Renderer/src/main/java/electrosphere/menu/MenuGenerators.java
2022-05-09 14:54:15 -04:00

1178 lines
53 KiB
Java

package electrosphere.menu;
import electrosphere.auth.AuthenticationManager;
import electrosphere.controls.ControlHandler.ControlsState;
import electrosphere.engine.LoadingThread;
import electrosphere.entity.Entity;
import electrosphere.entity.EntityDataStrings;
import electrosphere.entity.EntityUtils;
import electrosphere.entity.state.equip.EquipState;
import electrosphere.entity.state.gravity.GravityUtils;
import electrosphere.entity.state.gravity.GravityTree.GravityTreeState;
import electrosphere.entity.state.inventory.InventoryUtils;
import electrosphere.entity.state.inventory.RelationalInventoryState;
import electrosphere.entity.state.inventory.UnrelationalInventoryState;
import electrosphere.entity.types.creature.CreatureUtils;
import electrosphere.entity.types.item.ItemUtils;
import electrosphere.game.data.creature.type.CreatureType;
import electrosphere.game.data.creature.type.visualattribute.VisualAttribute;
import electrosphere.game.server.saves.SaveUtils;
import electrosphere.main.Globals;
import electrosphere.main.Main;
import electrosphere.net.NetUtils;
import electrosphere.renderer.Model;
import electrosphere.renderer.RenderingEngine;
import electrosphere.renderer.actor.Actor;
import electrosphere.renderer.actor.ActorStaticMorph;
import electrosphere.renderer.ui.ClickableElement;
import electrosphere.renderer.ui.DrawableElement;
import electrosphere.renderer.ui.Element;
import electrosphere.renderer.ui.FocusableElement;
import electrosphere.renderer.ui.WidgetUtils;
import electrosphere.renderer.ui.Window;
import electrosphere.renderer.ui.ClickableElement.ClickEventCallback;
import electrosphere.renderer.ui.DraggableElement.DragEventCallback;
import electrosphere.renderer.ui.FocusableElement.FocusEventCallback;
import electrosphere.renderer.ui.NavigableElement.NavigationEventCallback;
import electrosphere.renderer.ui.ValueElement.ValueChangeEventCallback;
import electrosphere.renderer.ui.elements.Button;
import electrosphere.renderer.ui.elements.Div;
import electrosphere.renderer.ui.elements.ImagePanel;
import electrosphere.renderer.ui.elements.Label;
import electrosphere.renderer.ui.elements.ScrollableContainer;
import electrosphere.renderer.ui.elements.Slider;
import electrosphere.renderer.ui.elements.TextInput;
import electrosphere.renderer.ui.events.ClickEvent;
import electrosphere.renderer.ui.events.DragEvent;
import electrosphere.renderer.ui.events.FocusEvent;
import electrosphere.renderer.ui.events.NavigationEvent;
import electrosphere.renderer.ui.events.ValueChangeEvent;
import electrosphere.renderer.ui.form.FormElement;
import java.util.List;
import javax.management.relation.Relation;
import org.joml.Vector3f;
/**
*
* @author amaterasu
*/
public class MenuGenerators {
public static Element createTitleMenu(){
FormElement rVal = new FormElement();
//label (title)
Label titleLabel = new Label(100,150,1.0f);
titleLabel.setText("ORPG");
rVal.addChild(titleLabel);
//button (multiplayer)
Button singleplayerButton = new Button();
Label singleplayerLabel = new Label(100,275,1.0f);
singleplayerLabel.setText("Singleplayer");
singleplayerButton.addChild(singleplayerLabel);
rVal.addChild(singleplayerButton);
singleplayerButton.setOnClick(new ClickableElement.ClickEventCallback(){public boolean execute(ClickEvent event){
LoadingThread clientThread = new LoadingThread(LoadingThread.LOAD_MAIN_GAME);
Globals.loadingThreadsList.add(clientThread);
Globals.RUN_CLIENT = true;
Globals.RUN_SERVER = true;
clientThread.start();
return false;
}});
//button (multiplayer)
Button multiplayerButton = new Button();
Label multiplayerLabel = new Label(100,350,1.0f);
multiplayerLabel.setText("Multiplayer");
multiplayerButton.addChild(multiplayerLabel);
rVal.addChild(multiplayerButton);
multiplayerButton.setOnClick(new ClickableElement.ClickEventCallback(){public boolean execute(ClickEvent event){
WindowUtils.replaceMainMenuContents(MenuGenerators.createMultiplayerMenu());
return false;
}});
//button (arena)
Button arenaButton = new Button();
Label arenaLabel = new Label(100,425,1.0f);
arenaLabel.setText("Arena");
arenaButton.addChild(arenaLabel);
rVal.addChild(arenaButton);
arenaButton.setOnClick(new ClickableElement.ClickEventCallback(){public boolean execute(ClickEvent event){
LoadingThread serverThread = new LoadingThread(LoadingThread.LOAD_ARENA);
Globals.loadingThreadsList.add(serverThread);
Globals.RUN_CLIENT = true;
Globals.RUN_SERVER = true;
serverThread.start();
WindowUtils.replaceMainMenuContents(MenuGeneratorsArena.createArenaHostLoginMenu());
return false;
}});
//button (options)
Button optionsButton = new Button();
Label optionsLabel = new Label(100,500,1.0f);
optionsLabel.setText("Options");
optionsButton.addChild(optionsLabel);
rVal.addChild(optionsButton);
optionsButton.setOnClick(new ClickableElement.ClickEventCallback(){public boolean execute(ClickEvent event){
WindowUtils.replaceMainMenuContents(MenuGenerators.createOptionsMainMenu());
return false;
}});
//button (ui testing)
Button uiTestingButton = new Button();
Label uiTestingLabel = new Label(100,575,1.0f);
uiTestingLabel.setText("UI Testing");
uiTestingButton.addChild(uiTestingLabel);
rVal.addChild(uiTestingButton);
