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811 lines
29 KiB
Java
811 lines
29 KiB
Java
package electrosphere.entity.state.attack;
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import electrosphere.data.entity.common.treedata.TreeDataState;
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import electrosphere.data.entity.creature.attack.AttackMove;
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import electrosphere.data.entity.item.WeaponData;
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import electrosphere.engine.Globals;
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import electrosphere.entity.Entity;
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import electrosphere.entity.EntityDataStrings;
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import electrosphere.entity.EntityUtils;
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import electrosphere.entity.btree.BehaviorTree;
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import electrosphere.entity.btree.StateTransitionUtil;
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import electrosphere.entity.btree.StateTransitionUtil.StateTransitionUtilItem;
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import electrosphere.entity.state.attach.AttachUtils;
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import electrosphere.entity.state.collidable.Impulse;
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import electrosphere.entity.state.equip.ClientEquipState;
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import electrosphere.entity.state.equip.ClientToolbarState;
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import electrosphere.entity.state.hitbox.HitboxCollectionState;
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import electrosphere.entity.state.hitbox.HitboxCollectionState.HitboxState;
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import electrosphere.entity.state.hitbox.HitboxCollectionState.HitboxType;
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import electrosphere.entity.state.movement.fall.ClientFallTree;
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import electrosphere.entity.state.movement.jump.ClientJumpTree;
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import electrosphere.entity.state.rotator.RotatorTree;
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import electrosphere.entity.types.collision.CollisionObjUtils;
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import electrosphere.entity.types.creature.CreatureUtils;
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import electrosphere.entity.types.item.ItemUtils;
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import electrosphere.net.parser.net.message.EntityMessage;
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import electrosphere.net.synchronization.annotation.SyncedField;
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import electrosphere.net.synchronization.annotation.SynchronizableEnum;
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import electrosphere.net.synchronization.annotation.SynchronizedBehaviorTree;
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import electrosphere.net.synchronization.enums.BehaviorTreeIdEnums;
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import electrosphere.renderer.actor.Actor;
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import java.util.LinkedList;
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import java.util.List;
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import org.joml.Vector3d;
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/**
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* Client basic attack tree
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*/
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@SynchronizedBehaviorTree(name = "clientAttackTree", isServer = false, correspondingTree="serverAttackTree")
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public class ClientAttackTree implements BehaviorTree {
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/**
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* States available to the attack tree
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*/
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@SynchronizableEnum
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public static enum AttackTreeState {
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WINDUP,
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HOLD,
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ATTACK,
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BLOCK_RECOIL,
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COOLDOWN,
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IDLE,
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}
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/**
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* The state of drifting forward during the attack
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*/
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@SynchronizableEnum
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public static enum AttackTreeDriftState {
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DRIFT,
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NO_DRIFT,
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}
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//the current state of the tree
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@SyncedField(serverSendTransitionPacket = true)
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AttackTreeState state;
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//the current state of drifting caused by the tree
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@SyncedField
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AttackTreeDriftState driftState;
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//the parent entity of this attack tree
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Entity parent;
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//the last time this tree was updated by server
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long lastUpdateTime = 0;
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//the current frame of the current animation/move
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float frameCurrent;
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//the name of the current animation
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String animationName = "SwingWeapon";
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//the max frame
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int maxFrame = 60;
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List<AttackMove> currentMoveset = null;
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AttackMove currentMove = null;
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@SyncedField
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String currentMoveId = null;
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Entity currentWeapon = null;
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boolean currentMoveHasWindup;
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boolean currentMoveCanHold;
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boolean stillHold = true;
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boolean firesProjectile = false;
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String projectileToFire = null;
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String attackingPoint = null;
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/**
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* The list of entities that have collided with the current attack
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*/
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List<Entity> collidedEntities = new LinkedList<Entity>();
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//The state transition util
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StateTransitionUtil stateTransitionUtil;
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private ClientAttackTree(Entity e, Object ... params){
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this.setState(AttackTreeState.IDLE);
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this.setDriftState(AttackTreeDriftState.NO_DRIFT);
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parent = e;
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this.stateTransitionUtil = StateTransitionUtil.create(parent, false, new StateTransitionUtilItem[]{
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StateTransitionUtilItem.create(
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AttackTreeState.WINDUP,
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() -> {
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TreeDataState state = null;
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if(currentMove != null){
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state = currentMove.getWindupState();
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}
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if(state == null){
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return null;
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} else {
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return state.getAnimation();
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}
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},
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() -> {
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TreeDataState state = null;
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if(currentMove != null){
