radius2){
return true;
} else {
return false;
}
}
/**
* Main function to resynchronize entity positions with physics object positions after impulses are applied.
*/
public void updateDynamicObjectTransforms(){
Globals.profiler.beginCpuSample("updateDynamicObjectTransforms");
spaceLock.lock();
Matrix4d inverseTransform = new Matrix4d();
if(this.collisionWorldData != null){
for(Collidable collidable : collidableList){
if(collidable.getParentTracksCollidable() && collidable.getReady()){
Entity physicsEntity = collidable.getParent();
DBody rigidBody = PhysicsEntityUtils.getDBody(physicsEntity);
DGeom geom = PhysicsEntityUtils.getDGeom(physicsEntity);
Vector3d rawPos = null;
inverseTransform.identity();
if(rigidBody != null){
rawPos = PhysicsUtils.odeVecToJomlVec(rigidBody.getPosition()).add(this.floatingOrigin);
} else if(geom != null){
rawPos = PhysicsUtils.odeVecToJomlVec(geom.getPosition()).add(this.floatingOrigin);
} else {
continue;
}
Vector3d calculatedPosition = new Vector3d(rawPos.x,rawPos.y,rawPos.z);
Vector3d suggestedPosition = this.suggestMovementPosition(collisionWorldData, calculatedPosition);
if(calculatedPosition.distance(suggestedPosition) > 0){
collidable.addImpulse(new Impulse(new Vector3d(), new Vector3d(), new Vector3d(), 0, Collidable.TYPE_WORLD_BOUND));
}
Quaterniond newRotation = null;
if(rigidBody != null){
newRotation = PhysicsUtils.getRigidBodyRotation(rigidBody);
} else {
newRotation = PhysicsUtils.getGeomRotation(geom);
if(geom instanceof DCylinder || geom instanceof DCapsule){
newRotation.rotateX(-Math.PI/2.0);
}
}
if(geom != null){
CollidableTemplate template = PhysicsEntityUtils.getPhysicsTemplate(physicsEntity);
if(template != null){
suggestedPosition.sub(template.getOffsetX(),template.getOffsetY(),template.getOffsetZ());
suggestedPosition = this.suggestMovementPosition(collisionWorldData, suggestedPosition);
newRotation.mul(new Quaterniond(template.getRotX(),template.getRotY(),template.getRotZ(),template.getRotW()).invert());
}
}
EntityUtils.setPosition(physicsEntity, suggestedPosition);
EntityUtils.getRotation(physicsEntity).set(newRotation);
}
}
}
spaceLock.unlock();
Globals.profiler.endCpuSample();
}
/**
* Rebases the world origin
*/
public void rebaseWorldOrigin(){
Globals.profiler.beginCpuSample("rebaseWorldOrigin");
spaceLock.lock();
if(this.collisionWorldData != null){
int collected = 0;
Vector3d newOrigin = new Vector3d();
//calculate new origin
//only reference the rigid bodies because the rebase is principally concerned with physics sim
//pure colliders (no rigid body) don't do physics sim in ode so don't need to worry about being quite as close to 0,0,0
for(Collidable collidable : collidableList){
Entity physicsEntity = collidable.getParent();
DBody rigidBody = PhysicsEntityUtils.getDBody(physicsEntity);
if(rigidBody != null){
Vector3d currentBodyOffset = PhysicsUtils.odeVecToJomlVec(rigidBody.getPosition());
currentBodyOffset.add(this.floatingOrigin);
if(collected == 0){
newOrigin.set(currentBodyOffset);
} else {
newOrigin.add(currentBodyOffset);
}
collected++;
}
}
if(collected > 0){
newOrigin = newOrigin.mul(1.0/(double)collected);
}
newOrigin = newOrigin.round();
Vector3d delta = new Vector3d(this.floatingOrigin);
delta = delta.sub(newOrigin);
//only perform rebase if sufficiently far away
if(delta.length() > REBASE_TRIGGER_DISTANCE){
//error checking
// if(collected > 1 && delta.length() > MAX_EXPECTED_DIST_FROM_LOCAL_ORIGIN){
// System.out.println("newOrigin: " + newOrigin);
// System.out.println("delta: " + delta);
// throw new Error(this.getDebugStatus());
// }
// System.out.println("REbase");
// System.out.println(this.getStatus());
// System.out.println("newOrigin: " + newOrigin);
// System.out.println("delta: " + delta);
// if(delta.y > 100 || delta.y < -100){
// throw new Error(this.getDebugStatus());
// }
this.floatingOrigin = newOrigin;
//apply new origin to all geoms
//calculate new origin
for(Collidable collidable : collidableList){
Entity physicsEntity = collidable.getParent();
DBody rigidBody = PhysicsEntityUtils.getDBody(physicsEntity);
if(rigidBody != null){
Vector3d existingPosition = PhysicsUtils.odeVecToJomlVec(rigidBody.getPosition());
rigidBody.setPosition(PhysicsUtils.jomlVecToOdeVec(existingPosition.add(delta)));
