Renderer/src/main/resources/Shaders/old/LampShader.fs
2021-03-15 01:01:42 -04:00

14 lines
150 B
GLSL

//Fragment Shader
#version 330 core
out vec4 FragColor;
uniform vec3 objectColor;
uniform vec3 lightColor;
void main()
{
FragColor = vec4(1.0);
}