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state = currentMove.getWindupState();
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}
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if(state == null){
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return null;
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} else {
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return state.getAudioData();
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}
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},
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false
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),
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StateTransitionUtilItem.create(
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AttackTreeState.HOLD,
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() -> {
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TreeDataState state = null;
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if(currentMove != null){
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state = currentMove.getHoldState();
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}
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if(state == null){
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return null;
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} else {
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return state.getAnimation();
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}
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},
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() -> {
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TreeDataState state = null;
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if(currentMove != null){
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state = currentMove.getHoldState();
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}
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if(state == null){
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return null;
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} else {
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return state.getAudioData();
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}
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},
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true
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),
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StateTransitionUtilItem.create(
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AttackTreeState.ATTACK,
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() -> {
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TreeDataState state = null;
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if(currentMove != null){
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state = currentMove.getAttackState();
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}
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if(state == null){
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return null;
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} else {
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return state.getAnimation();
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}
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},
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() -> {
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TreeDataState state = null;
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if(currentMove != null){
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state = currentMove.getAttackState();
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}
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if(state == null){
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return null;
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} else {
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return state.getAudioData();
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}
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},
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false
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),
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StateTransitionUtilItem.create(
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AttackTreeState.BLOCK_RECOIL,
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() -> {
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TreeDataState state = null;
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if(currentMove != null){
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state = currentMove.getBlockRecoilState();
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}
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if(state == null){
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return null;
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} else {
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return state.getAnimation();
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}
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},
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() -> {
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TreeDataState state = null;
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if(currentMove != null){
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state = currentMove.getBlockRecoilState();
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}
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if(state == null){
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return null;
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} else {
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return state.getAudioData();
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}
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},
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false
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),
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StateTransitionUtilItem.create(
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AttackTreeState.COOLDOWN,
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() -> {
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TreeDataState state = null;
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if(currentMove != null){
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state = currentMove.getCooldownState();
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}
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if(state == null){
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return null;
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} else {
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return state.getAnimation();
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}
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},
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() -> {
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TreeDataState state = null;
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if(currentMove != null){
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state = currentMove.getCooldownState();
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}
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if(state == null){
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return null;
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} else {
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return state.getAudioData();
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}
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},
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() -> {
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this.setState(AttackTreeState.IDLE);
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}
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),
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});
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}
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/**
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* <p> Automatically generated </p>
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* <p>
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* Gets state.
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* </p>
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*/
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public AttackTreeState getState(){
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return state;
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}
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/**
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* Starts an attack
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*/
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public void start(){
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currentMoveCanHold = false;
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currentMoveHasWindup = false;
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stillHold = true;
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firesProjectile = false;
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projectileToFire = null;
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currentWeapon = null;
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attackingPoint = null;
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//figure out attack type we should be doing
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String attackType = this.getAttackType();
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//if we can attack, setup doing so
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if(this.canAttack(attackType)){