uiTestingButton.setOnClick(new ClickableElement.ClickEventCallback(){public boolean execute(ClickEvent event){
WindowUtils.replaceMainMenuContents(MenuGenerators.createUITestMenu());
return false;
}});
return rVal;
}
//Used when we're displaying loading window to make main menu invisible
public static Element createEmptyMainMenu(){
Div rVal = new Div();
return rVal;
}
public static Element createWorldSelectMenu(){
FormElement rVal = new FormElement();
// int screenTop = Globals.WINDOW_HEIGHT - 150;
List<String> saveNames = SaveUtils.getSaves();
int verticalPosition = 125;
for(String saveName : saveNames){
if(!saveName.startsWith(".")){
//button (select save)
Button selectButton = new Button();
Label selectLabel = new Label(100,125 + verticalPosition,1.0f);
selectLabel.setText(saveName.toUpperCase());
selectButton.addChild(selectLabel);
rVal.addChild(selectButton);
selectButton.setOnClick(new ClickableElement.ClickEventCallback(){public boolean execute(ClickEvent event){
if(SaveUtils.worldHasSave(saveName.toLowerCase())){
LoadingThread clientThread = new LoadingThread(LoadingThread.LOAD_CHARACTER_SERVER);
Globals.loadingThreadsList.add(clientThread);
LoadingThread serverThread = new LoadingThread(LoadingThread.LOAD_MAIN_GAME);
Globals.loadingThreadsList.add(serverThread);
Globals.RUN_CLIENT = true;
Globals.RUN_SERVER = true;
clientThread.start();
serverThread.start();
} else {
Globals.currentSaveName = saveName.toLowerCase();
SaveUtils.loadTerrainAndCreateWorldData();
WindowUtils.replaceMainMenuContents(MenuGenerators.createSaveCreationMenu());
}
return false;
}});
verticalPosition = verticalPosition + 75;
}
}
//button (create)
Button createButton = new Button();
Label createLabel = new Label(100,125 + verticalPosition + 200,1.0f);
createLabel.setText("Create World");
createButton.addChild(createLabel);
rVal.addChild(createButton);
createButton.setOnClick(new ClickableElement.ClickEventCallback(){public boolean execute(ClickEvent event){
WindowUtils.replaceMainMenuContents(MenuGenerators.createWorldCreationMenu());
return false;
}});
return rVal;
}
public static Element createWorldCreationMenu(){
FormElement rVal = new FormElement();
int screenTop = 150;
// List<String> saveNames = SaveUtils.getSaves();
int verticalPosition = 125;
//TODO: add text input to name world
//button (create)
Button createButton = new Button();
Label createLabel = new Label(100,screenTop + verticalPosition,1.0f);
createLabel.setText("Not implemented");
createButton.addChild(createLabel);
rVal.addChild(createButton);
createButton.setOnClick(new ClickableElement.ClickEventCallback(){public boolean execute(ClickEvent event){
WindowUtils.replaceMainMenuContents(MenuGenerators.createWorldCreationMenu());
return false;
}});
return rVal;
}
public static Element createSaveCreationMenu(){
FormElement rVal = new FormElement();
int screenTop = 150;
//button (save)
Button saveButton = new Button();
Label saveLabel = new Label(100,screenTop + 125,1.0f);
saveLabel.setText("Save");
saveButton.addChild(saveLabel);
rVal.addChild(saveButton);
saveButton.setOnClick(new ClickableElement.ClickEventCallback(){public boolean execute(ClickEvent event){
SaveUtils.saveWorldDataToSave(Globals.currentSaveName);
WindowUtils.replaceMainMenuContents(MenuGenerators.createWorldSelectMenu());
return false;
}});
//button (cancel)
Button cancelButton = new Button();
Label cancelLabel = new Label(100,screenTop + 200,1.0f);
cancelLabel.setText("Cancel");
cancelButton.addChild(cancelLabel);
rVal.addChild(cancelButton);
saveButton.setOnClick(new ClickableElement.ClickEventCallback(){public boolean execute(ClickEvent event){
WindowUtils.replaceMainMenuContents(MenuGenerators.createWorldSelectMenu());
return false;
}});
return rVal;
}
public static Element createCharacterCreationMenu(){
FormElement rVal = new FormElement();
int screenTop = 150;
// List<String> saveNames = SaveUtils.getSaves();
int verticalPosition = 125;
//TODO: add text input to name world
//button (create)
Button createButton = new Button();
Label createLabel = new Label(100,screenTop + verticalPosition,1.0f);
createLabel.setText("Create World");
createButton.addChild(createLabel);
rVal.addChild(createButton);
return rVal;
}
public static Element createFinalizeSaveCreationMenu(){
FormElement rVal = new FormElement();
int screenTop = 150;
// List<String> saveNames = SaveUtils.getSaves();
int verticalPosition = 125;
//TODO: add text input to name world
//button (create)
Button createButton = new Button();
Label createLabel = new Label(100,screenTop + verticalPosition,1.0f);
createLabel.setText("Create World");
createButton.addChild(createLabel);
rVal.addChild(createButton);
return rVal;
}
public static Element createMultiplayerMenu(){
FormElement rVal = new FormElement();
int screenTop = 150;
//button (host)
Button hostButton = new Button();
Label hostLabel = new Label(100,screenTop + 125,1.0f);
hostLabel.setText("Host");
hostButton.addChild(hostLabel);
rVal.addChild(hostButton);
hostButton.setOnClick(new ClickableElement.ClickEventCallback(){public boolean execute(ClickEvent event){
LoadingThread clientThread = new LoadingThread(LoadingThread.LOAD_CHARACTER_SERVER);
Globals.loadingThreadsList.add(clientThread);
LoadingThread serverThread = new LoadingThread(LoadingThread.LOAD_MAIN_GAME);
Globals.loadingThreadsList.add(serverThread);
Globals.RUN_CLIENT = true;
