28 lines
		
	
	
		
			681 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			28 lines
		
	
	
		
			681 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| 
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| #version 330 core
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| layout (location = 0) in vec2 aPos;
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| layout (location = 4) in vec2 aTexCoords;
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| 
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| out vec2 TexCoords;
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| 
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| uniform vec3 mPosition;
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| uniform vec3 mDimension;
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| uniform vec3 tPosition;
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| uniform vec3 tDimension;
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| 
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| void main(){
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| 
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| 
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|     vec2 finalPos = vec2(
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|                         aPos.x * mDimension.x + mPosition.x,
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|                         aPos.y * mDimension.y + mPosition.y
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|                         );
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|     gl_Position = vec4(finalPos.x, finalPos.y, 0.0, 1.0); 
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| 
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| 
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|     vec2 finalTex = vec2(
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|                         aTexCoords.x * tDimension.x + tPosition.x,
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|                         aTexCoords.y * tDimension.y + tPosition.y
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|                         );
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|     TexCoords = finalTex;
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| } |