Renderer/src/main/java/electrosphere/menu/ingame/MenuGeneratorsInGame.java
austin 9bd2b6b38f
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work on resetting scene on escaping to main menu
2024-08-24 17:24:20 -04:00

417 lines
20 KiB
Java

package electrosphere.menu.ingame;
import org.joml.Vector3f;
import electrosphere.controls.ControlHandler.ControlsState;
import electrosphere.engine.Globals;
import electrosphere.engine.Main;
import electrosphere.engine.loadingthreads.LoadingThread;
import electrosphere.engine.loadingthreads.LoadingThread.LoadingThreadType;
import electrosphere.entity.Entity;
import electrosphere.entity.EntityDataStrings;
import electrosphere.entity.EntityUtils;
import electrosphere.entity.types.creature.CreatureUtils;
import electrosphere.game.data.creature.type.CreatureData;
import electrosphere.game.data.creature.type.visualattribute.VisualAttribute;
import electrosphere.menu.WindowStrings;
import electrosphere.menu.WindowUtils;
import electrosphere.renderer.RenderingEngine;
import electrosphere.renderer.actor.Actor;
import electrosphere.renderer.actor.ActorStaticMorph;
import electrosphere.renderer.model.Model;
import electrosphere.renderer.ui.elements.Button;
import electrosphere.renderer.ui.elements.Div;
import electrosphere.renderer.ui.elements.ImagePanel;
import electrosphere.renderer.ui.elements.Label;
import electrosphere.renderer.ui.elements.ScrollableContainer;
import electrosphere.renderer.ui.elements.Slider;
import electrosphere.renderer.ui.elements.TextInput;
import electrosphere.renderer.ui.elements.VirtualScrollable;
import electrosphere.renderer.ui.elements.Window;
import electrosphere.renderer.ui.elementtypes.ClickableElement;
import electrosphere.renderer.ui.elementtypes.NavigableElement.NavigationEventCallback;
import electrosphere.renderer.ui.elementtypes.ValueElement.ValueChangeEventCallback;
import electrosphere.renderer.ui.events.ClickEvent;
import electrosphere.renderer.ui.events.NavigationEvent;
import electrosphere.renderer.ui.events.ValueChangeEvent;
import electrosphere.server.saves.SaveUtils;
public class MenuGeneratorsInGame {
/**
* Creates the main in game menu that shows up when you (typically) hit the escape key
* @return The window for the menu
*/
public static Window createInGameMainMenu(){
// int screenTop = Globals.WINDOW_HEIGHT - 150;
int width = 500;
int height = 500;
Window rVal = new Window(Globals.renderingEngine.getOpenGLState(),0,0,width,height,true);
// int screenLeft = (Globals.WINDOW_WIDTH - width)/2;
Div div = Div.createDiv();
rVal.addChild(div);
div.setOnNavigationCallback(new NavigationEventCallback() {public boolean execute(NavigationEvent event){
WindowUtils.recursiveSetVisible(Globals.elementManager.getWindow(WindowStrings.WINDOW_MENU_INGAME_MAIN), false);
Globals.elementManager.unregisterWindow(WindowStrings.WINDOW_MENU_INGAME_MAIN);
if(Globals.cameraHandler.getTrackPlayerEntity()){
Globals.controlHandler.hintUpdateControlState(ControlsState.MAIN_GAME);
} else {
Globals.controlHandler.hintUpdateControlState(ControlsState.IN_GAME_FREE_CAMERA);
}
return false;
}});
//black texture background
// ImagePanel imagePanel = new ImagePanel(0,0,width,height,Globals.blackTexture);
// imagePanel.setWidth(width);
// imagePanel.setHeight(height);
// imagePanel.setTexture(Globals.assetManager.fetchTexture(Globals.blackTexture));
// div.addChild(imagePanel);
//label 1 (back)
Button backButton = new Button();