Globals.RUN_SERVER = true;
clientThread.start();
serverThread.start();
return false;
}});
//button (join)
Button joinButton = new Button();
Label joinLabel = new Label(100,screenTop + 200,1.0f);
joinLabel.setText("Join");
joinButton.addChild(joinLabel);
rVal.addChild(joinButton);
joinButton.setOnClick(new ClickableElement.ClickEventCallback(){public boolean execute(ClickEvent event){
WindowUtils.replaceMainMenuContents(MenuGenerators.createIPMenu());
return false;
}});
//button (back)
Button connectButton = new Button();
Label connectLabel = new Label(100,screenTop + 275,1.0f);
connectLabel.setText("Back");
connectButton.addChild(connectLabel);
rVal.addChild(connectButton);
connectButton.setOnClick(new ClickableElement.ClickEventCallback(){public boolean execute(ClickEvent event){
WindowUtils.replaceMainMenuContents(MenuGenerators.createTitleMenu());
return false;
}});
return rVal;
}
public static Element createIPMenu(){
FormElement rVal = new FormElement();
int screenTop = 150;
//label (address)
Label addressLabel = new Label(100,screenTop + 50,1.0f);
addressLabel.setText("IP Address");
rVal.addChild(addressLabel);
//text entry (address)
TextInput addressInput = new TextInput(100,screenTop + 125,1.0f);
addressInput.setText(NetUtils.getAddress());
rVal.addChild(addressInput);
//label (port)
Label portLabel = new Label(100,screenTop + 200,1.0f);
portLabel.setText("Port");
rVal.addChild(portLabel);
//text entry (port)
TextInput portInput = new TextInput(100,screenTop + 275,1.0f);
portInput.setText(NetUtils.getPort() + "");
rVal.addChild(portInput);
//label (address)
Label usernameLabel = new Label(100,screenTop + 350,1.0f);
usernameLabel.setText("Username");
rVal.addChild(usernameLabel);
//text entry (address)
TextInput usernameInput = new TextInput(100,screenTop + 425,1.0f);
usernameInput.setText("");
rVal.addChild(usernameInput);
//label (port)
Label passwordLabel = new Label(100,screenTop + 500,1.0f);
passwordLabel.setText("Password");
rVal.addChild(passwordLabel);
//text entry (port)
TextInput passwordInput = new TextInput(100,screenTop + 575,1.0f);
passwordInput.setText("");
rVal.addChild(passwordInput);
//button (connect)
Button connectButton = new Button();
Label connectLabel = new Label(100,screenTop + 650,1.0f);
connectLabel.setText("Connect");
connectButton.addChild(connectLabel);
rVal.addChild(connectButton);
connectButton.setOnClick(new ClickableElement.ClickEventCallback(){public boolean execute(ClickEvent event){
NetUtils.setAddress(addressInput.getText());
NetUtils.setPort(Integer.parseInt(portInput.getText()));
Globals.clientUsername = usernameInput.getText();
Globals.clientPassword = AuthenticationManager.getHashedString(passwordInput.getText());
LoadingThread clientThread = new LoadingThread(LoadingThread.LOAD_CHARACTER_SERVER);
Globals.loadingThreadsList.add(clientThread);
Globals.RUN_CLIENT = true;
Globals.RUN_SERVER = false;
clientThread.start();
return false;
}});
//button (back)
Button backButton = new Button();
Label backLabel = new Label(100,screenTop + 725,1.0f);
backLabel.setText("Back");
backButton.addChild(backLabel);
rVal.addChild(backButton);
backButton.setOnClick(new ClickableElement.ClickEventCallback(){public boolean execute(ClickEvent event){
WindowUtils.replaceMainMenuContents(MenuGenerators.createMultiplayerMenu());
return false;
}});
return rVal;
}
public static Element createOptionsMainMenu(){
FormElement rVal = new FormElement();
int screenTop = 150;
//label (options)
Label optionsLabel = new Label(100,screenTop + 50,1.0f);
optionsLabel.setText("Options");
rVal.addChild(optionsLabel);
//button (back)
Button backButton = new Button();
Label backLabel = new Label(100,screenTop + 275,1.0f);
backLabel.setText("Back");
backButton.addChild(backLabel);
rVal.addChild(backButton);
backButton.setOnClick(new ClickableElement.ClickEventCallback(){public boolean execute(ClickEvent event){
WindowUtils.replaceMainMenuContents(MenuGenerators.createTitleMenu());
return false;
}});
return rVal;
}
public static Element createUITestMenu(){
FormElement rVal = new FormElement();
int screenTop = 150;
//button (back)
Button backButton = new Button();
Label backLabel = new Label(100,screenTop + 275,1.0f);
backLabel.setText("Back");
backButton.addChild(backLabel);
rVal.addChild(backButton);
backButton.setOnClick(new ClickableElement.ClickEventCallback(){public boolean execute(ClickEvent event){
WindowUtils.replaceMainMenuContents(MenuGenerators.createTitleMenu());
return false;
}});
//slider test
Slider slider = new Slider(0, 0, 500, 100, new Vector3f(0.1f,0.1f,0.1f), new Vector3f(1,0,0));
rVal.addChild(slider);
// slider = new Slider(0, 100, 500, 100, new Vector3f(0.1f,0.1f,0.1f), new Vector3f(1,0,0));
// rVal.addChild(slider);
// slider = new Slider(0, 200, 500, 100, new Vector3f(0.1f,0.1f,0.1f), new Vector3f(1,0,0));
// rVal.addChild(slider);
// slider = new Slider(0, 300, 500, 100, new Vector3f(0.1f,0.1f,0.1f), new Vector3f(1,0,0));
// rVal.addChild(slider);
// slider = new Slider(0, 400, 500, 100, new Vector3f(0.1f,0.1f,0.1f), new Vector3f(1,0,0));
// rVal.addChild(slider);
// slider = new Slider(0, 500, 500, 100, new Vector3f(0.1f,0.1f,0.1f), new Vector3f(1,0,0));
// rVal.addChild(slider);
// slider = new Slider(0, 600, 500, 100, new Vector3f(0.1f,0.1f,0.1f), new Vector3f(1,0,0));
// rVal.addChild(slider);
