Renderer/src/main/java/electrosphere/entity/EntityDataStrings.java
austin ea3518300f
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add always upright tree
2024-08-12 16:59:02 -04:00

323 lines
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Java

package electrosphere.entity;
/**
* Data strings for entities
*/
public class EntityDataStrings {
/*
Drawable Entity
*/
public static final String DATA_STRING_POSITION = "position";
public static final String DATA_STRING_ROTATION = "rotation";
public static final String DATA_STRING_SCALE = "scale";
public static final String DATA_STRING_MODEL_PATH = "modelPath";
public static final String DATA_STRING_ACTOR = "actor";
public static final String DATA_STRING_DRAW = "drawFlag";
public static final String DRAW_SOLID_PASS = "drawSolidPass";
public static final String DRAW_TRANSPARENT_PASS = "drawTransparentPass";
public static final String DRAW_CAST_SHADOW = "castShadow";
public static final String DRAW_VOLUMETRIC = "drawVolumetric";
public static final String DRAW_OUTLINE = "drawOutline";
public static final String INSTANCED_ACTOR = "instancedActor";
public static final String DRAW_INSTANCED = "drawInstanced";
public static final String TEXTURE_INSTANCED_ACTOR = "textureInstancedActor";
/*
Instanced Entity
*/
public static final String INSTANCED_MODEL_ATTRIBUTE = "instancedModelAttribute";
/**
* Entity type
*/
public static final String ENTITY_TYPE = "entityType"; //ie "creature", "foliage", "terrain", etc
public static final String ENTITY_SUBTYPE = "entitySubtype"; //ie "human", "woodenCrate", etc
/*
Terrain Entity
*/
public static final String TERRAIN_IS_TERRAIN = "terrainEntity";
/*
* Fluid Entity
*/
public static final String FLUID_IS_FLUID = "fluidEntity";
/*
Creature Entity
*/
public static final String DATA_STRING_CREATURE_CONTROLLER_PLAYER_ID = "creaturePlayerId";
public static final String CLIENT_MOVEMENT_BT = "clientMovementBT";
public static final String SERVER_MOVEMENT_BT = "serverMovementBT";
public static final String TREE_CLIENTGROUNDMOVEMENTTREE = "treeClientGroundMovementTree";
public static final String TREE_SERVERGROUNDMOVEMENTTREE = "treeServerGroundMovementTree";
public static final String CLIENT_SPRINT_TREE = "clientSprintBT";
public static final String SERVER_SPRINT_TREE = "serverSprintBT";
public static final String DATA_STRING_FACING_VECTOR = "facingVector";
public static final String DATA_STRING_VELOCITY = "velocity";
public static final String DATA_STRING_ACCELERATION = "acceleration";
public static final String DATA_STRING_MAX_NATURAL_VELOCITY = "velocityMaxNatural";
public static final String CREATURE_ATTRIBUTE_VARIANT = "creatureAttributeVariant";
public static final String CLIENT_ROTATOR_TREE = "clientRotatorTree";
public static final String SERVER_ROTATOR_TREE = "serverRotatorTree";
public static final String TREE_CLIENTJUMPTREE = "treeClientJumpTree";
public static final String TREE_SERVERJUMPTREE = "treeServerJumpTree";
public static final String FALL_TREE = "fallTree";
public static final String CREATURE_TEMPLATE = "creatureTemplate";
public static final String FIRST_PERSON_TREE = "firstPersonTree";
/*
All Camera Types
*/
public static final String DATA_STRING_CAMERA_TYPE = "cameraType";
public static final String DATA_STRING_CAMERA_TYPE_BASIC = "cameraTypeBasic";
public static final String DATA_STRING_CAMERA_TYPE_ORBIT = "cameraTypeOrbit";
public static final String DATA_STRING_CAMERA_EYE = "cameraEye";
public static final String DATA_STRING_CAMERA_CENTER = "cameraCenter";
public static final String CAMERA_PITCH = "cameraPitch";
public static final String CAMERA_YAW = "cameraYaw";
/*
Orbital Camera
*/
public static final String DATA_STRING_CAMERA_ORBIT_TARGET = "cameraOrbitTarget";
public static final String DATA_STRING_CAMERA_ORBIT_DISTANCE = "cameraOrbitDistance";
public static final String CAMERA_ORBIT_RADIAL_OFFSET = "cameraOrbitRadialOffset";
/*
Light Entity
*/
public static final String DATA_STRING_LIGHT_TYPE = "lightType";
public static final String DATA_STRING_LIGHT_TYPE_DIRECTIONAL = "lightTypeDirectional";