}
DGeom geom = PhysicsEntityUtils.getDGeom(physicsEntity);
if(geom != null){
if(geom instanceof DSpace space){
for(DGeom child : space.getGeoms()){
Vector3d existingPosition = PhysicsUtils.odeVecToJomlVec(child.getPosition());
child.setPosition(PhysicsUtils.jomlVecToOdeVec(existingPosition.add(delta)));
}
} else {
Vector3d existingPosition = PhysicsUtils.odeVecToJomlVec(geom.getPosition());
geom.setPosition(PhysicsUtils.jomlVecToOdeVec(existingPosition.add(delta)));
}
}
}
}
this.hasRebased = true;
}
spaceLock.unlock();
Globals.profiler.endCpuSample();
}
/**
* Registers a collision object with the server
* @param body The body
* @param collidable The corresponding collidable
* @param position The position of the body
*/
public void registerCollisionObject(DBody body, Collidable collidable, Vector3d position){
if(collidable == null){
throw new Error("Collidable is null!");
}
spaceLock.lock();
//Body transform needs to be set before the body is added to the collidable list
//this makes sure that dynamic update transforms and floating origin work correctly
this.setBodyTransform(body, new Vector3d(position), new Quaterniond());
//actually attach to tracking structures
this.registerPhysicsObject(body);
bodyPointerMap.put(body,collidable);
collidableList.add(collidable);
spaceLock.unlock();
}
/**
* Registers a collision object with the server
* @param geom The geom
* @param collidable The corresponding collidable
*/
public void registerCollisionObject(DGeom geom, Collidable collidable, Vector3d position){
if(collidable == null){
throw new Error("Collidable is null!");
}
spaceLock.lock();
//Body transform needs to be set before the body is added to the collidable list
//this makes sure that dynamic update transforms and floating origin work correctly
this.setGeomTransform(geom, position, new Quaterniond());
geomPointerMap.put(geom,collidable);
collidableList.add(collidable);
spaceLock.unlock();
}
/**
* Registers a collision object with the server
* @param geoms The list of geoms
* @param collidable The corresponding collidable
*/
public void registerCollisionObject(List<DGeom> geoms, Collidable collidable, Vector3d position){
if(collidable == null){
throw new Error("Collidable is null!");
}
spaceLock.lock();
for(DGeom geom : geoms){
//Body transform needs to be set before the body is added to the collidable list
//this makes sure that dynamic update transforms and floating origin work correctly
this.setGeomTransform(geom, position, new Quaterniond());
geomPointerMap.put(geom,collidable);
}
collidableList.add(collidable);
spaceLock.unlock();
}
/**
* Deregisters a collidable from the physics engine
* @param collidable The collidable
*/
public void deregisterCollisionObject(DBody body, Collidable collidable){
spaceLock.lock();
bodyPointerMap.remove(body);
bodies.remove(body);
collidableList.remove(collidable);
spaceLock.unlock();
}
/**
* Deregisters a collidable from the physics engine
* @param collidable The collidable
*/
public void deregisterCollisionObject(DGeom geom, Collidable collidable){
spaceLock.lock();
geomPointerMap.remove(geom);
collidableList.remove(collidable);
spaceLock.unlock();
}
public void listBodyPositions(){
for(DBody body : bodies){
LoggerInterface.loggerEngine.INFO("" + body);
LoggerInterface.loggerEngine.INFO("" + PhysicsUtils.odeVecToJomlVec(body.getPosition()).add(this.floatingOrigin));
}
}
/**
* Casts a ray into the scene and returns the first entity that the ray collides with.
* This will collide with any type of collidable object.
* @param start THe start position of the ray
* @param direction The direction the ray will travel in
* @param length The length of the ray to cast
* @return The entity that the ray collides with if successful, null otherwise
*/
public Entity rayCast(Vector3d start, Vector3d direction, double length){
return this.rayCast(start,direction,length,null);
}
/**
* Casts a ray into the collision space and returns the first entity that the ray collides with.
* The type mask is a list of collidable types that are valid collisions.
* For instance, if the typeMask only contains Collidable.TYPE_TERRAIN, only entities with the type terrain will
* be returned from the raycast.
