Renderer/src/main/java/electrosphere/entity/state/gravity/ServerGravityTree.java
austin 8bc8fb464b
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physics work
2025-06-05 11:00:34 -04:00

264 lines
8.8 KiB
Java

package electrosphere.entity.state.gravity;
import electrosphere.entity.EntityDataStrings;
import electrosphere.net.parser.net.message.SynchronizationMessage;
import electrosphere.server.datacell.utils.DataCellSearchUtils;
import electrosphere.server.datacell.utils.ServerBehaviorTreeUtils;
import org.ode4j.ode.DBody;
import electrosphere.collision.PhysicsEntityUtils;
import electrosphere.collision.collidable.Collidable;
import electrosphere.engine.Globals;
import electrosphere.entity.Entity;
import electrosphere.entity.btree.BehaviorTree;
import electrosphere.entity.state.collidable.Impulse;
import electrosphere.entity.state.gravity.ClientGravityTree.GravityTreeState;
import electrosphere.entity.state.movement.fall.ServerFallTree;
import electrosphere.entity.state.movement.jump.ServerJumpTree;
import electrosphere.net.synchronization.annotation.SyncedField;
import electrosphere.net.synchronization.annotation.SynchronizedBehaviorTree;
import electrosphere.net.synchronization.enums.BehaviorTreeIdEnums;
import electrosphere.net.synchronization.enums.FieldIdEnums;
@SynchronizedBehaviorTree(name = "serverGravity", isServer = true, correspondingTree="clientGravity")
/**
* Tree for making the entity fall if there's nothing underneath it
*/
public class ServerGravityTree implements BehaviorTree {
@SyncedField
GravityTreeState state;
Entity parent;
int frameCurrent = 0;
int fallFrame = 1;
DBody body;
Collidable collidable;
static final float gravityConstant = 0.2f;
static final float linearDamping = 0.1f;
private ServerGravityTree(Entity e, Object ... params){
state = GravityTreeState.ACTIVE;
parent = e;
this.collidable = (Collidable)params[0];
this.body = (DBody)params[1];
this.fallFrame = (int)params[2];
}
/**
* <p> Automatically generated </p>
* <p>
* Gets state.
* </p>
*/
public GravityTreeState getState(){
return state;
}
public void start(){
setState(GravityTreeState.ACTIVE);
if(state == GravityTreeState.NOT_ACTIVE){
frameCurrent = 0;
}
}
public void stop(){
setState(GravityTreeState.NOT_ACTIVE);
}
/**
* Checks if the gravity tree is active
* @return true if active, false otherwise
*/
public boolean isActive(){
return this.state == GravityTreeState.ACTIVE;
}
/**
* Simulates the gravity tree
* @param deltaTime The time to simulate it for
*/
public void simulate(float deltaTime){
//make sure physics is available
if(collidable == null){
switch(this.state){
case ACTIVE: {
this.setState(GravityTreeState.NOT_ACTIVE);
} break;
case NOT_ACTIVE: {
} break;
}
return;
}
//state machine
switch(state){
case ACTIVE: {
if(this.hadGroundCollision() || !this.bodyIsActive()){
this.setState(GravityTreeState.NOT_ACTIVE);
ServerJumpTree jumpTree;
if((jumpTree = ServerJumpTree.getServerJumpTree(parent))!=null){
jumpTree.land();
}
ServerFallTree fallTree;
if((fallTree = ServerFallTree.getFallTree(parent))!=null){
fallTree.land();
}
frameCurrent = 0;
} else {
//animation nonsense
if(frameCurrent == fallFrame){
ServerFallTree fallTree;
if((fallTree = ServerFallTree.getFallTree(parent))!=null){
fallTree.start();
}
}
frameCurrent++;
}
} break;
case NOT_ACTIVE: {
if(this.hadEntityCollision() && this.bodyIsActive()){
this.start();
}
//nothing here atm
//eventually want to check if need to re-activate somehow
} break;
}
}
/**
* Checks if the gravity tree had a collision with terrain
* @return true if collided on the most recent frame, false otherwise
*/
public boolean hadGroundCollision(){
boolean rVal = false;
