27 lines
341 B
GLSL
27 lines
341 B
GLSL
#version 330 core
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out vec4 fragColor;
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uniform float time;
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in vec3 FragPos;
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in vec3 Normal;
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in vec2 TexCoord;
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in vec3 origCoord;
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void main(){
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vec4 color = vec4(
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0.25 * origCoord.y,
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0.50 * origCoord.y,
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0.25 * origCoord.y,
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1.0
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);
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// Output to screen
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fragColor = color;
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}
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