9 lines
		
	
	
		
			113 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			9 lines
		
	
	
		
			113 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 330 core
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out vec4 FragColor;
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in vec2 TexCoords;
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void main(){
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    vec4(vec3(gl_FragCoord.z), 1.0);
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} |