* @param start The start position of the way
* @param length The length to cast the ray out to
* @param typeMask The mask of types to collide the ray with
* @return The entity that the ray cast collided with. Will be null if no entity was collided with.
*/
public Entity rayCast(Vector3d start, Vector3d direction, double length, List<String> typeMask){
spaceLock.lock();
Vector3d unitDir = new Vector3d(direction).normalize();
//create the ray
DRay ray = OdeHelper.createRay(space, length);
ray.set(start.x - this.floatingOrigin.x, start.y - this.floatingOrigin.y, start.z - this.floatingOrigin.z, unitDir.x, unitDir.y, unitDir.z);
//collide
RayCastCallbackData data = new RayCastCallbackData(bodyPointerMap, geomPointerMap, typeMask);
rayCastCallback.setLength(length);
space.collide2(space, data, rayCastCallback);
//destroy ray
ray.destroy();
spaceLock.unlock();
return data.collidedEntity;
}
/**
* Ray casts into the scene and gets the position of the closest collision's position in world space.
* Will collide with any collidable types including characters and items.
* @param start The start position of the ray to cast
* @param direction The direction of the ray to cast (this will automatically be converted into a unit vector if it isn't already)
* @param length The length of the ray to cast
* @return The position, in world coordinates, of the closest collision of the way, or null if it did not collide with anything.
*/
public Vector3d rayCastPosition(Vector3d start, Vector3d direction, double length){
spaceLock.lock();
Vector3d unitDir = new Vector3d(direction).normalize();
//create the ray
DRay ray = OdeHelper.createRay(space, length);
ray.set(start.x - this.floatingOrigin.x, start.y - this.floatingOrigin.y, start.z - this.floatingOrigin.z, unitDir.x, unitDir.y, unitDir.z);
//collide
RayCastCallbackData data = new RayCastCallbackData(bodyPointerMap, geomPointerMap, null);
rayCastCallback.setLength(length);
space.collide2(ray, data, rayCastCallback);
//destroy ray
ray.destroy();
spaceLock.unlock();
return data.collisionPosition;
}
/**
* Ray casts into the scene and gets the position of the closest collision's position in world space.
* @param start The start position of the ray to cast
* @param direction The direction of the ray to cast
* @param length The length of the ray to cast
* @param typeMask The mask of types to collide the ray with
* @return The position, in world coordinates, of the closest collision of the way, or null if it did not collide with anything.
*/
public Vector3d rayCastPositionMasked(Vector3d start, Vector3d direction, double length, List<String> typeMask){
spaceLock.lock();
Vector3d unitDir = new Vector3d(direction).normalize();
//create the ray
DRay ray = OdeHelper.createRay(space, length);
ray.set(start.x - this.floatingOrigin.x, start.y - this.floatingOrigin.y, start.z - this.floatingOrigin.z, unitDir.x, unitDir.y, unitDir.z);
//collide
RayCastCallbackData data = new RayCastCallbackData(bodyPointerMap, geomPointerMap, typeMask);
rayCastCallback.setLength(length);
space.collide2(ray, data, rayCastCallback);
//destroy ray
ray.destroy();
spaceLock.unlock();
return data.collisionPosition;
}
/**
* Registers a body
* @param body The body
*/
public void registerPhysicsObject(DBody body){
if(!bodies.contains(body)){
bodies.add(body);
if(bodies.size() > COLLIDABLE_COUNT_WARNING_THRESHOLD){
LoggerInterface.loggerEngine.WARNING("Body count has superceded the warning threshold! " + bodies.size());
}
}
}
/**
* Destroys a body and all geometry under the body
* @param body The DBody to destroy
*/
protected void destroyDBody(DBody body){
spaceLock.lock();
try {
if(bodies.contains(body)){
bodies.remove(body);
}
//destroy all geometries
Iterator<DGeom> geomIterator = body.getGeomIterator();
while(geomIterator.hasNext()){
DGeom geom = geomIterator.next();
space.remove(geom);
this.geomCount--;
geom.destroy();
}
//destroy all joints
for(int i = 0; i < body.getNumJoints(); i++){
DJoint joint = body.getJoint(i);
