Renderer/assets/Shaders/plane/plane.fs
2021-11-06 23:35:03 -04:00

14 lines
251 B
GLSL

#version 330 core
out vec4 FragColor;
in vec2 TexCoords;
uniform sampler2D screenTexture;
void main(){
vec4 textureColor = texture(screenTexture, TexCoords);
if(textureColor.a < 0.1){
discard;
}
FragColor = textureColor;
}