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audio
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movement audio system for client
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2024-08-08 11:33:51 -04:00 |
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collidable
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add angularly static collidables
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2024-08-16 16:02:25 -04:00 |
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common
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animation priority categories
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2024-07-28 15:27:57 -04:00 |
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creature/type
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server sync sprint tree
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2024-09-03 22:36:30 -04:00 |
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foliage/type
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more cleanup
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2024-07-13 16:00:48 -04:00 |
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graphics
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hitboxes, ui, bug fixes, network fixes, etc
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2024-06-14 13:58:10 -04:00 |
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item/type
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entity-scene testing tools
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2024-08-22 19:09:21 -04:00 |
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object/type
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hitboxes, ui, bug fixes, network fixes, etc
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2024-06-14 13:58:10 -04:00 |
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particle
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particle work
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2024-08-18 18:27:23 -04:00 |
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projectile
|
Jet shooting
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2023-01-05 22:56:43 -05:00 |
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structure/type/model
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more cleanup
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2024-07-13 16:00:48 -04:00 |
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tutorial
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tutorial hints initial implementation
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2024-06-22 20:09:49 -04:00 |
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units
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spawning units
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2024-09-02 16:52:34 -04:00 |
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utils
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hitbox offsets
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2024-08-13 12:39:53 -04:00 |
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voxel
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searchable voxel selection ui
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2024-04-10 22:11:02 -04:00 |
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Config.java
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spawning units
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2024-09-02 16:52:34 -04:00 |
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ConfigValidator.java
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unify animation data on disk
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2024-07-28 14:51:20 -04:00 |