14 lines
		
	
	
		
			150 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			14 lines
		
	
	
		
			150 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| //Fragment Shader
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| #version 330 core
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| 
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| 
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| out vec4 FragColor;
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| 
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| uniform vec3 objectColor;
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| uniform vec3 lightColor;
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| 
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| void main()
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| {
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| FragColor = vec4(1.0);
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| }
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