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17 lines
1.3 KiB
Markdown
17 lines
1.3 KiB
Markdown
@page narrativearcdesign Narrative Arc Design
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Use the idea of conspiracy to create mystery eventually leading to a big series of confrontations and narrative payoff
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The primary challenge with this is coming up with ways to redirect the eventual conspiracy
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IE, you don't want to introduce the ultimate bad guy at the start, there need to be middle men that you work towards defeating prior to capturing the big bad
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Another challenge to consider is creating teasers for the narrative peaks.
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IE, if your big bad is supposed to be a dark paladin, how do you tease him in the story without making it a final encounter.
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- "Visions", "Proxies", etc that aren't the real version
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- For certain types of creatures (ie dragons), you can have them fly by in a way that wouldn't be easily interacted with
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Yet another challenge to consider is adding blocks where side quests can become relevant
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IE, you hit a quest where you ask someone for a favor (lets say they need to repair something), you now have a timer where side quests can be introduced in the interim
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Another idea is having the quest pend on a building being constructed
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Another idea is waiting for an npc to move to a given location, ie if a character went off on another task sometime earlier in the quest and you are now waiting to regroup with them
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