Impulse[] impulses = collidable.getImpulses();
for(int i = 0; i < collidable.getImpulseCount(); i++){
Impulse impulse = impulses[i];
if(impulse.getType().equals(Collidable.TYPE_STATIC)){
rVal = true;
break;
}
}
return rVal;
}
/**
* Checks if the physics body is active
* @return true if it is active (or not present), false otherwise
*/
private boolean bodyIsActive(){
if(PhysicsEntityUtils.getDBody(parent) == null){
return true;
}
DBody body = PhysicsEntityUtils.getDBody(parent);
return body.isEnabled();
}
/**
* Checks if the gravity tree had a collision with an entity
* @return true if collided on the most recent frame, false otherwise
*/
public boolean hadEntityCollision(){
boolean rVal = false;
Impulse[] impulses = collidable.getImpulses();
for(int i = 0; i < collidable.getImpulseCount(); i++){
Impulse impulse = impulses[i];
if(impulse.getType().equals(Collidable.TYPE_CREATURE)){
rVal = true;
break;
}
}
return rVal;
}
/**
* Checks if the physics on the tree is valid
* @return true if it is valid, false otherwise
*/
public boolean physicsIsValid(){
return collidable != null && body != null;
}
/**
* Updates the physics pair in this tree
* @param collidable The collidable
* @param body The rigid body
*/
public void updatePhysicsPair(Collidable collidable, DBody body){
this.collidable = collidable;
this.body = body;
}
/**
* <p> Automatically generated </p>
* <p>
* Sets state and handles the synchronization logic for it.
* </p>
* @param state The value to set state to.
*/
public void setState(GravityTreeState state){
this.state = state;
int value = ClientGravityTree.getGravityTreeStateEnumAsShort(state);
if(DataCellSearchUtils.getEntityDataCell(parent) != null){
DataCellSearchUtils.getEntityDataCell(parent).broadcastNetworkMessage(SynchronizationMessage.constructUpdateClientStateMessage(parent.getId(), BehaviorTreeIdEnums.BTREE_SERVERGRAVITY_ID, FieldIdEnums.TREE_SERVERGRAVITY_SYNCEDFIELD_STATE_ID, value));
}
}
/**
* <p> (initially) Automatically generated </p>
* <p>
* Attaches this tree to the entity.
* </p>
* @param entity The entity to attach to
* @param tree The behavior tree to attach
* @param params Optional parameters that will be provided to the constructor
*/
public static ServerGravityTree attachTree(Entity parent, Object ... params){
ServerGravityTree rVal = new ServerGravityTree(parent,params);
//!!WARNING!! from here below should not be touched
//This was generated automatically to properly alert various systems that the btree exists and should be tracked
ServerBehaviorTreeUtils.attachBTreeToEntity(parent, rVal);
parent.putData(EntityDataStrings.TREE_SERVERGRAVITY, rVal);
Globals.serverState.entityValueTrackingService.attachTreeToEntity(parent, BehaviorTreeIdEnums.BTREE_SERVERGRAVITY_ID);
return rVal;
}
/**
* <p> Automatically generated </p>
* <p>
* Detatches this tree from the entity.
* </p>
* @param entity The entity to detach to
* @param tree The behavior tree to detach
*/
public static void detachTree(Entity entity, BehaviorTree tree){
Globals.serverState.entityValueTrackingService.detatchTreeFromEntity(entity, BehaviorTreeIdEnums.BTREE_SERVERGRAVITY_ID);
}
/**
* <p>
* Gets the ServerGravityTree of the entity
* </p>
* @param entity the entity
* @return The ServerGravityTree
*/
public static ServerGravityTree getServerGravityTree(Entity entity){
return (ServerGravityTree)entity.getData(EntityDataStrings.TREE_SERVERGRAVITY);
}
/**
* <p>
* Checks if the entity has a ServerGravityTree component
* </p>
* @param entity the entity
* @return true if the entity contains the component, false otherwise
*/
public static boolean hasServerGravityTree(Entity entity){
return entity.containsKey(EntityDataStrings.TREE_SERVERGRAVITY);
}
}