joint.DESTRUCTOR();
joint.destroy();
}
//destroy actual body
body.destroy();
} catch (NullPointerException ex){
LoggerInterface.loggerEngine.ERROR(ex);
spaceLock.unlock();
}
spaceLock.unlock();
}
/**
* Destroys a geom
* @param body The DGeom to destroy
*/
protected void destroyDGeom(DGeom geom){
spaceLock.lock();
try {
geom.destroy();
this.geomCount--;
} catch (NullPointerException ex){
LoggerInterface.loggerEngine.ERROR(ex);
spaceLock.unlock();
}
spaceLock.unlock();
}
/**
* Destroys the physics on an entity
* @param e The entity
*/
public void destroyPhysics(Entity e){
//make uncollidable
if(PhysicsEntityUtils.containsDBody(e)){
DBody rigidBody = PhysicsEntityUtils.getDBody(e);
if(rigidBody == null){
throw new Error("DBody key set to null rigid body! " + rigidBody);
}
this.deregisterCollisionObject(rigidBody,PhysicsEntityUtils.getCollidable(e));
e.removeData(EntityDataStrings.PHYSICS_COLLISION_BODY);
this.destroyDBody(rigidBody);
}
if(PhysicsEntityUtils.containsDGeom(e)){
DGeom geom = PhysicsEntityUtils.getDGeom(e);
if(geom == null){
throw new Error("DGeom key set to null rigid body! " + geom);
}
if(geom instanceof DSpace space){
for(DGeom child : space.getGeoms()){
this.destroyDGeom(child);
}
}
this.deregisterCollisionObject(geom,PhysicsEntityUtils.getCollidable(e));
e.removeData(EntityDataStrings.PHYSICS_GEOM);
this.destroyDGeom(geom);
}
if(ServerPhysicsSyncTree.hasTree(e)){
ServerPhysicsSyncTree.detachTree(e, ServerPhysicsSyncTree.getTree(e));
}
}
/**
* Destroys a body + collidable pair
* @param body The body
* @param collidable The collidable
*/
protected void destroyPhysicsPair(DBody body, Collidable collidable){
spaceLock.lock();
this.deregisterCollisionObject(body, collidable);
this.destroyDBody(body);
spaceLock.unlock();
}
/**
* Disables a body
* @param body The body
*/
protected void disable(DBody body){
spaceLock.lock();
body.disable();
spaceLock.unlock();
}
/**
* Enables a body
* @param body The body
*/
protected void enable(DBody body){
spaceLock.lock();
body.enable();
spaceLock.unlock();
}
/**
* Checks if a body is enabled
* @param body The body
* @return true if it is enabled, false otherwise
*/
protected boolean isEnabled(DBody body){
spaceLock.lock();
boolean rVal = body.isEnabled();
spaceLock.unlock();
return rVal;
}
/**
* Creates a trimesh from a given set of vertices and indices
* @param verts The vertices
* @param indices The indices
* @return The DTriMesh
*/
protected DTriMesh createTrimeshGeom(float[] verts, int[] indices, long categoryBits){
spaceLock.lock();
DTriMeshData data = OdeHelper.createTriMeshData();
data.build(verts, indices);
final int preprocessFlags =
(1 << DTriMeshData.dTRIDATAPREPROCESS_BUILD.CONCAVE_EDGES) |
(1 << DTriMeshData.dTRIDATAPREPROCESS_BUILD.FACE_ANGLES) |
(1 << DTriMeshData.dTRIDATAPREPROCESS_FACE_ANGLES_EXTRA__MAX)
;
data.preprocess2(preprocessFlags,null);
DTriMesh rVal = OdeHelper.createTriMesh(this.space, data);
rVal.setTrimeshData(data);
rVal.setCategoryBits(categoryBits);
this.geomCount++;
spaceLock.unlock();
return rVal;
}
/**
* Creates a trimesh from a given set of vertices and indices
* @param verts The vertices
* @param indices The indices
* @param space The space to create it within
* @return The DTriMesh
*/
protected DTriMesh createTrimeshGeom(float[] verts, int[] indices, long categoryBits, DSpace space){
spaceLock.lock();
DTriMeshData data = OdeHelper.createTriMeshData();
data.build(verts, indices);
final int preprocessFlags =
(1 << DTriMeshData.dTRIDATAPREPROCESS_BUILD.CONCAVE_EDGES) |
(1 << DTriMeshData.dTRIDATAPREPROCESS_BUILD.FACE_ANGLES) |
(1 << DTriMeshData.dTRIDATAPREPROCESS_FACE_ANGLES_EXTRA__MAX)
;
data.preprocess2(preprocessFlags,null);
DTriMesh rVal = OdeHelper.createTriMesh(space, data);
rVal.setTrimeshData(data);
rVal.setCategoryBits(categoryBits);
this.geomCount++;
spaceLock.unlock();
return rVal;
}
/**
* Creates a cube geometry. Dimensions vector control the total length of the x, y, and z dimensions respectively.