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this.setAttackMoveTypeActive(attackType);
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currentMoveset = this.getMoveset(attackType);
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if(currentMoveset != null){
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Globals.clientState.clientConnection.queueOutgoingMessage(EntityMessage.constructstartAttackMessage());
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}
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}
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}
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public void release(){
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stillHold = false;
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}
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public void interrupt(){
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this.setState(AttackTreeState.IDLE);
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}
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public void slowdown(){
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this.setState(AttackTreeState.COOLDOWN);
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}
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@Override
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public void simulate(float deltaTime){
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frameCurrent = frameCurrent + (float)Globals.engineState.timekeeper.getDeltaFrames();
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Vector3d movementVector = CreatureUtils.getFacingVector(parent);
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//
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//synchronize move from server
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if(this.currentMoveset == null){
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this.currentMoveset = this.getMoveset(this.getAttackType());
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}
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if(
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this.currentMoveset != null &&
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(this.currentMove == null && this.currentMoveId != null)
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||
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(this.currentMove != null && this.currentMove.getAttackMoveId() != this.currentMoveId)
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){
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for(AttackMove move : currentMoveset){
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if(move.getAttackMoveId().equals(currentMoveId)){
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currentMove = move;
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}
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}
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}
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//handle the drifting if we're supposed to currently
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switch(driftState){
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case DRIFT:
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if(currentMove != null){
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//calculate the vector of movement
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CollisionObjUtils.getCollidable(parent).addImpulse(new Impulse(new Vector3d(movementVector), new Vector3d(0,0,0), new Vector3d(0,0,0), currentMove.getDriftGoal() * Globals.engineState.timekeeper.getSimFrameTime(), "movement"));
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if(frameCurrent > currentMove.getDriftFrameEnd()){
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this.setDriftState(AttackTreeDriftState.NO_DRIFT);
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}
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}
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break;
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case NO_DRIFT:
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if(currentMove != null){
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if(frameCurrent > currentMove.getDriftFrameStart() && frameCurrent < currentMove.getDriftFrameEnd()){
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this.setDriftState(AttackTreeDriftState.DRIFT);
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}
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}
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break;
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}
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//state machine
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switch(state){
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case WINDUP: {
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if(parent.containsKey(EntityDataStrings.CLIENT_ROTATOR_TREE)){
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RotatorTree.getClientRotatorTree(parent).setActive(true);
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}
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this.stateTransitionUtil.simulate(AttackTreeState.WINDUP);
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} break;
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case HOLD: {
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this.stateTransitionUtil.simulate(AttackTreeState.HOLD);
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} break;
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case ATTACK: {
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this.stateTransitionUtil.simulate(AttackTreeState.ATTACK);
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//activate hitboxes
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List<Entity> attachedEntities = AttachUtils.getChildrenList(parent);
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if(attachedEntities != null){
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for(Entity currentAttached : attachedEntities){
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if(HitboxCollectionState.hasHitboxState(currentAttached)){
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HitboxCollectionState currentState = HitboxCollectionState.getHitboxState(currentAttached);
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currentState.setActive(true);
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}
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}
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}
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if(this.currentMove != null){
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if(this.currentMove.getActiveBones() != null && HitboxCollectionState.hasHitboxState(this.parent)){
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HitboxCollectionState hitboxCollectionState = HitboxCollectionState.getHitboxState(this.parent);
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for(String boneName : this.currentMove.getActiveBones()){
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List<HitboxState> hitboxes = hitboxCollectionState.getHitboxes(boneName);
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for(HitboxState hitbox : hitboxes){
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if(hitbox.getType() == HitboxType.HIT){
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hitbox.setActive(true);
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}
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}
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}
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}
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}
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} break;
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case BLOCK_RECOIL: {
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this.stateTransitionUtil.simulate(AttackTreeState.BLOCK_RECOIL);
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//deactivate hitboxes
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List<Entity> attachedEntities = AttachUtils.getChildrenList(parent);
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if(attachedEntities != null){
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for(Entity currentAttached : attachedEntities){
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if(HitboxCollectionState.hasHitboxState(currentAttached)){
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HitboxCollectionState currentState = HitboxCollectionState.getHitboxState(currentAttached);
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currentState.setActive(false);
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}
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}
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}
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if(this.currentMove != null){
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if(this.currentMove.getActiveBones() != null && HitboxCollectionState.hasHitboxState(this.parent)){
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HitboxCollectionState hitboxCollectionState = HitboxCollectionState.getHitboxState(this.parent);
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for(String boneName : this.currentMove.getActiveBones()){
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List<HitboxState> hitboxes = hitboxCollectionState.getHitboxes(boneName);
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for(HitboxState hitbox : hitboxes){
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if(hitbox.getType() == HitboxType.HIT){
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hitbox.setActive(false);
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}
