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			20 lines
		
	
	
		
			478 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			20 lines
		
	
	
		
			478 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| 
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| #version 330 core
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| out vec4 FragColor;
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|   
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| in vec2 TexCoords;
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| 
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| uniform sampler2D screenTexture;
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| uniform vec4 color;
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| 
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| void main(){
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|     vec4 textColorModifier = color;
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|     if(color.x == 0 && color.y == 0 && color.z == 0){
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|         textColorModifier.x = 1;
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|         textColorModifier.y = 1;
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|         textColorModifier.z = 1;
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|     }
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|     float baseColor = texture(screenTexture, TexCoords).r;
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|     textColorModifier.a = textColorModifier.a * baseColor;
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|     FragColor = textColorModifier;
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| } |