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264 lines
8.8 KiB
Java
264 lines
8.8 KiB
Java
package electrosphere.entity.state.gravity;
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import electrosphere.entity.EntityDataStrings;
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import electrosphere.net.parser.net.message.SynchronizationMessage;
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import electrosphere.server.datacell.utils.DataCellSearchUtils;
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import electrosphere.server.datacell.utils.ServerBehaviorTreeUtils;
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import org.ode4j.ode.DBody;
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import electrosphere.collision.PhysicsEntityUtils;
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import electrosphere.collision.collidable.Collidable;
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import electrosphere.engine.Globals;
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import electrosphere.entity.Entity;
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import electrosphere.entity.btree.BehaviorTree;
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import electrosphere.entity.state.collidable.Impulse;
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import electrosphere.entity.state.gravity.ClientGravityTree.GravityTreeState;
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import electrosphere.entity.state.movement.fall.ServerFallTree;
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import electrosphere.entity.state.movement.jump.ServerJumpTree;
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import electrosphere.net.synchronization.annotation.SyncedField;
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import electrosphere.net.synchronization.annotation.SynchronizedBehaviorTree;
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import electrosphere.net.synchronization.enums.BehaviorTreeIdEnums;
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import electrosphere.net.synchronization.enums.FieldIdEnums;
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@SynchronizedBehaviorTree(name = "serverGravity", isServer = true, correspondingTree="clientGravity")
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/**
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* Tree for making the entity fall if there's nothing underneath it
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*/
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public class ServerGravityTree implements BehaviorTree {
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@SyncedField
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GravityTreeState state;
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Entity parent;
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int frameCurrent = 0;
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int fallFrame = 1;
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DBody body;
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Collidable collidable;
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static final float gravityConstant = 0.2f;
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static final float linearDamping = 0.1f;
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private ServerGravityTree(Entity e, Object ... params){
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state = GravityTreeState.ACTIVE;
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parent = e;
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this.collidable = (Collidable)params[0];
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this.body = (DBody)params[1];
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this.fallFrame = (int)params[2];
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}
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/**
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* <p> Automatically generated </p>
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* <p>
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* Gets state.
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* </p>
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*/
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public GravityTreeState getState(){
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return state;
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}
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public void start(){
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setState(GravityTreeState.ACTIVE);
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if(state == GravityTreeState.NOT_ACTIVE){
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frameCurrent = 0;
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}
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}
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public void stop(){
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setState(GravityTreeState.NOT_ACTIVE);
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}
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/**
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* Checks if the gravity tree is active
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* @return true if active, false otherwise
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*/
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public boolean isActive(){
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return this.state == GravityTreeState.ACTIVE;
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}
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/**
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* Simulates the gravity tree
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* @param deltaTime The time to simulate it for
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*/
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public void simulate(float deltaTime){
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//make sure physics is available
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if(collidable == null){
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switch(this.state){
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case ACTIVE: {
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this.setState(GravityTreeState.NOT_ACTIVE);
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} break;
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case NOT_ACTIVE: {
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} break;
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}
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return;
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}
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//state machine
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switch(state){
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case ACTIVE: {
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if(this.hadGroundCollision() || !this.bodyIsActive()){
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this.setState(GravityTreeState.NOT_ACTIVE);
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ServerJumpTree jumpTree;
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if((jumpTree = ServerJumpTree.getServerJumpTree(parent))!=null){
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jumpTree.land();
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}
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ServerFallTree fallTree;
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if((fallTree = ServerFallTree.getFallTree(parent))!=null){
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fallTree.land();
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}
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frameCurrent = 0;
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} else {
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//animation nonsense
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if(frameCurrent == fallFrame){
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ServerFallTree fallTree;
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if((fallTree = ServerFallTree.getFallTree(parent))!=null){
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fallTree.start();
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}
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}
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frameCurrent++;
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}
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} break;
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case NOT_ACTIVE: {
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if(this.hadEntityCollision() && this.bodyIsActive()){
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this.start();
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}
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//nothing here atm
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//eventually want to check if need to re-activate somehow
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} break;
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}
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}
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/**
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* Checks if the gravity tree had a collision with terrain
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* @return true if collided on the most recent frame, false otherwise
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*/
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public boolean hadGroundCollision(){
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boolean rVal = false;
