Renderer/assets/Shaders/lib/material.fs
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material albedo
2025-05-19 15:29:28 -04:00

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GLSL

/**
* A material
*/
struct Material {
/**
* The diffuse sampler
*/
sampler2D diffuse;
/**
* The diffuse sampler
*/
sampler2D specular;
/**
* The shininess value
*/
float shininess;
/**
* The reflectivity value
*/
float reflectivity;
/**
* The albedo of the material
*/
vec3 albedo;
};