28 lines
		
	
	
		
			681 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			28 lines
		
	
	
		
			681 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
 | 
						|
#version 330 core
 | 
						|
layout (location = 0) in vec2 aPos;
 | 
						|
layout (location = 4) in vec2 aTexCoords;
 | 
						|
 | 
						|
out vec2 TexCoords;
 | 
						|
 | 
						|
uniform vec3 mPosition;
 | 
						|
uniform vec3 mDimension;
 | 
						|
uniform vec3 tPosition;
 | 
						|
uniform vec3 tDimension;
 | 
						|
 | 
						|
void main(){
 | 
						|
 | 
						|
 | 
						|
    vec2 finalPos = vec2(
 | 
						|
                        aPos.x * mDimension.x + mPosition.x,
 | 
						|
                        aPos.y * mDimension.y + mPosition.y
 | 
						|
                        );
 | 
						|
    gl_Position = vec4(finalPos.x, finalPos.y, 0.0, 1.0); 
 | 
						|
 | 
						|
 | 
						|
    vec2 finalTex = vec2(
 | 
						|
                        aTexCoords.x * tDimension.x + tPosition.x,
 | 
						|
                        aTexCoords.y * tDimension.y + tPosition.y
 | 
						|
                        );
 | 
						|
    TexCoords = finalTex;
 | 
						|
} |