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Impulse[] impulses = collidable.getImpulses();
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for(int i = 0; i < collidable.getImpulseCount(); i++){
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Impulse impulse = impulses[i];
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if(impulse.getType().equals(Collidable.TYPE_STATIC)){
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rVal = true;
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break;
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}
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}
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return rVal;
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}
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/**
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* Checks if the physics body is active
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* @return true if it is active (or not present), false otherwise
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*/
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private boolean bodyIsActive(){
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if(PhysicsEntityUtils.getDBody(parent) == null){
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return true;
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}
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DBody body = PhysicsEntityUtils.getDBody(parent);
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return body.isEnabled();
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}
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/**
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* Checks if the gravity tree had a collision with an entity
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* @return true if collided on the most recent frame, false otherwise
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*/
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public boolean hadEntityCollision(){
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boolean rVal = false;
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Impulse[] impulses = collidable.getImpulses();
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for(int i = 0; i < collidable.getImpulseCount(); i++){
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Impulse impulse = impulses[i];
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if(impulse.getType().equals(Collidable.TYPE_CREATURE)){
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rVal = true;
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break;
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}
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}
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return rVal;
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}
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/**
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* Checks if the physics on the tree is valid
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* @return true if it is valid, false otherwise
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*/
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public boolean physicsIsValid(){
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return collidable != null && body != null;
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}
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/**
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* Updates the physics pair in this tree
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* @param collidable The collidable
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* @param body The rigid body
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*/
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public void updatePhysicsPair(Collidable collidable, DBody body){
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this.collidable = collidable;
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this.body = body;
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}
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/**
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* <p> Automatically generated </p>
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* <p>
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* Sets state and handles the synchronization logic for it.
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* </p>
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* @param state The value to set state to.
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*/
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public void setState(GravityTreeState state){
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this.state = state;
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int value = ClientGravityTree.getGravityTreeStateEnumAsShort(state);
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if(DataCellSearchUtils.getEntityDataCell(parent) != null){
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DataCellSearchUtils.getEntityDataCell(parent).broadcastNetworkMessage(SynchronizationMessage.constructUpdateClientStateMessage(parent.getId(), BehaviorTreeIdEnums.BTREE_SERVERGRAVITY_ID, FieldIdEnums.TREE_SERVERGRAVITY_SYNCEDFIELD_STATE_ID, value));
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}
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}
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/**
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* <p> (initially) Automatically generated </p>
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* <p>
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* Attaches this tree to the entity.
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* </p>
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* @param entity The entity to attach to
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* @param tree The behavior tree to attach
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* @param params Optional parameters that will be provided to the constructor
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*/
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public static ServerGravityTree attachTree(Entity parent, Object ... params){
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ServerGravityTree rVal = new ServerGravityTree(parent,params);
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//!!WARNING!! from here below should not be touched
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//This was generated automatically to properly alert various systems that the btree exists and should be tracked
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ServerBehaviorTreeUtils.attachBTreeToEntity(parent, rVal);
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parent.putData(EntityDataStrings.TREE_SERVERGRAVITY, rVal);
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Globals.serverState.entityValueTrackingService.attachTreeToEntity(parent, BehaviorTreeIdEnums.BTREE_SERVERGRAVITY_ID);
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return rVal;
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}
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/**
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* <p> Automatically generated </p>
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* <p>
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* Detatches this tree from the entity.
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* </p>
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* @param entity The entity to detach to
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* @param tree The behavior tree to detach
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*/
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public static void detachTree(Entity entity, BehaviorTree tree){
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Globals.serverState.entityValueTrackingService.detatchTreeFromEntity(entity, BehaviorTreeIdEnums.BTREE_SERVERGRAVITY_ID);
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}
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/**
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* <p>
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* Gets the ServerGravityTree of the entity
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* </p>
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* @param entity the entity
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* @return The ServerGravityTree
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*/
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public static ServerGravityTree getServerGravityTree(Entity entity){
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return (ServerGravityTree)entity.getData(EntityDataStrings.TREE_SERVERGRAVITY);
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}
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/**
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* <p>
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* Checks if the entity has a ServerGravityTree component
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* </p>
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* @param entity the entity
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* @return true if the entity contains the component, false otherwise
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*/
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public static boolean hasServerGravityTree(Entity entity){
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return entity.containsKey(EntityDataStrings.TREE_SERVERGRAVITY);
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}
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}
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