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}
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}
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}
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}
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} break;
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case COOLDOWN: {
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this.stateTransitionUtil.simulate(AttackTreeState.COOLDOWN);
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//deactive hitboxes
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List<Entity> attachedEntities = AttachUtils.getChildrenList(parent);
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if(attachedEntities != null){
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for(Entity currentAttached : attachedEntities){
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if(HitboxCollectionState.hasHitboxState(currentAttached)){
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HitboxCollectionState currentState = HitboxCollectionState.getHitboxState(currentAttached);
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currentState.setActive(false);
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}
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}
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}
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if(this.currentMove != null){
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if(this.currentMove.getActiveBones() != null && HitboxCollectionState.hasHitboxState(this.parent)){
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HitboxCollectionState hitboxCollectionState = HitboxCollectionState.getHitboxState(this.parent);
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for(String boneName : this.currentMove.getActiveBones()){
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List<HitboxState> hitboxes = hitboxCollectionState.getHitboxes(boneName);
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for(HitboxState hitbox : hitboxes){
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if(hitbox.getType() == HitboxType.HIT){
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hitbox.setActive(false);
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}
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}
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}
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}
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}
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if(currentMove != null && frameCurrent > currentMove.getWindupFrames() + currentMove.getAttackFrames() + currentMove.getCooldownFrames()){
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frameCurrent = 0;
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if(parent.containsKey(EntityDataStrings.CLIENT_ROTATOR_TREE)){
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RotatorTree.getClientRotatorTree(parent).setActive(false);
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}
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}
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} break;
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case IDLE: {
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currentMove = null;
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currentMoveset = null;
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} break;
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}
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}
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/**
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* Gets the current attack type
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* @return The current attack type
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*/
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protected String getAttackType(){
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String rVal = null;
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if(ClientToolbarState.getClientToolbarState(parent) != null){
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ClientToolbarState clientToolbarState = ClientToolbarState.getClientToolbarState(parent);
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Entity item = clientToolbarState.getCurrentPrimaryItem();
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if(item != null && ItemUtils.isWeapon(item)){
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currentWeapon = item;
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switch(ItemUtils.getWeaponClass(item)){
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case "sword1h":
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rVal = EntityDataStrings.ATTACK_MOVE_TYPE_MELEE_SWING_ONE_HAND;
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break;
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case "sword2h":
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rVal = EntityDataStrings.ATTACK_MOVE_TYPE_MELEE_SWING_TWO_HAND;
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break;
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case "bow2h":
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rVal = EntityDataStrings.ATTACK_MOVE_TYPE_BOW_TWO_HAND;
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break;
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}
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}
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}
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if(rVal == null && this.getMoveset(EntityDataStrings.ATTACK_MOVE_UNARMED) != null){
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return EntityDataStrings.ATTACK_MOVE_UNARMED;
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}
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return rVal;
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}
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/**
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* Checks if the tree can perform the specified attack
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* @param attackType The attack type
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* @return true if can attack, false otherwise
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*/
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protected boolean canAttack(String attackType){
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if(attackType == null){
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return false;
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}
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if(state != AttackTreeState.IDLE){
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//checks if we have a next move and if we're in the specified range of frames when we're allowed to chain into it
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if(
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currentMove == null ||
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currentMove.getNextMoveId() == null ||
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currentMove.getNextMoveId().equals("") ||
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frameCurrent < currentMove.getMoveChainWindowStart() ||
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frameCurrent > currentMove.getMoveChainWindowEnd()
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){
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return false;
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}
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}
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if(state == AttackTreeState.IDLE){
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if(!ClientEquipState.hasEquipState(parent)){
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return false;
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}
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}
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if(ClientJumpTree.getClientJumpTree(parent) != null){
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ClientJumpTree clientJumpTree = ClientJumpTree.getClientJumpTree(parent);
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if(clientJumpTree.isJumping()){
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return false;
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}
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}
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if(ClientFallTree.getFallTree(parent) != null){
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ClientFallTree fallTree = ClientFallTree.getFallTree(parent);
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if(fallTree.isFalling()){
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return false;
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}
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}
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return true;
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}
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/**
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* Gets the object for next move in the current attack chain
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* @param moveset The moveset to search
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* @param nextMoveId The id of the next move
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* @return The object that corresponds to the id if it exists, otherwise false
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*/
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AttackMove getNextMove(List<AttackMove> moveset, String nextMoveId){
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AttackMove rVal = null;