* @param dimensions The dimensions of the box
* @return The DBox
*/
protected DBox createCubeGeom(Vector3d dimensions, long categoryBits){
spaceLock.lock();
DBox boxGeom = OdeHelper.createBox(space, dimensions.x, dimensions.y, dimensions.z);
boxGeom.setCategoryBits(categoryBits);
this.geomCount++;
spaceLock.unlock();
return boxGeom;
}
/**
* Creates a cylinder geometry in the physics space
* @param dimensions The dimensions of the cylinder. X is the radius, y is the total height.
* @return The cylinder geometry
*/
protected DCylinder createCylinderGeom(double radius, double length, long categoryBits){
spaceLock.lock();
DCylinder cylinderGeom = OdeHelper.createCylinder(space, radius, length);
cylinderGeom.setCategoryBits(categoryBits);
this.geomCount++;
spaceLock.unlock();
return cylinderGeom;
}
/**
* Creates a sphere geometry in the physics space
* @param radius The radius of the sphere
* @return The sphere geometry
*/
protected DSphere createSphereGeom(double radius, long categoryBits){
spaceLock.lock();
DSphere sphereGeom = OdeHelper.createSphere(space, radius);
sphereGeom.setCategoryBits(categoryBits);
this.geomCount++;
spaceLock.unlock();
return sphereGeom;
}
/**
* Creates a capsule geometry in the physics space
* @param radius The radius of the capsule
* @param length The length of the capsule
* @return The capsule geometry
*/
protected DCapsule createCapsuleGeom(double radius, double length, long categoryBits){
spaceLock.lock();
DCapsule capsuleGeom = OdeHelper.createCapsule(space, radius, length);
capsuleGeom.setCategoryBits(categoryBits);
this.geomCount++;
spaceLock.unlock();
return capsuleGeom;
}
/**
* Creates a space
* @return The space
*/
protected DSpace createSpace(){
spaceLock.lock();
DSpace rVal = OdeHelper.createSimpleSpace();
this.space.add(rVal);
this.geomCount++;
spaceLock.unlock();
return rVal;
}
/**
* Creates a DBody. Can optionally be passed DGeom objects to be attached to the body when it is created.
* @param geom The geometry objects to attach to the body on creation
* @return The DBody
*/
protected DBody createDBody(DGeom ...geom){
spaceLock.lock();
DBody body = OdeHelper.createBody(world);
// body.setDamping(DEFAULT_LINEAR_DAMPING, DEFAULT_ANGULAR_DAMPING);
body.setMaxAngularSpeed(DEFAULT_MAX_ANGULAR_SPEED);
if(geom != null){
for(int i = 0; i < geom.length; i++){
if(geom != null){
geom[i].setBody(body);
}
}
}
spaceLock.unlock();
return body;
}
/**
* Creates a DMass and attaches a body to it
* @param massValue The amount of mass for the object
* @param radius The radius of the cylinder
* @param length The length of the cylinder
* @param body The DBody to attach the mass to
* @return The DMass
*/
protected DMass createCylinderMass(double massValue, double radius, double length, DBody body, Vector3d offset, Quaterniond rotation){
spaceLock.lock();
DMass mass = OdeHelper.createMass();
mass.setCylinder(massValue, 2, radius, length);
body.setMass(mass);
spaceLock.unlock();
return mass;
}
/**
* Creates a DMass and attaches a body to it
* @param massValue The amount of mass for the object
* @param dims The dimensions of the box
* @param body The DBody to attach the mass to
* @return The DMass
*/
protected DMass createBoxMass(double massValue, Vector3d dims, DBody body, Vector3d offset, Quaterniond rotation){
spaceLock.lock();
DMass mass = OdeHelper.createMass();
mass.setBox(massValue, dims.x, dims.y, dims.z);
body.setMass(mass);
spaceLock.unlock();
return mass;
}
/**
* Creates a DMass and attaches a body to it
* @param massValue The amount of mass for the object
* @param radius The radius of the capsule
* @param length The length of the capsule
* @param body The DBody to attach the mass to
* @return The DMass
*/
protected DMass createCapsuleMass(double massValue, double radius, double length, DBody body, Vector3d offset, Quaterniond rotation){
spaceLock.lock();
DMass mass = OdeHelper.createMass();
mass.setCapsule(massValue, 2, radius, length);
body.setMass(mass);
spaceLock.unlock();
return mass;
}
/**
* Sets the auto disable flags for the body
* @param body The body
* @param autoDisable whether auto disable should be used or not
* @param linearThreshold The linear velocity threshold to disable under
* @param angularThreshold The angular velocity threshold to disable under
