18 lines
247 B
GLSL
18 lines
247 B
GLSL
#version 330 core
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out vec3 FragColor;
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in vec3 FragPos;
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in vec3 Normal;
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void main(){
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vec3 norm = normalize(Normal) / 2.0;
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norm = vec3(norm.x + 0.5,norm.y + 0.5,norm.z + 0.5);
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// float dist = gl_FragDepth;
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FragColor = norm;
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}
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