Label backLabel = new Label(1.0f);
backLabel.setText("Back");
backButton.addChild(backLabel);
div.addChild(backButton);
backButton.setOnClick(new ClickableElement.ClickEventCallback(){public boolean execute(ClickEvent event){
WindowUtils.recursiveSetVisible(Globals.elementManager.getWindow(WindowStrings.WINDOW_MENU_INGAME_MAIN), false);
Globals.elementManager.unregisterWindow(WindowStrings.WINDOW_MENU_INGAME_MAIN);
if(Globals.cameraHandler.getTrackPlayerEntity()){
Globals.controlHandler.hintUpdateControlState(ControlsState.MAIN_GAME);
} else {
Globals.controlHandler.hintUpdateControlState(ControlsState.IN_GAME_FREE_CAMERA);
}
return false;
}});
//label 2 (quit)
Button saveButton = new Button();
Label saveLabel = new Label(1.0f);
saveLabel.setText("Save");
saveButton.addChild(saveLabel);
div.addChild(saveButton);
saveButton.setOnClick(new ClickableElement.ClickEventCallback(){public boolean execute(ClickEvent event){
Main.running = false;
//save terrain
saveWorld();
return false;
}});
//label 3 (quit)
Button quitButton = new Button();
Label quitLabel = new Label(1.0f);
quitLabel.setText("Quit");
quitButton.addChild(quitLabel);
div.addChild(quitButton);
quitButton.setOnClick(new ClickableElement.ClickEventCallback(){public boolean execute(ClickEvent event){
Globals.threadManager.start(new LoadingThread(LoadingThreadType.RETURN_TITLE_MENU));
return false;
}});
//checking macro data is a poor man's check for whether we're arena or full gamemode
// if(Globals.server != null && Globals.macroData == null){
//label 4 (debug)
Button debugButton = new Button();
Label debugLabel = new Label(1.0f);
debugLabel.setText("Debug");
debugButton.addChild(debugLabel);
div.addChild(debugButton);
debugButton.setOnClick(new ClickableElement.ClickEventCallback(){public boolean execute(ClickEvent event){
WindowUtils.replaceWindow(WindowStrings.WINDOW_MENU_INGAME_MAIN, createInGameDebugMainMenu());
return false;
}});
// }
if(MenuGeneratorsInGame.shouldShowLevelEditor()){
div.addChild(Button.createButton("Open Level Editor Tools", () -> {
WindowUtils.replaceWindow(WindowStrings.LEVEL_EDTIOR_SIDE_PANEL,MenuGeneratorsLevelEditor.createLevelEditorSidePanel());
}));
}
rVal.applyYoga(0,0);
return rVal;
}
/**
* Saves the world
*/
static void saveWorld(){
SaveUtils.overwriteSave(Globals.currentSave.getName());
}
public static Window createInGameDebugMainMenu(){
// int screenTop = Globals.WINDOW_HEIGHT - 150;
int width = 500;
int height = 500;
float fontSize = 1.0f;
Window rVal = new Window(Globals.renderingEngine.getOpenGLState(),0,0,width,height,true);
// int screenLeft = (Globals.WINDOW_WIDTH - width)/2;
// Div div = new Div();
// div.setPositionX(0);
// div.setPositionY(0);
// div.setWidth(500);
// div.setHeight(500);
VirtualScrollable scrollable = new VirtualScrollable(width, height);
rVal.addChild(scrollable);
// scrollable.addChild(div);
rVal.setOnNavigationCallback(new NavigationEventCallback() {public boolean execute(NavigationEvent event){
WindowUtils.replaceWindow(WindowStrings.WINDOW_MENU_INGAME_MAIN, createInGameMainMenu());
return false;
}});
//black texture background
// ImagePanel imagePanel = new ImagePanel(0,0,width,height + 1000,Globals.blackTexture);
// imagePanel.setWidth(width);
// imagePanel.setHeight(height);
// imagePanel.setTexture(Globals.assetManager.fetchTexture(Globals.blackTexture));
// scrollable.addChild(imagePanel);
//label 1 (back)
