Renderer/assets/Shaders/core/postprocessing/postprocessing.vs
austin 985e4881c1
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post processing pipeline + blur
2024-09-16 19:05:50 -04:00

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GLSL

#version 450 core
// shader inputs
layout (location = 0) in vec3 position;
layout (location = 1) in vec2 rawTextureCoords;
out vec2 textureCoords;
void main(){
textureCoords = rawTextureCoords;
gl_Position = vec4(position, 1.0f);
}