public static final String DATA_STRING_LIGHT_TYPE_POINT = "lightTypePoint";
public static final String DATA_STRING_LIGHT_TYPE_SPOT = "lightTypeSpot";
public static final String DATA_STRING_LIGHT_AMBIENT = "lightAmbient";
public static final String DATA_STRING_LIGHT_DIFFUSE = "lightDiffuse";
public static final String DATA_STRING_LIGHT_SPECULAR = "lightSpecular";
public static final String DATA_STRING_LIGHT_CONSTANT = "lightConstant";
public static final String DATA_STRING_LIGHT_LINEAR = "lightLinear";
public static final String DATA_STRING_LIGHT_QUADRATIC = "lightQuadratic";
public static final String DATA_STRING_LIGHT_DIRECTION = "lightDirection";
public static final String DATA_STRING_LIGHT_CUTOFF = "lightCutoff";
public static final String DATA_STRING_LIGHT_CUTOFF_OUTER = "lightCutoffOuter";
/*
Anim related
*/
public static final String ANIM_IDLE = "animIdle";
/*
UI Entity
*/
public static final String DATA_STRING_UI_ELEMENT = "uiEntity";
public static final String DATA_STRING_UI_ELEMENT_FONT = "uiFont";
/*
Physics Entity
*/
public static final String PHYSICS_COLLISION_BODY = "physicsRigidBody";
public static final String PHYSICS_COLLISION_BODY_TRANSFORM = "physicsRigidBodyTransform"; // the transform matrix from origin of entity to origin of physics body
public static final String PHYSICS_COLLIDABLE = "physicsCollidable";
public static final String PHYSICS_MODEL_TEMPLATE = "physicsModelTemplate";
public static final String PHYSICS_MASS = "physicsMass";
public static final String PHYSICS_ENGINE_AUTHORITATIVE_TRANSFORM = "physicsEngineAuthoritativeTransform"; // The physics engine is authoritative abound transforms of object (eg position, rotation)
/*
Gravity Entity
*/
public static final String GRAVITY_ENTITY = "gravityEntity";
public static final String TREE_CLIENTGRAVITY = "treeClientGravity";
public static final String TREE_SERVERGRAVITY = "treeServerGravity";
/*
Collision Entity
*/
public static final String COLLISION_ENTITY_ID = "collisionEntityId";
public static final String DATA_STRING_COLLISION_ENTITY = "collisionEntity";
public static final String DATA_STRING_COLLISION_ENTITY_TYPE_SPHERE = "collisionSphere";
public static final String COLLISION_ENTITY_COLLISION_OBJECT = "collisionEntityBulletObject";
public static final String COLLISION_ENTITY_COLLIDABLE = "collisionEntityCollidable";
public static final String COLLISION_ENTITY_PARENT = "collisionEntityParent";
public static final String COLLISION_ENTITY_TYPE_PLANE = "collisionTypePlane";
public static final String COLLISION_ENTITY_TYPE_CUBE = "collisionTypeCube";
public static final String COLLISION_ENTITY_TYPE_CYLINDER = "collisionTypeCylinder";
public static final String COLLISION_ENTITY_DATA_TYPE_HIT = "collisionDataTypeHit";
public static final String COLLISION_ENTITY_DATA_TYPE_HURT = "collisionDataTypeHurt";
public static final String COLLISION_ENTITY_DATA_PARENT = "collisionDataParent";
public static final String SERVER_COLLIDABLE_TREE = "serverCollidableTree";
public static final String CLIENT_COLLIDABLE_TREE = "clientCollidableTree";
public static final String HITBOX_DATA = "hitboxData";
public static final String HITBOX_ASSOCIATED_LIST = "hitboxAssociatedList";
public static final String HURTBOX_ASSOCIATED_LIST = "hurtboxAssociatedList";
/*
Attach Entity
*/
public static final String ATTACH_ENTITY_IS_ATTACHED = "attachIsAttached";
public static final String ATTACH_PARENT = "attachParent";
public static final String ATTACH_TARGET_BONE = "attachTargetBone"; //Attaches to a specific bone of the entity
public static final String ATTACH_TARGET_BASE = "attachTargetBase"; //Attaches to the base of the entity (should be the same as getPosition(entity))
public static final String ATTACH_CHILDREN_LIST = "attachChildrenList";
public static final String ATTACH_ROTATION_OFFSET = "attachRotationOffset";
public static final String ATTACH_POSITION_OFFSET = "attachPositionOffset";
public static final String ATTACH_TRANSFORM = "attachTransform";
/*
Item Entity
*/
public static final String ITEM_IS_WEAPON = "itemIsWeapon";