Button backButton = new Button();
Label backLabel = new Label(fontSize);
backLabel.setText("Back");
backButton.addChild(backLabel);
scrollable.addChild(backButton);
backButton.setOnClick(new ClickableElement.ClickEventCallback(){public boolean execute(ClickEvent event){
WindowUtils.replaceWindow(WindowStrings.WINDOW_MENU_INGAME_MAIN, createInGameMainMenu());
return false;
}});
//text entry (port)
TextInput modelDebugInput = new TextInput(100,150,fontSize);
scrollable.addChild(modelDebugInput);
modelDebugInput.setText("Model path goes here");
//label 3 (load model and debug)
Button debugModelButton = new Button();
Label debugModelLabel = new Label(fontSize);
debugModelLabel.setText("Print Model Debug Info");
debugModelButton.addChild(debugModelLabel);
scrollable.addChild(debugModelButton);
debugModelButton.setOnClick(new ClickableElement.ClickEventCallback(){public boolean execute(ClickEvent event){
// Main.running = false;
Model targetModel = null;
if((targetModel = Globals.assetManager.fetchModel(modelDebugInput.getText())) != null){
targetModel.describeHighLevel();
} else {
Globals.assetManager.addModelPathToQueue(modelDebugInput.getText());
Globals.assetManager.loadAssetsInQueue();
if((targetModel = Globals.assetManager.fetchModel(modelDebugInput.getText())) != null){
targetModel.describeHighLevel();
}
}
return false;
}});
//label 4 (reload all shaders)
Button reloadShaderButton = new Button();
Label reloadShaderLabel = new Label(fontSize);
reloadShaderLabel.setText("Reload all shaders");
reloadShaderButton.addChild(reloadShaderLabel);
scrollable.addChild(reloadShaderButton);
reloadShaderButton.setOnClick(new ClickableElement.ClickEventCallback(){public boolean execute(ClickEvent event){
// Main.running = false;
Globals.assetManager.forceReloadAllShaders();
return false;
}});
//reload all models
Button reloadModelButton = new Button();
Label reloadModelLabel = new Label(fontSize);
reloadModelLabel.setText("Reload all models");
reloadModelButton.addChild(reloadModelLabel);
scrollable.addChild(reloadModelButton);
reloadModelButton.setOnClick(new ClickableElement.ClickEventCallback(){public boolean execute(ClickEvent event){
// Main.running = false;
Globals.assetManager.forceReloadAllModels();
return false;
}});
//disable drawing player character
Button toggleDrawPlayerButton = new Button();
Label toggleDrawPlayerLabel = new Label(fontSize);
toggleDrawPlayerLabel.setText("Toggle draw character");
toggleDrawPlayerButton.addChild(toggleDrawPlayerLabel);
scrollable.addChild(toggleDrawPlayerButton);
toggleDrawPlayerButton.setOnClick(new ClickableElement.ClickEventCallback(){public boolean execute(ClickEvent event){
// Main.running = false;
if(Globals.playerEntity != null){
if(Globals.playerEntity.containsKey(EntityDataStrings.DATA_STRING_DRAW)){
boolean draw = (boolean)Globals.playerEntity.getData(EntityDataStrings.DATA_STRING_DRAW);
Globals.playerEntity.putData(EntityDataStrings.DATA_STRING_DRAW, !draw);
}
if(Globals.playerEntity.containsKey(EntityDataStrings.DRAW_CAST_SHADOW)){
boolean drawShadow = (boolean)Globals.playerEntity.getData(EntityDataStrings.DRAW_CAST_SHADOW);
Globals.playerEntity.putData(EntityDataStrings.DRAW_CAST_SHADOW, !drawShadow);
}
}
return false;
}});
//pull up character editor
Button characterSliderMenuButton = new Button();
Label characterSliderMenuLabel = new Label(fontSize);
characterSliderMenuLabel.setText("Character slider menu");
