Go to file
austin f33d1f9f98
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
make debug test pipeline optional again
2024-09-02 11:00:14 -04:00
.vscode remove framebuffer caching for debug 2024-09-02 10:07:28 -04:00
asset-gen update asset-gen spreadsheet file format 2024-08-27 14:53:01 -04:00
assets script work, player weapon on level edit 2024-08-25 12:08:14 -04:00
docs work log 2024-08-28 22:17:25 -04:00
launcher launcher fixes 2024-08-16 10:25:05 -04:00
net particle work 2024-08-18 18:27:23 -04:00
saves/testscene1 testing work 2024-08-19 13:37:36 -04:00
src prevent yoga double free 2024-09-02 10:55:33 -04:00
test/java/electrosphere/renderer/ui/elements fullscreen strategy for test rendering 2024-08-22 18:46:51 -04:00
.gitignore fix trace log emission 2024-08-29 22:02:23 -04:00
build.sh fix builds 2024-08-16 09:33:27 -04:00
buildNumber.properties fix trace log emission 2024-08-29 22:02:23 -04:00
Jenkinsfile make debug test pipeline optional again 2024-09-02 11:00:14 -04:00
pom.xml NaN fix 2024-09-02 10:48:48 -04:00
README.md fix builds 2024-08-16 09:33:27 -04:00
template.json play audio on client when server has collision 2024-08-08 14:10:26 -04:00
tsconfig.json scripting work 2024-07-10 15:27:05 -04:00

Building

Windows

Install gitbash, choco, Eclipse Temurin 17, maven, 7zip From choco, install mingw, make run build.sh Build will be in ./build