// slider = new Slider(0, 700, 500, 100, new Vector3f(0.1f,0.1f,0.1f), new Vector3f(1,0,0));
// rVal.addChild(slider);
// slider = new Slider(0, 800, 500, 100, new Vector3f(0.1f,0.1f,0.1f), new Vector3f(1,0,0));
// rVal.addChild(slider);
// slider = new Slider(0, 900, 500, 100, new Vector3f(0.1f,0.1f,0.1f), new Vector3f(1,0,0));
// rVal.addChild(slider);
return rVal;
}
public static Element worldItemDropCaptureWindow(){
Window rVal = new Window(0,0,Globals.WINDOW_WIDTH,Globals.WINDOW_HEIGHT);
Div div = new Div();
div.setOnDragRelease(new DragEventCallback() {public boolean execute(DragEvent event){
if(Globals.draggedItem != null){
if(Globals.dragSourceInventory instanceof UnrelationalInventoryState){
UnrelationalInventoryState inventory = (UnrelationalInventoryState) Globals.dragSourceInventory;
//drop item
InventoryUtils.attemptEjectItem(Globals.playerEntity,Globals.draggedItem);
//clear ui
WindowUtils.cleanItemDraggingWindow();
String sourceWindowId = WindowUtils.getInventoryWindowID(inventory.getId());
WindowUtils.replaceWindow(sourceWindowId,MenuGenerators.createNaturalInventoryMenu(inventory));
//null globals
Globals.dragSourceInventory = null;
Globals.draggedItem = null;
return false;
} else if(Globals.dragSourceInventory instanceof RelationalInventoryState){
RelationalInventoryState inventory = (RelationalInventoryState) Globals.dragSourceInventory;
//drop item
InventoryUtils.attemptEjectItem(Globals.playerEntity,Globals.draggedItem);
//clear ui
WindowUtils.cleanItemDraggingWindow();
String sourceWindowId = WindowStrings.WINDOW_CHARACTER;
WindowUtils.replaceWindow(sourceWindowId,MenuGenerators.createCharacterInventoryMenu(inventory));
//null globals
Globals.dragSourceInventory = null;
Globals.draggedItem = null;
return false;
}
}
return true;
}});
div.setPositionX(0);
div.setPositionY(0);
div.setWidth(Globals.WINDOW_WIDTH);
div.setHeight(Globals.WINDOW_HEIGHT);
rVal.addChild(div);
return rVal;
}
public static Window createInGameMainMenu(){
// int screenTop = Globals.WINDOW_HEIGHT - 150;
int width = 500;
int height = 500;
Window rVal = new Window(0,0,width,height);
// int screenLeft = (Globals.WINDOW_WIDTH - width)/2;
Div div = new Div();
rVal.addChild(div);
div.setOnNavigationCallback(new NavigationEventCallback() {public boolean execute(NavigationEvent event){
WindowUtils.recursiveSetVisible(Globals.elementManager.getWindow(WindowStrings.WINDOW_MENU_INGAME_MAIN), false);
Globals.elementManager.unregisterWindow(WindowStrings.WINDOW_MENU_INGAME_MAIN);
Globals.controlHandler.setHandlerState(ControlsState.MAIN_GAME);
Globals.controlHandler.hideMouse();
return false;
}});
//black texture background
ImagePanel imagePanel = new ImagePanel(0,0,width,height,Globals.blackTexture);
// imagePanel.setWidth(width);
// imagePanel.setHeight(height);
// imagePanel.setTexture(Globals.assetManager.fetchTexture(Globals.blackTexture));
div.addChild(imagePanel);
//label 1 (back)
Button backButton = new Button();
Label backLabel = new Label(100,50,1.0f);
backLabel.setText("Back");
backButton.addChild(backLabel);
div.addChild(backButton);
backButton.setOnClick(new ClickableElement.ClickEventCallback(){public boolean execute(ClickEvent event){
WindowUtils.recursiveSetVisible(Globals.elementManager.getWindow(WindowStrings.WINDOW_MENU_INGAME_MAIN), false);
Globals.elementManager.unregisterWindow(WindowStrings.WINDOW_MENU_INGAME_MAIN);
Globals.controlHandler.setHandlerState(ControlsState.MAIN_GAME);
Globals.controlHandler.hideMouse();
return false;
}});
//label 2 (quit)
Button quitButton = new Button();
Label quitLabel = new Label(100,150,1.0f);
quitLabel.setText("Quit");
quitButton.addChild(quitLabel);
div.addChild(quitButton);
quitButton.setOnClick(new ClickableElement.ClickEventCallback(){public boolean execute(ClickEvent event){
Main.running = false;
return false;
}});
//checking macro data is a poor man's check for whether we're arena or full gamemode
if(Globals.server != null && Globals.macroData == null){
//label 3 (debug)
Button debugButton = new Button();
Label debugLabel = new Label(100,250,1.0f);
debugLabel.setText("Debug");
debugButton.addChild(debugLabel);
div.addChild(debugButton);
debugButton.setOnClick(new ClickableElement.ClickEventCallback(){public boolean execute(ClickEvent event){
WindowUtils.replaceWindow(WindowStrings.WINDOW_MENU_INGAME_MAIN, createInGameDebugMainMenu());
return false;
}});
}
return rVal;
}
public static Window createInGameDebugMainMenu(){
// int screenTop = Globals.WINDOW_HEIGHT - 150;
int width = 500;
int height = 500;
float fontSize = 0.4f;
Window rVal = new Window(0,0,width,height);
// int screenLeft = (Globals.WINDOW_WIDTH - width)/2;
// Div div = new Div();
// div.setPositionX(0);
// div.setPositionY(0);
// div.setWidth(500);
// div.setHeight(500);
ScrollableContainer scrollable = new ScrollableContainer(0, 0, width, height);
rVal.addChild(scrollable);
// scrollable.addChild(div);
rVal.setOnNavigationCallback(new NavigationEventCallback() {public boolean execute(NavigationEvent event){
WindowUtils.replaceWindow(WindowStrings.WINDOW_MENU_INGAME_MAIN, createInGameMainMenu());
return false;
}});
//black texture background
ImagePanel imagePanel = new ImagePanel(0,0,width,height + 1000,Globals.blackTexture);
// imagePanel.setWidth(width);
// imagePanel.setHeight(height);
