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85 lines
3.4 KiB
Java
85 lines
3.4 KiB
Java
package electrosphere.renderer.pipelines;
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import org.joml.Vector3d;
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import org.joml.Vector3f;
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import org.lwjgl.opengl.GL40;
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import electrosphere.client.entity.camera.CameraEntityUtils;
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import electrosphere.engine.Globals;
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import electrosphere.entity.Entity;
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import electrosphere.entity.EntityDataStrings;
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import electrosphere.entity.EntityTags;
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import electrosphere.entity.EntityUtils;
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import electrosphere.renderer.OpenGLState;
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import electrosphere.renderer.RenderPipelineState;
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import electrosphere.renderer.RenderingEngine;
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import electrosphere.renderer.actor.Actor;
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/**
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* The main content render pipeline without oit passes
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*/
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public class MainContentNoOITPipeline implements RenderPipeline {
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@Override
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public void render(OpenGLState openGLState, RenderPipelineState renderPipelineState) {
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Globals.profiler.beginCpuSample("MainContentNoOITPipeline.render");
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//bind screen fbo
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RenderingEngine.screenFramebuffer.bind(openGLState);
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openGLState.glDepthTest(true);
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openGLState.glDepthFunc(GL40.GL_LESS);
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GL40.glDepthMask(true);
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openGLState.glViewport(Globals.userSettings.getRenderResolutionX(), Globals.userSettings.getRenderResolutionY());
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openGLState.glBlend(true);
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openGLState.glBlendFunci(0, GL40.GL_ONE, GL40.GL_ONE);
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openGLState.glBlendFunci(1, GL40.GL_ZERO, GL40.GL_ONE_MINUS_SRC_COLOR);
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GL40.glBlendEquation(GL40.GL_FUNC_ADD);
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///
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/// R E N D E R I N G S T U F F
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///
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//Sets the background color.
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GL40.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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GL40.glClear(GL40.GL_COLOR_BUFFER_BIT | GL40.GL_DEPTH_BUFFER_BIT);
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//
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// Set render pipeline state
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//
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renderPipelineState.setUseMeshShader(true);
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renderPipelineState.setBufferStandardUniforms(true);
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renderPipelineState.setBufferNonStandardUniforms(false);
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renderPipelineState.setUseMaterial(true);
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renderPipelineState.setUseShadowMap(true);
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renderPipelineState.setUseBones(true);
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renderPipelineState.setUseLight(true);
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//
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// D R A W A L L E N T I T I E S
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//
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for(Entity currentEntity : Globals.clientScene.getEntitiesWithTag(EntityTags.DRAWABLE)){
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Vector3d position = EntityUtils.getPosition(currentEntity);
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if(
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(boolean)currentEntity.getData(EntityDataStrings.DATA_STRING_DRAW)
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){
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//fetch actor
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Actor currentActor = EntityUtils.getActor(currentEntity);
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//calculate camera-modified vector3f
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Vector3f cameraModifiedPosition = new Vector3f((float)position.x,(float)position.y,(float)position.z).sub(CameraEntityUtils.getCameraCenter(Globals.playerCamera));
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//calculate and apply model transform
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RenderingEngine.modelTransformMatrix.identity();
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RenderingEngine.modelTransformMatrix.translate(cameraModifiedPosition);
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RenderingEngine.modelTransformMatrix.rotate(EntityUtils.getRotation(currentEntity));
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RenderingEngine.modelTransformMatrix.scale(new Vector3d(EntityUtils.getScale(currentEntity)));
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currentActor.applySpatialData(RenderingEngine.modelTransformMatrix,position);
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//draw
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currentActor.draw(renderPipelineState,openGLState);
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}
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}
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Globals.profiler.endCpuSample();
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}
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}
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