221 lines
7.4 KiB
Java
221 lines
7.4 KiB
Java
package electrosphere.entity.state.idle;
|
|
|
|
|
|
import electrosphere.net.synchronization.FieldIdEnums;
|
|
import electrosphere.entity.state.attack.ClientAttackTree.AttackTreeState;
|
|
import electrosphere.entity.state.attack.ServerAttackTree;
|
|
import electrosphere.entity.state.idle.ClientIdleTree.IdleTreeState;
|
|
import electrosphere.entity.state.movement.AirplaneMovementTree;
|
|
import electrosphere.entity.state.movement.groundmove.ClientGroundMovementTree.MovementTreeState;
|
|
import electrosphere.entity.state.movement.groundmove.ServerGroundMovementTree;
|
|
import electrosphere.engine.Globals;
|
|
import electrosphere.entity.Entity;
|
|
import electrosphere.entity.EntityDataStrings;
|
|
import electrosphere.entity.EntityUtils;
|
|
import electrosphere.entity.btree.BehaviorTree;
|
|
import electrosphere.entity.types.creature.CreatureUtils;
|
|
import electrosphere.game.data.creature.type.IdleData;
|
|
import electrosphere.net.parser.net.message.EntityMessage;
|
|
import electrosphere.net.parser.net.message.SynchronizationMessage;
|
|
import electrosphere.net.synchronization.BehaviorTreeIdEnums;
|
|
import electrosphere.net.synchronization.annotation.SyncedField;
|
|
import electrosphere.net.synchronization.annotation.SynchronizedBehaviorTree;
|
|
import electrosphere.server.datacell.utils.DataCellSearchUtils;
|
|
import electrosphere.server.datacell.utils.ServerBehaviorTreeUtils;
|
|
import electrosphere.server.poseactor.PoseActor;
|
|
|
|
import java.util.concurrent.CopyOnWriteArrayList;
|
|
|
|
|
|
@SynchronizedBehaviorTree(name = "serverIdle", isServer = true, correspondingTree = "idle")
|
|
/**
|
|
* Tree for playing an idle animation when an entity isn't doing anything
|
|
*/
|
|
public class ServerIdleTree implements BehaviorTree {
|
|
|
|
@SyncedField
|
|
private IdleTreeState state;
|
|
|
|
Entity parent;
|
|
|
|
//The idle data
|
|
IdleData idleData;
|
|
|
|
CopyOnWriteArrayList<EntityMessage> networkMessageQueue = new CopyOnWriteArrayList<EntityMessage>();
|
|
|
|
/**
|
|
* Creates a server idle tree
|
|
* @param e The entity to attach it to
|
|
*/
|
|
public ServerIdleTree(Entity e, IdleData idleData){
|
|
state = IdleTreeState.IDLE;
|
|
parent = e;
|
|
this.idleData = idleData;
|
|
}
|
|
|
|
/**
|
|
* <p> Automatically generated </p>
|
|
* <p>
|
|
* Gets state.
|
|
* </p>
|
|
*/
|
|
public IdleTreeState getState(){
|
|
return state;
|
|
}
|
|
|
|
/**
|
|
* Starts idling
|
|
*/
|
|
public void start(){
|
|
setState(IdleTreeState.IDLE);
|
|
}
|
|
|
|
/**
|
|
* Interrupts the idle animation
|
|
*/
|
|
public void interrupt(){
|
|
setState(IdleTreeState.NOT_IDLE);
|
|
}
|
|
|
|
/**
|
|
* Stops the idle animation
|
|
*/
|
|
public void stop(){
|
|
setState(IdleTreeState.NOT_IDLE);
|
|
}
|
|
|
|
/**
|
|
* Simulates the idle tree
|
|
*/
|
|
public void simulate(float deltaTime){
|
|
PoseActor poseActor = EntityUtils.getPoseActor(parent);
|
|
|
|
boolean movementTreeIsIdle = movementTreeIsIdle();
|
|
|
|
boolean hasAttackTree = parent.containsKey(EntityDataStrings.TREE_SERVERATTACKTREE);
|
|
ServerAttackTree attackTree = null;
|
|
if(hasAttackTree){
|
|
attackTree = CreatureUtils.serverGetAttackTree(parent);
|
|
}
|
|
|
|
boolean isIdle;
|
|
|
|
//state machine
|
|
switch(state){
|
|
case IDLE:
|
|
if(poseActor != null){
|
|
if(
|
|
(!poseActor.isPlayingAnimation() || !poseActor.isPlayingAnimation(idleData.getAnimation()))
|
|
){
|
|
poseActor.playAnimation(idleData.getAnimation());