// imagePanel.setTexture(Globals.assetManager.fetchTexture(Globals.blackTexture));
scrollable.addChild(imagePanel);
//label 1 (back)
Button backButton = new Button();
Label backLabel = new Label(100,50,fontSize);
backLabel.setText("Back");
backButton.addChild(backLabel);
scrollable.addChild(backButton);
backButton.setOnClick(new ClickableElement.ClickEventCallback(){public boolean execute(ClickEvent event){
WindowUtils.replaceWindow(WindowStrings.WINDOW_MENU_INGAME_MAIN, createInGameMainMenu());
return false;
}});
//text entry (port)
TextInput modelDebugInput = new TextInput(100,150,fontSize);
scrollable.addChild(modelDebugInput);
modelDebugInput.setText("Model path goes here");
//label 3 (load model and debug)
Button debugModelButton = new Button();
Label debugModelLabel = new Label(100,250,fontSize);
debugModelLabel.setText("Print Model Debug Info");
debugModelButton.addChild(debugModelLabel);
scrollable.addChild(debugModelButton);
debugModelButton.setOnClick(new ClickableElement.ClickEventCallback(){public boolean execute(ClickEvent event){
// Main.running = false;
Model targetModel = null;
if((targetModel = Globals.assetManager.fetchModel(modelDebugInput.getText())) != null){
targetModel.describeHighLevel();
} else {
Globals.assetManager.addModelPathToQueue(modelDebugInput.getText());
Globals.assetManager.loadAssetsInQueue();
if((targetModel = Globals.assetManager.fetchModel(modelDebugInput.getText())) != null){
targetModel.describeHighLevel();
}
}
return false;
}});
//label 4 (reload all shaders)
Button reloadShaderButton = new Button();
Label reloadShaderLabel = new Label(100,350,fontSize);
reloadShaderLabel.setText("Reload all shaders");
reloadShaderButton.addChild(reloadShaderLabel);
scrollable.addChild(reloadShaderButton);
reloadShaderButton.setOnClick(new ClickableElement.ClickEventCallback(){public boolean execute(ClickEvent event){
// Main.running = false;
Globals.assetManager.forceReloadAllShaders();
return false;
}});
//reload all models
Button reloadModelButton = new Button();
Label reloadModelLabel = new Label(100,450,fontSize);
reloadModelLabel.setText("Reload all models");
reloadModelButton.addChild(reloadModelLabel);
scrollable.addChild(reloadModelButton);
reloadModelButton.setOnClick(new ClickableElement.ClickEventCallback(){public boolean execute(ClickEvent event){
// Main.running = false;
Globals.assetManager.forceReloadAllModels();
return false;
}});
//disable drawing player character
Button toggleDrawPlayerButton = new Button();
Label toggleDrawPlayerLabel = new Label(100,550,fontSize);
toggleDrawPlayerLabel.setText("Toggle draw character");
toggleDrawPlayerButton.addChild(toggleDrawPlayerLabel);
scrollable.addChild(toggleDrawPlayerButton);
toggleDrawPlayerButton.setOnClick(new ClickableElement.ClickEventCallback(){public boolean execute(ClickEvent event){
// Main.running = false;
if(Globals.playerEntity != null){
if(Globals.playerEntity.containsKey(EntityDataStrings.DATA_STRING_DRAW)){
boolean draw = (boolean)Globals.playerEntity.getData(EntityDataStrings.DATA_STRING_DRAW);
Globals.playerEntity.putData(EntityDataStrings.DATA_STRING_DRAW, !draw);
}
if(Globals.playerEntity.containsKey(EntityDataStrings.DRAW_CAST_SHADOW)){
boolean drawShadow = (boolean)Globals.playerEntity.getData(EntityDataStrings.DRAW_CAST_SHADOW);
Globals.playerEntity.putData(EntityDataStrings.DRAW_CAST_SHADOW, !drawShadow);
}
}
return false;
}});
//pull up character editor
Button characterSliderMenuButton = new Button();
Label characterSliderMenuLabel = new Label(100,650,fontSize);
characterSliderMenuLabel.setText("Character slider menu");
characterSliderMenuButton.addChild(characterSliderMenuLabel);
scrollable.addChild(characterSliderMenuButton);
characterSliderMenuButton.setOnClick(new ClickableElement.ClickEventCallback(){public boolean execute(ClickEvent event){
WindowUtils.replaceWindow(WindowStrings.WINDOW_MENU_INGAME_MAIN, createInGameCharacterSliderMenu());
return false;
}});
for(int i = 0; i < 5; i++){
Button someButton = new Button();
Label someLabel = new Label(100,750 + i * 100,fontSize);
someLabel.setText("aaaaaa" + i);
someButton.addChild(someLabel);
scrollable.addChild(someButton);
someButton.setOnClick(new ClickableElement.ClickEventCallback(){public boolean execute(ClickEvent event){
// Main.running = false;
return false;
}});
}
//label (switch framebuffer)
Button switchFramebufferButton = new Button();
Label switchFramebufferLabel = new Label(100,1250,fontSize);
switchFramebufferLabel.setText("Switch Active Framebuffer");
switchFramebufferButton.addChild(switchFramebufferLabel);
scrollable.addChild(switchFramebufferButton);
switchFramebufferButton.setOnClick(new ClickableElement.ClickEventCallback(){public boolean execute(ClickEvent event){
// Main.running = false;
RenderingEngine.incrementOutputFramebuffer();
return false;
}});
//label (toggle draw collision spheres)
Button toggleCollisionSpheresButton = new Button();
Label toggleCollisionSpheresLabel = new Label(100,1350,fontSize);
toggleCollisionSpheresLabel.setText("Toggle draw collision spheres");
toggleCollisionSpheresButton.addChild(toggleCollisionSpheresLabel);
scrollable.addChild(toggleCollisionSpheresButton);
toggleCollisionSpheresButton.setOnClick(new ClickableElement.ClickEventCallback(){public boolean execute(ClickEvent event){
// Main.running = false;
