14 lines
		
	
	
		
			150 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			14 lines
		
	
	
		
			150 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
//Fragment Shader
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#version 330 core
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out vec4 FragColor;
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uniform vec3 objectColor;
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uniform vec3 lightColor;
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void main()
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{
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FragColor = vec4(1.0);
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}
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