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for(AttackMove move : moveset){
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if(move.getAttackMoveId().equals(nextMoveId)){
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rVal = move;
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break;
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}
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}
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return rVal;
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}
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/**
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* Sets the current attack type of the entity
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* @param attackType the current attack type
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*/
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public void setAttackMoveTypeActive(String attackType){
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parent.putData(EntityDataStrings.ATTACK_MOVE_TYPE_ACTIVE, attackType);
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}
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/**
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* Gets the current moveset
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* @param attackType the attack type
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* @return The moveset if it exists
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*/
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@SuppressWarnings("unchecked")
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public List<AttackMove> getMoveset(String attackType){
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return (List<AttackMove>)parent.getData(attackType);
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}
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/**
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* Gets the movement penalty applied due to this tree
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* @return The movement penalty
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*/
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public double getMovementPenalty(){
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if(currentWeapon != null && ItemUtils.getWeaponDataRaw(currentWeapon) != null){
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WeaponData weaponData = ItemUtils.getWeaponDataRaw(currentWeapon);
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if(this.state != AttackTreeState.IDLE && weaponData.getWeaponActionMovePenalty() != null){
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return weaponData.getWeaponActionMovePenalty();
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}
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}
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return 1.0;
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}
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/**
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* Freezes the animation for a frame or two when a collision occurs
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*/
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public void freezeFrame(){
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Actor actor = EntityUtils.getActor(parent);
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if(this.currentMove != null && this.currentMove.getHitstun() != null){
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String animName = this.currentMove.getAttackState().getAnimation().getNameThirdPerson();
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actor.getAnimationData().setFreezeFrames(animName, this.currentMove.getHitstun());
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if(parent == Globals.clientState.playerEntity && !Globals.controlHandler.cameraIsThirdPerson()){
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Actor viewmodelActor = EntityUtils.getActor(Globals.clientState.firstPersonEntity);
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animName = this.currentMove.getAttackState().getAnimation().getNameFirstPerson();
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viewmodelActor.getAnimationData().setFreezeFrames(animName, this.currentMove.getHitstun());
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}
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}
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}
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|
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/**
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* Checks if the target can be collided with
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* @param target The target
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* @return true if can be collided with, false otherwise (ie it has already collided)
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*/
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public boolean canCollideEntity(Entity target){
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return !this.collidedEntities.contains(target);
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}
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|
|
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/**
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* Sets that the current attack has collided with the provided entity
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* @param target The target entity
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*/
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public void collideEntity(Entity target){
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this.collidedEntities.add(target);
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}
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|
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/**
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* <p> Automatically generated </p>
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* <p>
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* Sets state and handles the synchronization logic for it.
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* </p>
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* @param state The value to set state to.
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*/
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public void setState(AttackTreeState state){
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this.state = state;
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}
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|
|
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/**
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* <p> Automatically generated </p>
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* <p>
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* Gets driftState.
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* </p>
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*/
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public AttackTreeDriftState getDriftState(){
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return driftState;
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}
|
|
|
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/**
|
|
* <p> Automatically generated </p>
|
|
* <p>
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* Sets driftState and handles the synchronization logic for it.
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|
* </p>
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* @param driftState The value to set driftState to.
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*/
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public void setDriftState(AttackTreeDriftState driftState){
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this.driftState = driftState;
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}
|
|
|
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/**
|
|
* <p> (initially) Automatically generated </p>
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|
* <p>
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|
* Attaches this tree to the entity.
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|
* </p>
|
|
* @param entity The entity to attach to
|
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* @param tree The behavior tree to attach
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|
* @param params Optional parameters that will be provided to the constructor
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*/
|
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public static ClientAttackTree attachTree(Entity parent, Object ... params){
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ClientAttackTree rVal = new ClientAttackTree(parent,params);
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//!!WARNING!! from here below should not be touched
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//This was generated automatically to properly alert various systems that the btree exists and should be tracked
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parent.putData(EntityDataStrings.TREE_CLIENTATTACKTREE, rVal);
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Globals.clientState.clientSceneWrapper.getScene().registerBehaviorTree(rVal);
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Globals.serverState.entityValueTrackingService.attachTreeToEntity(parent, BehaviorTreeIdEnums.BTREE_CLIENTATTACKTREE_ID);
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return rVal;
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|
}
|
|
|
|
/**
|
|
* <p> Automatically generated </p>
|
|
* <p>
|
|
* Detatches this tree from the entity.