|
|
poseActor.incrementAnimationTime(0.0001);
|
|
}
|
|
}
|
|
isIdle = true;
|
|
if(!movementTreeIsIdle){
|
|
isIdle = false;
|
|
}
|
|
if(hasAttackTree){
|
|
if(attackTree.getState() != AttackTreeState.IDLE){
|
|
isIdle = false;
|
|
}
|
|
}
|
|
if(!isIdle){
|
|
this.setState(IdleTreeState.NOT_IDLE);
|
|
}
|
|
break;
|
|
case NOT_IDLE:
|
|
isIdle = true;
|
|
if(!movementTreeIsIdle){
|
|
isIdle = false;
|
|
}
|
|
if(hasAttackTree){
|
|
if(attackTree.getState() != AttackTreeState.IDLE){
|
|
isIdle = false;
|
|
}
|
|
}
|
|
if(isIdle){
|
|
this.setState(IdleTreeState.IDLE);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
boolean movementTreeIsIdle(){
|
|
boolean rVal = false;
|
|
boolean hasMovementTree = parent.containsKey(EntityDataStrings.SERVER_MOVEMENT_BT);
|
|
if(hasMovementTree){
|
|
BehaviorTree movementTree = CreatureUtils.serverGetEntityMovementTree(parent);
|
|
if(movementTree instanceof ServerGroundMovementTree){
|
|
if(((ServerGroundMovementTree)movementTree).getState() == MovementTreeState.IDLE){
|
|
rVal = true;
|
|
}
|
|
} else if(movementTree instanceof AirplaneMovementTree){
|
|
rVal = false;
|
|
}
|
|
}
|
|
return rVal;
|
|
}
|
|
|
|
public void addNetworkMessage(EntityMessage networkMessage) {
|
|
networkMessageQueue.add(networkMessage);
|
|
}
|
|
|
|
/**
|
|
* <p> (initially) Automatically generated </p>
|
|
* <p> More parameters can be safely added to this method</p>
|
|
* <p>
|
|
* Attaches this tree to the entity.
|
|
* </p>
|
|
* @param entity The entity to attach to
|
|
* @param tree The behavior tree to attach
|
|
*/
|
|
public static ServerIdleTree attachTree(Entity parent, IdleData idleData){
|
|
ServerIdleTree rVal = new ServerIdleTree(parent, idleData);
|
|
//put manual code here (setting params, etc)
|
|
|
|
|
|
//!!WARNING!! from here below should not be touched
|
|
//This was generated automatically to properly alert various systems that the btree exists and should be tracked
|
|
ServerBehaviorTreeUtils.attachBTreeToEntity(parent, rVal);
|
|
parent.putData(EntityDataStrings.TREE_SERVERIDLE, rVal);
|
|
Globals.entityValueTrackingService.attachTreeToEntity(parent, BehaviorTreeIdEnums.BTREE_SERVERIDLE_ID);
|
|
return rVal;
|
|
}
|
|
|
|
/**
|
|
* <p> Automatically generated </p>
|
|
* <p>
|
|
* Detatches this tree from the entity.
|
|
* </p>
|
|
* @param entity The entity to detach to
|
|
* @param tree The behavior tree to detach
|
|
*/
|
|
public static void detachTree(Entity entity, BehaviorTree tree){
|
|
Globals.entityValueTrackingService.detatchTreeFromEntity(entity, BehaviorTreeIdEnums.BTREE_SERVERIDLE_ID);
|
|
}
|
|
|
|
/**
|
|
* <p> Automatically generated </p>
|
|
* <p>
|
|
* Sets state and handles the synchronization logic for it.
|
|
* </p>
|
|
* @param state The value to set state to.
|
|
*/
|
|
public void setState(IdleTreeState state){
|
|
this.state = state;
|
|
int value = ClientIdleTree.getIdleTreeStateEnumAsShort(state);
|
|
DataCellSearchUtils.getEntityDataCell(parent).broadcastNetworkMessage(SynchronizationMessage.constructUpdateClientStateMessage(parent.getId(), BehaviorTreeIdEnums.BTREE_SERVERIDLE_ID, FieldIdEnums.TREE_SERVERIDLE_SYNCEDFIELD_STATE_ID, value));
|
|
}
|
|
|
|
/**
|
|
* <p>
|
|
* Gets the ServerIdleTree of the entity
|
|
* </p>
|
|
* @param entity the entity
|
|
* @return The ServerIdleTree
|
|
*/
|
|
public static ServerIdleTree getServerIdleTree(Entity entity){
|
|
return (ServerIdleTree)entity.getData(EntityDataStrings.TREE_SERVERIDLE);
|
|
}
|
|
} |