* @param steps The number of steps the body must be beneath the threshold before disabling
*/
protected void setAutoDisableFlags(DBody body, boolean autoDisable, double linearThreshold, double angularThreshold, int steps){
spaceLock.lock();
body.setAutoDisableFlag(autoDisable);
body.setAutoDisableLinearThreshold(linearThreshold);
body.setAutoDisableAngularThreshold(angularThreshold);
body.setAutoDisableSteps(steps);
spaceLock.unlock();
}
/**
* Sets the damping of the body
* @param body The body
* @param linearDamping The linear damping
* @param angularDamping The angular damping
*/
protected void setDamping(DBody body, double linearDamping, double angularDamping){
spaceLock.lock();
body.setDamping(linearDamping, angularDamping);
spaceLock.unlock();
}
/**
* Sets the transform on a body
* @param body The body
* @param position The position
* @param rotation The rotation
*/
protected void setBodyTransform(DBody body, Vector3d position, Quaterniond rotation){
spaceLock.lock();
// if(this.name.equals("serverPhysics")){
// if(position.distance(0,0,0) < 100){
// throw new Error("Reposition server body " + position);
// }
// }
body.setPosition(position.x - this.floatingOrigin.x, position.y - this.floatingOrigin.y, position.z - this.floatingOrigin.z);
body.setQuaternion(PhysicsUtils.jomlQuatToOdeQuat(rotation));
// if(this.name.equals("serverPhysics")){
// System.out.println("SetBodyTransform " + body.getPosition());
// }
spaceLock.unlock();
}
/**
* Synchronizes the data on a body
* @param body The body
* @param position The position
* @param rotation The rotation
* @param linearVel The linear velocity
* @param angularVel The angular velocity
* @param linearForce The linear force
* @param angularForce The angular force
* @param enabled Whether the body is enabled or not -- true to enable, false to disable
*/
protected void synchronizeData(DBody body, Vector3d position, Quaterniond rotation, Vector3d linearVel, Vector3d angularVel, Vector3d linearForce, Vector3d angularForce, boolean enabled){
if(body != null){
spaceLock.lock();
this.synchronizeData(body, position, rotation, linearVel, angularVel, linearForce, angularForce);
if(enabled){
body.enable();
} else {
body.disable();
}
spaceLock.unlock();
}
}
/**
* Synchronizes the data on a body
* @param body The body
* @param position The position
* @param rotation The rotation
* @param linearVel The linear velocity
* @param angularVel The angular velocity
* @param linearForce The linear force
* @param angularForce The angular force
*/
protected void synchronizeData(DBody body, Vector3d position, Quaterniond rotation, Vector3d linearVel, Vector3d angularVel, Vector3d linearForce, Vector3d angularForce){
if(!this.hasRebased){
return;
}
if(body != null){
spaceLock.lock();
// if(this.name.equals("clientPhysics") || this.name.equals("serverPhysics")){
// double posX = position.x - this.floatingOrigin.x;
// double posY = position.y - this.floatingOrigin.y;
// double posZ = position.z - this.floatingOrigin.z;
// if((posX > MAX_EXPECTED_DIST_FROM_LOCAL_ORIGIN || posZ > MAX_EXPECTED_DIST_FROM_LOCAL_ORIGIN || posX < -MAX_EXPECTED_DIST_FROM_LOCAL_ORIGIN || posZ < -MAX_EXPECTED_DIST_FROM_LOCAL_ORIGIN) && this.floatingOrigin.length() == 0 && this.hasRebased){
// System.out.println("Sync body pos: " + posX + "," + posY + "," + posZ);
// spaceLock.unlock();
// return;
// }
// if(this.bodies.size() > 2 && this.floatingOrigin.length() == 0 && this.hasRebased){
// throw new Error(this.getDebugStatus());
// }
// }
body.setPosition(position.x - this.floatingOrigin.x, position.y - this.floatingOrigin.y, position.z - this.floatingOrigin.z);
body.setQuaternion(PhysicsUtils.jomlQuatToOdeQuat(rotation));
body.setLinearVel(PhysicsUtils.jomlVecToOdeVec(linearVel));
body.setAngularVel(PhysicsUtils.jomlVecToOdeVec(angularVel));
body.setForce(PhysicsUtils.jomlVecToOdeVec(linearForce));
body.setTorque(PhysicsUtils.jomlVecToOdeVec(angularForce));
spaceLock.unlock();
}
}
/**
* Sets the transform on a body
* @param body The body
* @param position The position
* @param rotation The rotation
* @param scale The scale
*/
protected void setBodyTransform(DBody body, CollidableTemplate template, Vector3d position, Quaterniond rotation, Vector3d scale){