public static final String ITEM_IS_ARMOR = "itemIsArmor";
public static final String ITEM_EQUIP_WHITELIST = "itemEquipWhitelist";
public static final String ITEM_EQUIP_CLASS = "itemEquipClass";
public static final String ITEM_ICON = "itemIcon";
public static final String ITEM_IN_WORLD_REPRESENTATION = "itemInWorldRepresentation";
public static final String ITEM_WEAPON_CLASS = "itemWeaponClass";
public static final String ITEM_WEAPON_DATA_RAW = "itemWeaponDataRaw";
public static final String ITEM_IS_IN_INVENTORY = "itemIsInInventory";
public static final String ITEM_CONTAINING_PARENT = "itemContainingParent";
/*
Attack behavior tree
*/
public static final String TREE_CLIENTATTACKTREE = "treeClientAttackTree";
public static final String TREE_SERVERATTACKTREE = "treeServerAttackTree";
public static final String ATTACK_MOVE_TYPE_ACTIVE = "attackMoveTypeActive";
public static final String ATTACK_MOVE_TYPE_MELEE_SWING_ONE_HAND = "MELEE_WEAPON_SWING_ONE_HAND";
public static final String ATTACK_MOVE_TYPE_MELEE_SWING_TWO_HAND = "MELEE_WEAPON_SWING_TWO_HAND";
public static final String ATTACK_MOVE_TYPE_BOW_TWO_HAND = "RANGED_WEAPON_BOW_TWO_HAND";
/**
* Ambient audio
*/
public static final String CLIENT_AMBIENT_AUDIO_TREE = "clientAmbientAudioTree";
/*
* Shooter tree
*/
public static final String SHOOTER_TREE = "shooterTree";
/*
* Projectile/Projectile tree
*/
public static final String PROJECTILE_TREE = "projectileTree";
/*
Health System
*/
public static final String LIFE_STATE = "lifeState";
/*
idle behavior tree
*/
public static final String TREE_IDLE = "treeIdle";
public static final String TREE_SERVERIDLE = "treeServerIdle";
/*
particle behavior tree
*/
public static final String IS_PARTICLE = "isParticle";
public static final String PARTICLE_TREE = "particleTree";
/*
Structure entity
*/
public static final String STRUCTURE_IS_STRUCTURE = "structureIsStructure";
public static final String STRUCTURE_TYPE = "structureType";
/*
Foliage entity
*/
public static final String FOLIAGE_IS_FOLIAGE = "foliageIsFoliage";
public static final String FOLIAGE_TYPE = "foliageType";
public static final String FOLIAGE_AMBIENT_TREE = "foliageAmbientTree";
public static final String FOLIAGE_SEED = "foliageSeed";
public static final String FOLIAGE_IS_SEEDED = "foliageIsSeeded";
/*
Equip state
*/
public static final String TREE_CLIENTEQUIPSTATE = "treeClientEquipState";
public static final String EQUIP_INVENTORY = "equipInventory";
public static final String TREE_SERVEREQUIPSTATE = "treeServerEquipState";
/*
Inventory in general
*/
public static final String NATURAL_INVENTORY = "inventoryNatural";
public static final String CLIENT_INVENTORY_STATE = "clientInventoryState";
public static final String SERVER_INVENTORY_STATE = "serverInventoryState";
/*
Iron sight
*/
public static final String IRON_SIGHT_TREE = "ironSightTree";
/*
* Block trees
*/
public static final String TREE_CLIENTBLOCKTREE = "treeClientBlockTree";
public static final String TREE_SERVERBLOCKTREE = "treeServerBlockTree";
/*
AI stuff
*/
public static final String VIEW_PITCH = "aiViewPitch";
public static final String AI = "ai";
/**
* Life State
*/
public static final String TREE_CLIENTLIFETREE = "treeClientLifeTree";
public static final String TREE_SERVERLIFETREE = "treeServerLifeTree";
/**
* Pose actor
*/
public static final String POSE_ACTOR = "poseActor";
/**
* Server-specific btrees
*/
public static final String TREE_SERVERPLAYERVIEWDIR = "treeServerPlayerViewDir";
/**
* Physics synchronization
*/
public static final String TREE_SERVERPHYSICSSYNCTREE = "treeServerPhysicsSyncTree";
public static final String TREE_CLIENTPHYSICSSYNCTREE = "treeClientPhysicsSyncTree";
/**
* Always upright tree
*/
public static final String TREE_CLIENTALWAYSUPRIGHTTREE = "treeClientAlwaysUprightTree";
public static final String TREE_SERVERALWAYSUPRIGHTTREE = "treeServerAlwaysUprightTree";
/*
Entity categories
*/
public static final int ENTITY_CATEGORY_CREATURE = 0;
public static final int ENTITY_CATEGORY_ITEM = 1;
public static final int ENTITY_CATEGORY_STRUCTURE = 2;
}