|
|
* </p>
|
|
* @param entity The entity to detach to
|
|
* @param tree The behavior tree to detach
|
|
*/
|
|
public static void detachTree(Entity entity, BehaviorTree tree){
|
|
Globals.serverState.entityValueTrackingService.detatchTreeFromEntity(entity, BehaviorTreeIdEnums.BTREE_CLIENTATTACKTREE_ID);
|
|
}
|
|
|
|
/**
|
|
* <p>
|
|
* Gets the ClientAttackTree of the entity
|
|
* </p>
|
|
* @param entity the entity
|
|
* @return The ClientAttackTree
|
|
*/
|
|
public static ClientAttackTree getClientAttackTree(Entity entity){
|
|
return (ClientAttackTree)entity.getData(EntityDataStrings.TREE_CLIENTATTACKTREE);
|
|
}
|
|
|
|
/**
|
|
* <p> Automatically generated </p>
|
|
* <p>
|
|
* Converts this enum type to an equivalent short value
|
|
* </p>
|
|
* @param enumVal The enum value
|
|
* @return The short value
|
|
*/
|
|
public static short getAttackTreeStateEnumAsShort(AttackTreeState enumVal){
|
|
switch(enumVal){
|
|
case WINDUP:
|
|
return 0;
|
|
case HOLD:
|
|
return 1;
|
|
case ATTACK:
|
|
return 2;
|
|
case BLOCK_RECOIL:
|
|
return 3;
|
|
case COOLDOWN:
|
|
return 4;
|
|
case IDLE:
|
|
return 5;
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* <p> Automatically generated </p>
|
|
* <p>
|
|
* Converts a short to the equivalent enum value
|
|
* </p>
|
|
* @param shortVal The short value
|
|
* @return The enum value
|
|
*/
|
|
public static AttackTreeState getAttackTreeStateShortAsEnum(short shortVal){
|
|
switch(shortVal){
|
|
case 0:
|
|
return AttackTreeState.WINDUP;
|
|
case 1:
|
|
return AttackTreeState.HOLD;
|
|
case 2:
|
|
return AttackTreeState.ATTACK;
|
|
case 3:
|
|
return AttackTreeState.BLOCK_RECOIL;
|
|
case 4:
|
|
return AttackTreeState.COOLDOWN;
|
|
case 5:
|
|
return AttackTreeState.IDLE;
|
|
default:
|
|
return AttackTreeState.WINDUP;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* <p> Automatically generated </p>
|
|
* <p>
|
|
* Converts this enum type to an equivalent short value
|
|
* </p>
|
|
* @param enumVal The enum value
|
|
* @return The short value
|
|
*/
|
|
public static short getAttackTreeDriftStateEnumAsShort(AttackTreeDriftState enumVal){
|
|
switch(enumVal){
|
|
case DRIFT:
|
|
return 0;
|
|
case NO_DRIFT:
|
|
return 1;
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* <p> Automatically generated </p>
|
|
* <p>
|
|
* Converts a short to the equivalent enum value
|
|
* </p>
|
|
* @param shortVal The short value
|
|
* @return The enum value
|
|
*/
|
|
public static AttackTreeDriftState getAttackTreeDriftStateShortAsEnum(short shortVal){
|
|
switch(shortVal){
|
|
case 0:
|
|
return AttackTreeDriftState.DRIFT;
|
|
case 1:
|
|
return AttackTreeDriftState.NO_DRIFT;
|
|
default:
|
|
return AttackTreeDriftState.DRIFT;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* <p> Automatically generated </p>
|
|
* <p>
|
|
* Gets currentMoveId.
|
|
* </p>
|
|
*/
|
|
public String getCurrentMoveId(){
|
|
return currentMoveId;
|
|
}
|
|
|
|
/**
|
|
* <p> Automatically generated </p>
|
|
* <p>
|
|
* Sets currentMoveId and handles the synchronization logic for it.
|
|
* </p>
|
|
* @param currentMoveId The value to set currentMoveId to.
|
|
*/
|
|
public void setCurrentMoveId(String currentMoveId){
|
|
this.currentMoveId = currentMoveId;
|
|
}
|
|
|
|
/**
|
|
* <p> (Initially) Automatically Generated </p>
|
|
* <p>
|
|
* Performs a state transition on a client state variable.
|
|
* Will be triggered when a server performs a state change.
|
|
* </p>
|
|
* @param newState The new value of the state
|
|
*/
|
|
public void transitionState(AttackTreeState newState){
|
|
this.stateTransitionUtil.reset();
|
|
if(newState == AttackTreeState.BLOCK_RECOIL){
|
|
this.stateTransitionUtil.interrupt(AttackTreeState.ATTACK);
|
|
}
|
|
if(newState == AttackTreeState.ATTACK){
|
|
this.collidedEntities.clear();
|
|
}
|
|
this.setState(newState);
|
|
}
|
|
|
|
/**
|
|
* <p>
|
|
* Checks if the entity has a ClientAttackTree component
|
|
* </p>
|
|
* @param entity the entity
|
|
* @return true if the entity contains the component, false otherwise
|
|
*/
|
|
public static boolean hasClientAttackTree(Entity entity){
|
|
return entity.containsKey(EntityDataStrings.TREE_CLIENTATTACKTREE);
|
|
}
|
|
|
|
}
|