Globals.userSettings.setGraphicsDebugDrawCollisionSpheres(!Globals.userSettings.graphicsDebugDrawCollisionSpheres());
return false;
}});
//label (toggle draw physics objects)
Button togglePhysicsObjectsButton = new Button();
Label togglePhysicsObjectsLabel = new Label(100,1450,fontSize);
togglePhysicsObjectsLabel.setText("Toggle draw physics objects");
togglePhysicsObjectsButton.addChild(togglePhysicsObjectsLabel);
scrollable.addChild(togglePhysicsObjectsButton);
togglePhysicsObjectsButton.setOnClick(new ClickableElement.ClickEventCallback(){public boolean execute(ClickEvent event){
// Main.running = false;
Globals.userSettings.setGraphicsDebugDrawPhysicsObjects(!Globals.userSettings.graphicsDebugDrawPhysicsObjects());
return false;
}});
//label (toggle draw movement vectors)
Button toggleMovementVectorsButton = new Button();
Label toggleMovementVectorsLabel = new Label(100,1550,fontSize);
toggleMovementVectorsLabel.setText("Toggle draw movement vectors");
toggleMovementVectorsButton.addChild(toggleMovementVectorsLabel);
scrollable.addChild(toggleMovementVectorsButton);
toggleMovementVectorsButton.setOnClick(new ClickableElement.ClickEventCallback(){public boolean execute(ClickEvent event){
// Main.running = false;
Globals.userSettings.setGraphicsDebugDrawMovementVectors(!Globals.userSettings.graphicsDebugDrawMovementVectors());
return false;
}});
//label (toggle draw navmesh)
Button toggleNavmeshButton = new Button();
Label toggleNavmeshLabel = new Label(100,1650,fontSize);
toggleNavmeshLabel.setText("Toggle draw navmesh");
toggleNavmeshButton.addChild(toggleNavmeshLabel);
scrollable.addChild(toggleNavmeshButton);
toggleNavmeshButton.setOnClick(new ClickableElement.ClickEventCallback(){public boolean execute(ClickEvent event){
// Main.running = false;
Globals.userSettings.setGraphicsDebugDrawNavmesh(!Globals.userSettings.graphicsDebugDrawNavmesh());
return false;
}});
return rVal;
}
public static Window createInGameCharacterSliderMenu(){
int width = 500;
int height = 500;
float fontSize = 0.4f;
Window rVal = new Window(0,0,width,height);
// int screenLeft = (Globals.WINDOW_WIDTH - width)/2;
// Div div = new Div();
// div.setPositionX(0);
// div.setPositionY(0);
// div.setWidth(500);
// div.setHeight(500);
ScrollableContainer scrollable = new ScrollableContainer(0, 0, width, height);
rVal.addChild(scrollable);
// scrollable.addChild(div);
rVal.setOnNavigationCallback(new NavigationEventCallback() {public boolean execute(NavigationEvent event){
WindowUtils.replaceWindow(WindowStrings.WINDOW_MENU_INGAME_MAIN, createInGameDebugMainMenu());
return false;
}});
//black texture background
ImagePanel imagePanel = new ImagePanel(0,0,width,height + 1000,Globals.blackTexture);
// imagePanel.setWidth(width);
// imagePanel.setHeight(height);
// imagePanel.setTexture(Globals.assetManager.fetchTexture(Globals.blackTexture));
scrollable.addChild(imagePanel);
//label 1 (back)
Button backButton = new Button();
Label backLabel = new Label(200,50,fontSize);
backLabel.setText("Back");
backButton.addChild(backLabel);
scrollable.addChild(backButton);
backButton.setOnClick(new ClickableElement.ClickEventCallback(){public boolean execute(ClickEvent event){
WindowUtils.replaceWindow(WindowStrings.WINDOW_MENU_INGAME_MAIN, createInGameDebugMainMenu());
return false;
}});
Entity playerEntity = Globals.playerEntity;
Actor playerActor = EntityUtils.getActor(playerEntity);
ActorStaticMorph staticMorph = playerActor.getStaticMorph();
CreatureType playeCreatureType = Globals.gameConfigCurrent.getCreatureTypeLoader().getCreature(CreatureUtils.getType(playerEntity));
int offset = 0;
for(VisualAttribute attribute : playeCreatureType.getVisualAttributes()){
int posY = offset * 350 + 100;
if(attribute.getType().equals("bone")){
Slider attributeSlider = new Slider(50,posY,400,100,new Vector3f(0.1f,0.1f,0.1f),new Vector3f(1.0f,0,0));
attributeSlider.setOnValueChangeCallback(new ValueChangeEventCallback() {public void execute(ValueChangeEvent event) {
float value = event.getAsFloat();
float minVal = attribute.getMinValue();
float range = attribute.getMaxValue() - minVal;
float actualValue = minVal + range * value;
staticMorph.updateValue(attribute.getSubtype(), attribute.getPrimaryBone(), event.getAsFloat());
if(attribute.getMirrorBone() != null){
staticMorph.updateValue(attribute.getSubtype(), attribute.getMirrorBone(), event.getAsFloat());
}
}});
scrollable.addChild(attributeSlider);
}
}
return rVal;
}
public static Window createNaturalInventoryMenu(UnrelationalInventoryState inventory){
int width = 500;
int height = 500;
Window rVal = new Window(0,0,Globals.WINDOW_WIDTH,Globals.WINDOW_HEIGHT);
Div div = new Div();
rVal.addChild(div);
rVal.setOnNavigationCallback(new NavigationEventCallback() {public boolean execute(NavigationEvent event){
WindowUtils.recursiveSetVisible(Globals.elementManager.getWindow(WindowUtils.getInventoryWindowID(inventory.getId())), false);
Globals.elementManager.unregisterWindow(WindowUtils.getInventoryWindowID(inventory.getId()));
//
Globals.openInventoriesCount--;
if(Globals.openInventoriesCount == 0){
Globals.controlHandler.setHandlerState(ControlsState.MAIN_GAME);
Globals.controlHandler.hideMouse();
}
return false;
}});
div.setOnDragRelease(new DragEventCallback() {public boolean execute(DragEvent event){
if(Globals.draggedItem != null){
if(Globals.dragSourceInventory != inventory){
