Renderer/src/main/java/electrosphere/engine/Main.java
austin b761299c29
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
physics work
2024-09-13 09:30:21 -04:00

496 lines
16 KiB
Java

package electrosphere.engine;
import static org.lwjgl.glfw.GLFW.glfwWindowShouldClose;
import java.util.concurrent.TimeUnit;
import org.graalvm.polyglot.HostAccess.Export;
import org.ode4j.ode.OdeHelper;
import electrosphere.audio.AudioEngine;
import electrosphere.audio.VirtualAudioSourceManager;
import electrosphere.controls.ControlHandler;
import electrosphere.controls.ControlHandler.ControlsState;
import electrosphere.engine.cli.CLIParser;
import electrosphere.engine.loadingthreads.LoadingThread;
import electrosphere.engine.loadingthreads.LoadingThread.LoadingThreadType;
import electrosphere.engine.time.Timekeeper;
import electrosphere.game.server.world.MacroData;
import electrosphere.logger.LoggerInterface;
import electrosphere.menu.debug.ImGuiWindowMacros;
import electrosphere.renderer.RenderingEngine;
import electrosphere.server.MainServerFunctions;
import electrosphere.server.simulation.MacroSimulation;
/**
* The main class
*/
public class Main {
public static boolean running = true;
/**
* Tracks if ode has been initialized or not
*/
static boolean initOde = false;
//target amount of time per frame
public static float targetFrameRate = 60.0f;
static float targetFramePeriod = 1.0f/targetFrameRate;
//framestep variable
static int framestep = 2;
public static void main(String args[]){
//
//
// I N I T I A L I Z A T I O N
//
//
startUp(args);
mainLoop();
}
/**
* Starts up the engine
*/
public static void startUp(){
startUp(new String[]{
"Renderer"
});
}
/**
* Starts up the engine
* @param args The command line arguments
*/
public static void startUp(String args[]){
//parse command line arguments
CLIParser.parseCLIArgs(args);
//init global variables
Globals.initGlobals();
//init scripting engine
if(Globals.RUN_SCRIPTS){
Globals.threadManager.start(new LoadingThread(LoadingThreadType.SCRIPT_ENGINE));
}
//controls
if(Globals.RUN_CLIENT){
initControlHandler();
}
//init ODE
if(!initOde){
OdeHelper.initODE();
initOde = true;
}
//world gen testing
//gen terrain
if(Globals.RUN_SIMULATION_ONLY){
//gen world
Globals.macroData = MacroData.generateWorld(0);
Globals.macroData.describeWorld();
boolean run = true;
Globals.macroSimulation = new MacroSimulation();
while(run){
Globals.macroSimulation.simulate();
try {
TimeUnit.MILLISECONDS.sleep(1000);
} catch (InterruptedException ex) {
ex.printStackTrace();
}
}
}
// if(1==1){
// Globals.audioEngine = new AudioEngine();
// Globals.audioEngine.init();
// Globals.assetManager.addAudioPathToQueue("/Audio/MenuStartup.ogg");
// Globals.assetManager.loadAssetsInQueue();
// Globals.audioEngine.setGain(0.1f);
// AudioSource startupSound = AudioUtils.playAudioAtLocation("/Audio/MenuStartup.ogg", new Vector3f(3,0,0));
// if(startupSound != null){
// while(startupSound.isPlaying()){
// try {
// TimeUnit.MILLISECONDS.sleep(10);
// } catch (InterruptedException ex) {
// ex.printStackTrace();
// }
// }
// }
// System.exit(0);
// }
//debug: create terrain/world viewer
// TerrainViewer.runViewer();
//create the drawing context
if(Globals.RUN_CLIENT && !Globals.HEADLESS){
//create opengl context
Globals.renderingEngine = new RenderingEngine();
Globals.renderingEngine.createOpenglContext();
Globals.initDefaultGraphicalResources();
ImGuiWindowMacros.initImGuiWindows();
//inits the controls state of the control handler
Globals.controlHandler.hintUpdateControlState(ControlsState.TITLE_MENU);
//start initial asset loading
Globals.threadManager.start(new LoadingThread(LoadingThreadType.INIT_ASSETS));
}
//Sets a hook that fires when the engine process stops
Runtime.getRuntime().addShutdownHook(new Thread(() -> {
if(LoggerInterface.loggerEngine != null){
LoggerInterface.loggerEngine.INFO("Shutdown hook!");
