assumptions created: creatures always have facing vector animation frames for attack animation items attached to attacking creatures have hitboxes
37 lines
736 B
JSON
37 lines
736 B
JSON
{
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"items" : [
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{
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"name" : "Katana",
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"modelPath" : "Models/katana1alt.fbx",
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"hitboxes" : [
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{
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"type": "hit",
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"bone": "Blade1",
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"radius": 0.04
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},
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{
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"type": "hit",
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"bone": "Blade2",
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"radius": 0.04
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},
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{
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"type": "hit",
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"bone": "Blade3",
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"radius": 0.04
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}
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],
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"tokens" : [
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"BLENDER_TRANSFORM",
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"WEAPON",
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"MELEE"
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]
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}
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]
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} |