spaceLock.lock();
// if(this.name.equals("clientPhysics") || this.name.equals("serverPhysics")){
// double posX = position.x - this.floatingOrigin.x;
// double posY = position.y - this.floatingOrigin.y;
// double posZ = position.z - this.floatingOrigin.z;
// if((posX > MAX_EXPECTED_DIST_FROM_LOCAL_ORIGIN || posZ > MAX_EXPECTED_DIST_FROM_LOCAL_ORIGIN || posX < -MAX_EXPECTED_DIST_FROM_LOCAL_ORIGIN || posZ < -MAX_EXPECTED_DIST_FROM_LOCAL_ORIGIN) && this.floatingOrigin.length() == 0 && this.hasRebased){
// System.out.println("Set body pos: " + posX + "," + posY + "," + posZ);
// spaceLock.unlock();
// return;
// }
// if(this.bodies.size() > 2 && this.floatingOrigin.length() == 0 && this.hasRebased){
// throw new Error(this.getDebugStatus());
// }
// }
body.setPosition(position.x - this.floatingOrigin.x, position.y - this.floatingOrigin.y, position.z - this.floatingOrigin.z);
body.setQuaternion(PhysicsUtils.jomlQuatToOdeQuat(rotation));
DGeom firstGeom = body.getFirstGeom();
if(firstGeom instanceof DCylinder){
((DCylinder)firstGeom).setParams(template.getDimension1() * scale.x,template.getDimension2() * scale.y);
} else if(firstGeom instanceof DBox){
((DBox)firstGeom).setLengths(template.getDimension1() * scale.x,template.getDimension2() * scale.y,template.getDimension3() * scale.z);
} else if(firstGeom instanceof DCapsule){
((DCapsule)firstGeom).setParams(template.getDimension1() * scale.x,template.getDimension2() * scale.y);
}
spaceLock.unlock();
}
/**
* Sets the transform of a geometry (local to the parent)
* @param geom The geometry
* @param position The position
* @param rotation The rotation
*/
protected void setGeomOffsetTransform(DGeom geom, Vector3d position, Quaterniond rotation){
spaceLock.lock();
geom.setOffsetPosition(position.x, position.y, position.z);
geom.setOffsetQuaternion(PhysicsUtils.jomlQuatToOdeQuat(rotation));
spaceLock.unlock();
}
/**
* Sets the transform of a geometry (local to the parent)
* @param geom The geometry
* @param position The position
* @param rotation The rotation
*/
protected void setGeomTransform(DGeom geom, Vector3d position, Quaterniond rotation){
spaceLock.lock();
if(geom instanceof DSpace space){
for(DGeom child : space.getGeoms()){
this.setGeomTransform(child, position, rotation);
}
} else {
geom.setPosition(position.x - this.floatingOrigin.x, position.y - this.floatingOrigin.y, position.z - this.floatingOrigin.z);
if(geom instanceof DCylinder || geom instanceof DCapsule){
geom.setQuaternion(PhysicsUtils.jomlQuatToOdeQuat(new Quaterniond(rotation).rotateX(Math.PI/2.0)));
} else {
geom.setQuaternion(PhysicsUtils.jomlQuatToOdeQuat(rotation));
}
}
spaceLock.unlock();
}
/**
* Corrects the initial axis of eg cylinders or capsules
* @param geom the geometry to correct
*/
protected void setOffsetRotation(DGeom geom){
spaceLock.lock();
geom.setOffsetRotation(CollisionBodyCreation.AXIS_CORRECTION_MATRIX);
spaceLock.unlock();
}
/**
* Gets the position of the body in a thread-safe way
* @param body The body to get the position of
* @return The position
*/
protected Vector3d getBodyPosition(DBody body){
Vector3d rVal = null;
spaceLock.lock();
rVal = PhysicsUtils.odeVecToJomlVec(body.getPosition()).add(this.floatingOrigin);
spaceLock.unlock();
return rVal;
}
/**
* Gets the rotation of the body in a thread-safe way
* @param body The body to get the rotation of
* @return The rotation
*/
protected Quaterniond getBodyRotation(DBody body){
Quaterniond rVal = null;
spaceLock.lock();
rVal = PhysicsUtils.odeQuatToJomlQuat(body.getQuaternion());
spaceLock.unlock();
return rVal;
}
/**
* Sets a body to be kinematic (infinite mass, not affected by gravity)
* @param body The body to set
*/
protected void setKinematic(DBody body){
spaceLock.lock();
body.setKinematic();
spaceLock.unlock();
}
/**
* Sets the gravity mode of the body
* @param body the body
* @param gravityMode the gravity mode
*/
protected void setGravityMode(DBody body, boolean gravityMode){
spaceLock.lock();
body.setGravityMode(gravityMode);
spaceLock.unlock();
}
/**
* Sets the offset position of the first geometry in the body
* @param body The body
* @param offsetVector The offset position
*/
protected void setOffsetPosition(DBody body, Vector3d offsetVector){
spaceLock.lock();
