44 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			44 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
package electrosphere.engine.loadingthreads;
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import electrosphere.engine.Globals;
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import electrosphere.logger.LoggerInterface;
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import electrosphere.server.terrain.generation.OverworldChunkGenerator;
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import electrosphere.server.terrain.manager.ServerTerrainManager;
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public class ServerLoading {
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    protected static void loadMainGameServer(Object[] params){
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//initialize the terrain manager (server only)
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//                if(Globals.RUN_SERVER){
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//                    initServerGameTerrainManager();
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//                }
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        //TODO: Globals.serverTerrainManager = new ServerTerrainManager(2000,50,100,randomDampener,0);
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        // Globals.serverTerrainManager = new ServerTerrainManager(2000,50,0.0f,0, new OverworldChunkGenerator());
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        // SaveUtils.loadSave(Globals.currentSaveName);
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        // LoadingUtils.initTerrainDataCellManager();
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        //TODO: set spawnpoint
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        //TODO: Globals.serverWorldData = ServerWorldData.createGameWorld(Globals.serverTerrainManager);
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        //TODO: Globals.dataCellManager = new DataCellManager(Globals.serverWorldData);
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//                    Globals.serverWorldData = ServerWorldData.createGameWorld(Globals.serverTerrainManager);
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//                    Globals.dataCellManager = new DataCellManager(Globals.serverWorldData);
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        LoggerInterface.loggerEngine.INFO("run server: " + Globals.RUN_SERVER + " run client: " + Globals.RUN_CLIENT);
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        //init authentication
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        LoadingUtils.initAuthenticationManager();
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        //initialize the server thread (server only)
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        LoadingUtils.initServerThread();
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        //initialize the "virtual" objects simulation
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        LoadingUtils.initMacroSimulation();
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        //initialize the "real" objects simulation
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        LoadingUtils.initMicroSimulation();
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        //init game specific stuff (ie different skybox colors)
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        LoadingUtils.initGameGraphicalEntities();
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        //set simulations to ready if they exist
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        LoadingUtils.setSimulationsToReady();
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        //log
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        LoggerInterface.loggerEngine.INFO("[Server]Finished loading main world");
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    }
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}
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