Renderer/assets/Data/game/biomes.json
austin d6c476b4a3
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true terrain regen, gen algo tweaks
2024-10-29 14:58:06 -04:00

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JSON

{
"biomes": [
{
"id": "plains",
"displayName": "Plains",
"isAerial": false,
"isSurface": true,
"isSubterranean": false,
"regions": [
{
"frequency": 1.0,
"baseFloorVoxel": 1,
"floorVariants": [
{
"voxelId": 2,
"frequency": 1.0,
"dispersion": 1.0,
"priority": 1.0
}
],
"foliageDescription": [
]
}
],
"surfaceGenerationParams": {
"surfaceGenTag": "plains",
"heightOffset": 10
}
},
{
"id": "hills",
"displayName": "Hills",
"isAerial": false,
"isSurface": true,
"isSubterranean": false,
"regions": [
{
"frequency": 1.0,
"baseFloorVoxel": 1,
"floorVariants": [
{
"voxelId": 2,
"frequency": 1.0,
"dispersion": 1.0,
"priority": 1.0
}
],
"foliageDescription": [
]
}
],
"surfaceGenerationParams": {
"surfaceGenTag": "hills",
"heightOffset": 10
}
},
{
"id": "sky",
"displayName": "Sky",
"isAerial": true,
"isSurface": false,
"isSubterranean": false,
"regions": [
{
"frequency": 1.0,
"baseFloorVoxel": 0,
"floorVariants": [],
"foliageDescription": []
}
],
"surfaceGenerationParams": {
"surfaceGenTag": "empty",
"heightOffset": 0
}
}
],
"files": [
]
}