if(Globals.dragSourceInventory instanceof UnrelationalInventoryState){
UnrelationalInventoryState sourceInventory = (UnrelationalInventoryState)Globals.dragSourceInventory;
//transfer item
sourceInventory.removeItem(Globals.draggedItem);
inventory.addItem(Globals.draggedItem);
//null out global state
Globals.dragSourceInventory = null;
Globals.draggedItem = null;
//clear item container ui
WindowUtils.cleanItemDraggingWindow();
//rerender both inventories
//re-render inventory
WindowUtils.replaceWindow(WindowUtils.getInventoryWindowID(inventory.getId()), MenuGenerators.createNaturalInventoryMenu(inventory));
//re-render inventory
WindowUtils.replaceWindow(WindowUtils.getInventoryWindowID(sourceInventory.getId()), MenuGenerators.createNaturalInventoryMenu(sourceInventory));
}
} else {
//clear ui
WindowUtils.cleanItemDraggingWindow();
//re-render inventory
WindowUtils.replaceWindow(WindowUtils.getInventoryWindowID(inventory.getId()), MenuGenerators.createNaturalInventoryMenu(inventory));
}
return false;
}
return true;
}});
div.setOnClick(new ClickEventCallback() {public boolean execute(ClickEvent event){
WindowUtils.focusWindow(WindowStrings.WINDOW_MENU_INVENTORY);
return false;
}});
//black texture background
ImagePanel imagePanel = new ImagePanel(0,0,width,height,Globals.blackTexture);
// imagePanel.setWidth(width);
// imagePanel.setHeight(height);
// imagePanel.setTexture(Globals.assetManager.fetchTexture(Globals.blackTexture));
div.addChild(imagePanel);
//label 1 (inventory)
Label inventoryLabel = new Label(10,10,1.0f);
inventoryLabel.setText("INVENTORY");
div.addChild(inventoryLabel);
int columns = 8;
int columnWidth = 60;
int rowHeight = 60;
for(int i = 0; i < inventory.getCapacity(); i++){
String texturePath = "Textures/icons/itemIconEmpty.png";
boolean hasItem = false;
if(i < inventory.getItems().size()){
Entity currentItem = inventory.getItems().get(i);
//get texture path from item
texturePath = ItemUtils.getItemIcon(currentItem);
//flag that this isn't an empty slot
hasItem = true;
}
if(!Globals.assetManager.hasLoadedTexture(texturePath)){
Globals.assetManager.addTexturePathtoQueue(texturePath);
}
int posX = (10 + i % columns * columnWidth);
int posY = 60 + (i / columns * rowHeight);
int panelWidth = 50;
int panelHeight = 50;
ImagePanel panel = new ImagePanel(posX,posY,panelWidth,panelHeight,texturePath);
if(hasItem == true){
int itemId = i;
panel.setOnDragStart(new DragEventCallback() {public boolean execute(DragEvent event){
// System.out.println("Drag start");
Globals.dragSourceInventory = inventory;
Globals.draggedItem = inventory.getItems().get(itemId);
div.removeChild(panel);
WindowUtils.pushItemIconToItemWindow(panel);
return false;
}});
panel.setOnDrag(new DragEventCallback() {public boolean execute(DragEvent event){
// System.out.println("Drag");
panel.setPositionX(event.getCurrentX() - panelWidth / 2);
panel.setPositionY(event.getCurrentY() - panelHeight / 2);
return false;
}});
} else {
panel.setOnDragRelease(new DragEventCallback(){public boolean execute(DragEvent event){
if(Globals.dragSourceInventory instanceof RelationalInventoryState){
RelationalInventoryState sourceInventory = (RelationalInventoryState) Globals.dragSourceInventory;
Entity item = Globals.draggedItem;
//destroy real world item
if(ItemUtils.getRealWorldEntity(item) != null){
System.out.println("Destroy real world item");
ItemUtils.destroyInWorldItem(ItemUtils.getRealWorldEntity(item));
}
//eject from equip state
InventoryUtils.attemptDestroyItem(Globals.playerEntity,item);
//add to unrelational
sourceInventory.tryRemoveItem(item);
inventory.addItem(item);
//update ui
Globals.dragSourceInventory = null;
Globals.draggedItem = null;
//clear item container ui
WindowUtils.cleanItemDraggingWindow();
//rerender both inventories
//re-render inventory
WindowUtils.replaceWindow(WindowStrings.WINDOW_CHARACTER, MenuGenerators.createCharacterInventoryMenu(sourceInventory));
//re-render inventory
WindowUtils.replaceWindow(WindowUtils.getInventoryWindowID(inventory.getId()), MenuGenerators.createNaturalInventoryMenu(inventory));
}
//now the fun begins :)
//if transfer item
// remove item from current inventory
// place item in new inventory
// trigger recreation of the menu
//if drop item
// remove item from current inventory
// create item in world in front of character
// trigger recreation of the menu
//if neither of above
// replace item icon position to origin
// System.out.println("Release drag");
return false;
}});
}
// imagePanel.setWidth(width);
// imagePanel.setHeight(height);
// imagePanel.setTexture(Globals.assetManager.fetchTexture(Globals.blackTexture));
div.addChild(panel);
}
return rVal;
}
public static Window createCharacterInventoryMenu(RelationalInventoryState inventory){
// int screenTop = Globals.WINDOW_HEIGHT - 150;
int width = 500;
int height = 500;
// int screenLeft = (Globals.WINDOW_WIDTH - width)/2;
Window rVal = new Window(0,0,Globals.WINDOW_WIDTH,Globals.WINDOW_HEIGHT);
Div div = new Div();
div.setPositionX(1000);
rVal.addChild(div);
rVal.setOnNavigationCallback(new NavigationEventCallback() {public boolean execute(NavigationEvent event){
WindowUtils.recursiveSetVisible(Globals.elementManager.getWindow(WindowStrings.WINDOW_CHARACTER), false);
Globals.elementManager.unregisterWindow(WindowStrings.WINDOW_CHARACTER);