}
}));
//uncomment to test loading a model into engine
// if(1==1){
// //Models/creatures/person2/person2_1.glb
// ///Models/creatures/viewmodel.glb
// Globals.assetManager.addModelPathToQueue("/Models/creatures/person2/person2_1.glb");
// Globals.assetManager.loadAssetsInQueue();
// electrosphere.renderer.model.Model model = Globals.assetManager.fetchModel("/Models/creatures/person2/person2_1.glb");
// // for(electrosphere.renderer.anim.Animation anim : model.getAnimations()){
// // if(anim.name.equals("Armature|Idle1")){
// // System.out.println(anim.duration);
// // for(electrosphere.renderer.anim.AnimChannel channel : anim.channels){
// // if(channel.getNodeID().equals("Torso")){
// // channel.fullDescribeChannel();
// // }
// // // System.out.println("CHannel: " + channel.getNodeID());
// // }
// // break;
// // }
// // }
// model.describeHighLevel();
// // model.animations.get(0).fullDescribeAnimation();
// // model.describeHighLevel();
// System.exit(0);
// }
//create the audio context
Globals.audioEngine = new AudioEngine();
if(Globals.RUN_CLIENT && !Globals.HEADLESS && Globals.RUN_AUDIO){
Globals.virtualAudioSourceManager = new VirtualAudioSourceManager();
Globals.audioEngine.init();
Globals.audioEngine.listAllDevices();
Globals.initDefaultAudioResources();
// Globals.audioEngine.setGain(0.1f);
}
//init timekeeper
Globals.timekeeper.init(targetFramePeriod);
//fire off a loading thread for the title menus/screen
LoggerInterface.loggerStartup.INFO("Fire off loading thread");
if(Globals.RUN_DEMO){
LoadingThread serverThread = new LoadingThread(LoadingThreadType.DEMO_MENU);
Globals.threadManager.start(serverThread);
} else if(Globals.RUN_CLIENT){
LoadingThread serverThread = new LoadingThread(LoadingThreadType.TITLE_MENU);
Globals.threadManager.start(serverThread);
} else {
throw new IllegalStateException("Need to add handling for only running server again");
}
//recapture the screen for rendering
if(Globals.RUN_CLIENT && !Globals.HEADLESS){
LoggerInterface.loggerStartup.INFO("Recapture screen");
Globals.controlHandler.setRecapture(true);
}
// RenderUtils.recaptureScreen();
}
/**
* Runs the main loop indefinitely. Blocks the thread this is called in.
*/
public static void mainLoop(){
mainLoop(0);
shutdown();
}
/**
* Runs the main loop for a specified number of frames.
* @param maxFrames The number of frames to run for. If 0, will run indefinitely.
*/
public static void mainLoop(long maxFrames){
//resets running flag to that we can repeatedly loop (ie in tests)
running = true;
//main loop
while (running) {
try {
Globals.profiler.beginRootCpuSample("frame");
LoggerInterface.loggerEngine.DEBUG_LOOP("Begin Main Loop Frame");
//
//Update timekeeper, thread manager, and process all main thread signals
//
Globals.timekeeper.update();
Globals.threadManager.update();
///
/// A S S E T M A N A G E R S T U F F
///
if(Globals.RUN_CLIENT){
Globals.profiler.beginCpuSample("Load Assets");
LoggerInterface.loggerEngine.DEBUG_LOOP("Begin load assets");
Globals.assetManager.loadAssetsInQueue();
Globals.profiler.endCpuSample();
}
///
/// C L I E N T N E T W O R K I N G S T U F F
///
//Why is this its own function? Just to get the networking code out of main()
if(Globals.clientConnection != null){
Globals.profiler.beginCpuSample("Client networking");
LoggerInterface.loggerEngine.DEBUG_LOOP("Begin parse client messages");
Globals.clientConnection.parseMessagesSynchronous();
Globals.profiler.endCpuSample();
}
///
/// I N P U T C O N T R O L S
///
//Poll controls
if(Globals.RUN_CLIENT){
Globals.profiler.beginCpuSample("Poll Controls");
LoggerInterface.loggerEngine.DEBUG_LOOP("Begin recapture screen");
Globals.controlHandler.pollControls();
RenderingEngine.recaptureIfNecessary();
Globals.profiler.endCpuSample();
}
///
///
/// M A I N S I M U L A T I O N I N N E R L O O P
///