characterSliderMenuButton.addChild(characterSliderMenuLabel);
scrollable.addChild(characterSliderMenuButton);
characterSliderMenuButton.setOnClick(new ClickableElement.ClickEventCallback(){public boolean execute(ClickEvent event){
WindowUtils.replaceWindow(WindowStrings.WINDOW_MENU_INGAME_MAIN, createInGameCharacterSliderMenu());
return false;
}});
//label (switch framebuffer)
Button switchFramebufferButton = new Button();
Label switchFramebufferLabel = new Label(fontSize);
switchFramebufferLabel.setText("Switch Active Framebuffer");
switchFramebufferButton.addChild(switchFramebufferLabel);
scrollable.addChild(switchFramebufferButton);
switchFramebufferButton.setOnClick(new ClickableElement.ClickEventCallback(){public boolean execute(ClickEvent event){
// Main.running = false;
RenderingEngine.incrementOutputFramebuffer();
return false;
}});
//label (toggle draw client collision spheres)
Button toggleClientCollisionSpheresButton = new Button();
Label toggleClientCollisionSpheresLabel = new Label(fontSize);
toggleClientCollisionSpheresLabel.setText("Toggle draw client collision spheres");
toggleClientCollisionSpheresButton.addChild(toggleClientCollisionSpheresLabel);
scrollable.addChild(toggleClientCollisionSpheresButton);
toggleClientCollisionSpheresButton.setOnClick(new ClickableElement.ClickEventCallback(){public boolean execute(ClickEvent event){
// Main.running = false;
Globals.userSettings.setGraphicsDebugDrawCollisionSpheresClient(!Globals.userSettings.getGraphicsDebugDrawCollisionSpheresClient());
return false;
}});
//label (toggle draw server collision spheres)
Button toggleServerCollisionSpheresButton = new Button();
Label toggleServerCollisionSpheresLabel = new Label(fontSize);
toggleServerCollisionSpheresLabel.setText("Toggle draw server collision spheres");
toggleServerCollisionSpheresButton.addChild(toggleServerCollisionSpheresLabel);
scrollable.addChild(toggleServerCollisionSpheresButton);
toggleServerCollisionSpheresButton.setOnClick(new ClickableElement.ClickEventCallback(){public boolean execute(ClickEvent event){
// Main.running = false;
Globals.userSettings.setGraphicsDebugDrawCollisionSpheresServer(!Globals.userSettings.getGraphicsDebugDrawCollisionSpheresServer());
return false;
}});
//label (toggle draw physics objects)
Button togglePhysicsObjectsButton = new Button();
Label togglePhysicsObjectsLabel = new Label(fontSize);
togglePhysicsObjectsLabel.setText("Toggle draw physics objects");
togglePhysicsObjectsButton.addChild(togglePhysicsObjectsLabel);
scrollable.addChild(togglePhysicsObjectsButton);
togglePhysicsObjectsButton.setOnClick(new ClickableElement.ClickEventCallback(){public boolean execute(ClickEvent event){
// Main.running = false;
Globals.userSettings.setGraphicsDebugDrawPhysicsObjects(!Globals.userSettings.graphicsDebugDrawPhysicsObjects());
return false;
}});
//label (toggle draw movement vectors)
Button toggleMovementVectorsButton = new Button();
Label toggleMovementVectorsLabel = new Label(fontSize);
toggleMovementVectorsLabel.setText("Toggle draw movement vectors");
toggleMovementVectorsButton.addChild(toggleMovementVectorsLabel);
scrollable.addChild(toggleMovementVectorsButton);
toggleMovementVectorsButton.setOnClick(new ClickableElement.ClickEventCallback(){public boolean execute(ClickEvent event){
// Main.running = false;
Globals.userSettings.setGraphicsDebugDrawMovementVectors(!Globals.userSettings.graphicsDebugDrawMovementVectors());