body.getGeomIterator().next().setOffsetPosition(offsetVector.x,offsetVector.y,offsetVector.z);
spaceLock.unlock();
}
/**
* Sets whether the body is angularly static or not
* @param body The body
* @param angularlyStatic true if angularly static, false otherwise
*/
protected void setAngularlyStatic(DBody body, boolean angularlyStatic){
spaceLock.lock();
if(angularlyStatic){
body.setMaxAngularSpeed(0);
} else {
body.setMaxAngularSpeed(DEFAULT_MAX_ANGULAR_SPEED);
}
spaceLock.unlock();
}
/**
* Removes the geometry from the body
* @param body the body
* @param geom the geometry
*/
protected void removeGeometryFromBody(DBody body, DGeom geom){
geom.setBody(null);
}
/**
* Attaches a geom to a body
* @param body the body
* @param geom the geom
*/
protected void attachGeomToBody(DBody body, DGeom geom){
geom.setBody(body);
}
/**
* Locks the ode library
*/
public static void lockOde(){
spaceLock.lock();
}
/**
* Unlocks the ode library
*/
public static void unlockOde(){
spaceLock.unlock();
}
/**
* Gets the status of the collision engine
* @return The status of the collision engine
*/
public String getStatus(){
CollisionEngine.lockOde();
String message = "" +
"Name: " + this.name + "\n" +
"Bodies: " + this.bodies.size() + "\n" +
"Body Ptrs: " + this.bodyPointerMap.size() + "\n" +
"Geom Ptrs: " + this.geomPointerMap.size() + "\n" +
"Collidables: " + this.collidableList.size() + "\n" +
" (Static) Collidables: " + this.collidableList.stream().filter((Collidable collidable) -> collidable.getType().matches(Collidable.TYPE_STATIC)).collect(Collectors.toList()).size() + "\n" +
" (Creature) Collidables: " + this.collidableList.stream().filter((Collidable collidable) -> collidable.getType().matches(Collidable.TYPE_CREATURE)).collect(Collectors.toList()).size() + "\n" +
"Space geom count: " + this.space.getNumGeoms() + "\n" +
"Tracked geom count: " + this.geomCount + "\n" +
"Floating origin: " + this.floatingOrigin.x + "," + this.floatingOrigin.y + "," + this.floatingOrigin.z + "\n" +
"Near Collision Count: " + this.nearCollisionCount + "\n" +
"Final Collision Count: " + this.finalCollisionCount + "\n" +
""
;
CollisionEngine.unlockOde();
return message;
}
/**
* Gets the status of the collision engine
* @return The status of the collision engine
*/
public String getDebugStatus(){
String message = this.getStatus();
for(Collidable collidable : collidableList){
DBody rigidBody = PhysicsEntityUtils.getDBody(collidable.getParent());
if(rigidBody != null){
Vector3d existingPosition = PhysicsUtils.odeVecToJomlVec(rigidBody.getPosition());
message = message + existingPosition.x + "," + existingPosition.y + "," + existingPosition.z + "\n";
}
}
return message;
}
/**
* Gets the floating origin of the collision engine
* @return The floating origin
*/
public Vector3d getFloatingOrigin(){
return new Vector3d(this.floatingOrigin);
}
/**
* Gets the world of the engine
* @return The world of the engine
*/
protected DWorld getWorld(){
return this.world;
}
/**
* Gets the space of the engine
* @return The space of the engine
*/
protected DSpace getSpace(){
return this.space;
}
/**
* Gets the near collision count
* @return The near collision count
*/
protected int getNearCollisionCount(){
return nearCollisionCount;
}
/**
* Gets the number of collisions that make it to the point of creating joints/impulses
* @return The number of collisions
*/
protected int getFinalCollisionCount(){
return finalCollisionCount;
}
/**
* A callback for resolving collisions between two entities
*/
public interface CollisionResolutionCallback {
/**
* Resolves a collision between two collidables in the engine
* @param contactGeom the ode4j contact geom
* @param geom1 The first geometry
* @param geom2 The second geometry
* @param impactor The collidable initiating the contact
* @param receiver The collidable recieving the contact
* @param normal The normal of the collision
* @param localPosition The local position of the collision
* @param worldPos The world position of the collision
* @param magnitude The magnitude of the collision
*/
public void resolve(DContactGeom contactGeom, DGeom geom1, DGeom geom2, Collidable impactor, Collidable receiver, Vector3d normal, Vector3d localPosition, Vector3d worldPos, float magnitude);
}
}