int simFrameHardcapCounter = 0;
while(Globals.timekeeper.pullFromAccumulator() && framestep > 0 && simFrameHardcapCounter < Timekeeper.SIM_FRAME_HARDCAP){
//sim frame hard cap counter increment
simFrameHardcapCounter++;
//handle framestep
if(framestep == 1){
framestep = 0;
}
///
/// C L I E N T S I M U L A T I O N S T U F F
///
LoggerInterface.loggerEngine.DEBUG_LOOP("Begin client simulation");
if(Globals.clientSimulation != null){
Globals.profiler.beginCpuSample("Client simulation");
Globals.clientSimulation.simulate();
Globals.profiler.endCpuSample();
}
///
/// S E R V E R M A I N R O U T I N E S
///
Globals.profiler.beginCpuSample("Main Server Functions");
MainServerFunctions.simulate();
Globals.profiler.endCpuSample();
}
///
/// M A I N R E N D E R F U N C T I O N
///
LoggerInterface.loggerEngine.DEBUG_LOOP("Begin rendering call");
if(Globals.RUN_CLIENT && !Globals.HEADLESS){
Globals.profiler.beginCpuSample("render");
Globals.renderingEngine.drawScreen();
Globals.profiler.endCpuSample();
}
///
/// G A R B A G E C H E C K
///
Globals.profiler.beginCpuSample("gc");
if(Globals.EXPLICIT_GC){
System.gc();
}
Globals.profiler.endCpuSample();
///
/// S H U T D O W N C H E C K
///
if(Globals.HEADLESS){
if(Globals.ENGINE_SHUTDOWN_FLAG){
running = false;
}
} else {
if(Globals.ENGINE_SHUTDOWN_FLAG || (Globals.RUN_CLIENT && glfwWindowShouldClose(Globals.window))){
running = false;
}
}
///
/// C L E A N U P T I M E V A R I A B L E S
///
Globals.profiler.beginCpuSample("sleep");
if(Globals.timekeeper.getMostRecentRawFrametime() < targetFramePeriod){
sleep((int)(1000.0 * (targetFramePeriod - Globals.timekeeper.getMostRecentRawFrametime())));
} else {
sleep(1);
}
Globals.profiler.endCpuSample();
Globals.timekeeper.numberOfRenderedFrames++;
if(maxFrames > 0 && Globals.timekeeper.numberOfRenderedFrames > maxFrames){
running = false;
}
///
/// E N D M A I N L O O P
///
LoggerInterface.loggerEngine.DEBUG_LOOP("End Main Loop Frame");
Globals.profiler.endCpuSample();
} catch (NullPointerException ex){
LoggerInterface.loggerEngine.ERROR("Main frame uncaught NPE", ex);
//after a while, jvm will stop reporting stack traces with errors
//need to explicitly kill the vm if you want to see the stack trace
if(Globals.ENGINE_DEBUG){
System.exit(1);
}
}
}
}
/**
* Shuts down the engine
*/
public static void shutdown(){
if(LoggerInterface.loggerEngine != null){
LoggerInterface.loggerEngine.INFO("ENGINE SHUTDOWN");
}
//
// S H U T D O W N
//
//Terminate the program.
if(Globals.renderingEngine != null){
Globals.renderingEngine.destroy();
}
//used to signal threads to stop
if(Globals.threadManager != null){
Globals.threadManager.close();
}
//shut down audio engine
if(Globals.audioEngine != null && Globals.audioEngine.initialized()){
Globals.audioEngine.shutdown();
}
//if netmonitor is running, close
if(Globals.netMonitor != null){
Globals.netMonitor.close();
}
//shutdown profiler
if(Globals.profiler != null){
Globals.profiler.destroy();
}
//shutdown ode
if(initOde){
OdeHelper.closeODE();
initOde = false;
}
//
//Destroy services
if(Globals.serviceManager != null){
Globals.serviceManager.destroy();
}
//reset globals for good measure (making sure no long-running threads can re-inject entities into scenes)
Globals.resetGlobals();
}
static void sleep(int i) {
try {
TimeUnit.MILLISECONDS.sleep(i);
} catch (InterruptedException ex) {
System.out.println("Sleep somehow interrupted?!");
}
}
public static void initControlHandler(){
LoggerInterface.loggerStartup.INFO("Initialize control handler");
Globals.controlHandler = ControlHandler.generateExampleControlsMap();
Globals.controlHandler.setCallbacks();
}
/**
* Sets the framestep state (2 to resume automatic, 1 to make single step)
* @param framestep 2 - automatic framestep, 1 - single step, 0 - no step
*/
@Export
public static void setFramestep(int framestep){
Main.framestep = framestep;
}
}