return false;
}});
//label (toggle draw navmesh)
Button toggleNavmeshButton = new Button();
Label toggleNavmeshLabel = new Label(fontSize);
toggleNavmeshLabel.setText("Toggle draw navmesh");
toggleNavmeshButton.addChild(toggleNavmeshLabel);
scrollable.addChild(toggleNavmeshButton);
toggleNavmeshButton.setOnClick(new ClickableElement.ClickEventCallback(){public boolean execute(ClickEvent event){
// Main.running = false;
Globals.userSettings.setGraphicsDebugDrawNavmesh(!Globals.userSettings.graphicsDebugDrawNavmesh());
return false;
}});
rVal.applyYoga(0,0);
return rVal;
}
public static Window createInGameCharacterSliderMenu(){
int width = 500;
int height = 500;
float fontSize = 0.4f;
Window rVal = new Window(Globals.renderingEngine.getOpenGLState(),0,0,width,height,true);
// int screenLeft = (Globals.WINDOW_WIDTH - width)/2;
// Div div = new Div();
// div.setPositionX(0);
// div.setPositionY(0);
// div.setWidth(500);
// div.setHeight(500);
ScrollableContainer scrollable = new ScrollableContainer(Globals.renderingEngine.getOpenGLState(), 0, 0, width, height);
rVal.addChild(scrollable);
// scrollable.addChild(div);
rVal.setOnNavigationCallback(new NavigationEventCallback() {public boolean execute(NavigationEvent event){
WindowUtils.replaceWindow(WindowStrings.WINDOW_MENU_INGAME_MAIN, createInGameDebugMainMenu());
return false;
}});
//black texture background
ImagePanel imagePanel = new ImagePanel(0,0,width,height + 1000,Globals.blackTexture);
// imagePanel.setWidth(width);
// imagePanel.setHeight(height);
// imagePanel.setTexture(Globals.assetManager.fetchTexture(Globals.blackTexture));
scrollable.addChild(imagePanel);
//label 1 (back)
Button backButton = new Button();
Label backLabel = new Label(fontSize);
backLabel.setText("Back");
backButton.addChild(backLabel);
scrollable.addChild(backButton);
backButton.setOnClick(new ClickableElement.ClickEventCallback(){public boolean execute(ClickEvent event){
WindowUtils.replaceWindow(WindowStrings.WINDOW_MENU_INGAME_MAIN, createInGameDebugMainMenu());
return false;
}});
Entity playerEntity = Globals.playerEntity;
Actor playerActor = EntityUtils.getActor(playerEntity);
ActorStaticMorph staticMorph = playerActor.getStaticMorph();
CreatureData playeCreatureType = Globals.gameConfigCurrent.getCreatureTypeLoader().getCreature(CreatureUtils.getType(playerEntity));
int offset = 0;
for(VisualAttribute attribute : playeCreatureType.getVisualAttributes()){
int posY = offset * 350 + 100;
if(attribute.getType().equals("bone")){
Slider attributeSlider = new Slider(50,posY,400,100,new Vector3f(0.1f,0.1f,0.1f),new Vector3f(1.0f,0,0));
attributeSlider.setOnValueChangeCallback(new ValueChangeEventCallback() {public void execute(ValueChangeEvent event) {
// float value = event.getAsFloat();
// float minVal = attribute.getMinValue();
// float range = attribute.getMaxValue() - minVal;
// float actualValue = minVal + range * value;
staticMorph.updateValue(attribute.getSubtype(), attribute.getPrimaryBone(), event.getAsFloat());
if(attribute.getMirrorBone() != null){
staticMorph.updateValue(attribute.getSubtype(), attribute.getMirrorBone(), event.getAsFloat());
}
}});
scrollable.addChild(attributeSlider);
}
}
rVal.applyYoga(0,0);
return rVal;
}
/**
* Checks if should show the level editor button
* @return True if should show button, false otherwise
*/
private static boolean shouldShowLevelEditor(){
return Globals.server != null;
}
}