//
Globals.openInventoriesCount--;
if(Globals.openInventoriesCount == 0){
Globals.controlHandler.setHandlerState(ControlsState.MAIN_GAME);
Globals.controlHandler.hideMouse();
}
return false;
}});
div.setOnDragRelease(new DragEventCallback() {public boolean execute(DragEvent event){
if(Globals.draggedItem != null){
if(Globals.dragSourceInventory instanceof UnrelationalInventoryState){
UnrelationalInventoryState sourceInventory = (UnrelationalInventoryState)Globals.dragSourceInventory;
//null out global state
Globals.dragSourceInventory = null;
Globals.draggedItem = null;
//clear item container ui
WindowUtils.cleanItemDraggingWindow();
//rerender both inventories
//re-render inventory
WindowUtils.replaceWindow(WindowStrings.WINDOW_CHARACTER, MenuGenerators.createCharacterInventoryMenu(inventory));
//re-render inventory
WindowUtils.replaceWindow(WindowUtils.getInventoryWindowID(sourceInventory.getId()), MenuGenerators.createNaturalInventoryMenu(sourceInventory));
}
return false;
}
return true;
}});
div.setOnClick(new ClickEventCallback() {public boolean execute(ClickEvent event){
WindowUtils.focusWindow(WindowStrings.WINDOW_CHARACTER);
return false;
}});
//black texture background
ImagePanel imagePanel = new ImagePanel(1000,0,width,height,Globals.blackTexture);
// imagePanel.setWidth(width);
// imagePanel.setHeight(height);
// imagePanel.setTexture(Globals.assetManager.fetchTexture(Globals.blackTexture));
div.addChild(imagePanel);
//label 1 (inventory)
Label inventoryLabel = new Label(1010,10,1.0f);
inventoryLabel.setText("CHARACTER");
div.addChild(inventoryLabel);
// int columns = 8;
// int columnWidth = 60;
// int rowHeight = 60;
int slotSpacing = 30;
List<String> slots = inventory.getSlots();
int numSlots = slots.size();
// int numRows = (numSlots / 2) + (numSlots % 2 == 1 ? 1 : 0);
int incrementer = 0;
for(int i = 0; i < numSlots; i++){
String texturePath = "Textures/icons/itemIconEmpty.png";
boolean hasItem = false;
if(inventory.getItemSlot(slots.get(i)) != null){
Entity currentItem = inventory.getItemSlot(slots.get(i));
//get texture path from item
texturePath = ItemUtils.getItemIcon(currentItem);
//flag that this isn't an empty slot
hasItem = true;
}
if(!Globals.assetManager.hasLoadedTexture(texturePath)){
Globals.assetManager.addTexturePathtoQueue(texturePath);
}
int panelWidth = 50;
int panelHeight = 50;
int posX = 1000 + 20;
if((incrementer % 2) == 1){
posX = posX + 400;
}
int posY = 60 + (i / 2 * (panelHeight + slotSpacing));
ImagePanel panel = new ImagePanel(posX,posY,panelWidth,panelHeight,texturePath);
if(hasItem == true){
int itemId = i;
panel.setOnDragStart(new DragEventCallback() {public boolean execute(DragEvent event){
// System.out.println("Drag start");
Globals.dragSourceInventory = inventory;
Globals.draggedItem = inventory.getItemSlot(slots.get(itemId));
div.removeChild(panel);
WindowUtils.pushItemIconToItemWindow(panel);
return false;
}});
panel.setOnDrag(new DragEventCallback() {public boolean execute(DragEvent event){
// System.out.println("Drag");
panel.setPositionX(event.getCurrentX() - panelWidth / 2);
panel.setPositionY(event.getCurrentY() - panelHeight / 2);
return false;
}});
} else {
int itemId = i;
panel.setOnDragRelease(new DragEventCallback(){public boolean execute(DragEvent event){
// panel.setPositionX(posX);
// panel.setPositionY(posY);
if(Globals.dragSourceInventory instanceof UnrelationalInventoryState){
UnrelationalInventoryState sourceInventory = (UnrelationalInventoryState) Globals.dragSourceInventory;
Entity item = Globals.draggedItem;
if(inventory.canEquipItemToSlot(item, slots.get(itemId))){
//transfer item
sourceInventory.removeItem(item);
inventory.addItem(slots.get(itemId), item);
//hydrate inventory item
Entity inWorldItem = ItemUtils.spawnBasicItem(ItemUtils.getType(item));
//bind in world with in inventory
ItemUtils.setRealWorldEntity(item, inWorldItem);
//fire equip event to equip state
EquipState equipState = (EquipState)Globals.playerEntity.getData(EntityDataStrings.EQUIP_STATE);
equipState.attemptEquip(inWorldItem,inventory.getEquipPointFromSlot(slots.get(itemId)));
GravityUtils.attemptDeactivateGravity(inWorldItem);
}
//update ui
Globals.dragSourceInventory = null;
Globals.draggedItem = null;
//clear item container ui
WindowUtils.cleanItemDraggingWindow();
//rerender both inventories
//re-render inventory
WindowUtils.replaceWindow(WindowStrings.WINDOW_CHARACTER, MenuGenerators.createCharacterInventoryMenu(inventory));
//re-render inventory
WindowUtils.replaceWindow(WindowUtils.getInventoryWindowID(sourceInventory.getId()), MenuGenerators.createNaturalInventoryMenu(sourceInventory));
}
//now the fun begins :)
//if transfer item
// remove item from current inventory
// place item in new inventory
// trigger recreation of the menu
//if drop item
// remove item from current inventory
// create item in world in front of character
// trigger recreation of the menu
//if neither of above
// replace item icon position to origin
// System.out.println("Release drag");
//rebuild inventory windows
return false;
}});
}
div.addChild(panel);
//create the slot text
posX = 1000 + 80;
if((incrementer % 2) == 1){
posX = posX + 190;
}
posY = posY + 15;
Label slotText = new Label(posX, posY, 0.4f);
slotText.setText(slots.get(i));
div.addChild(slotText);
incrementer++;
}
return rVal;
}
}