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actor
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terrain editing improvement + animation bugfix
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2024-02-25 14:27:48 -05:00 |
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anim
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Model global pretransforms + physics work
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2023-12-02 18:24:05 -05:00 |
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buffer
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Proper tree transforms
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2023-09-09 14:58:13 -04:00 |
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debug
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The grass update
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2023-05-25 18:04:22 -04:00 |
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light
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Separation of client and server logic
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2023-05-20 19:18:09 -04:00 |
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loading
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Model global pretransforms + physics work
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2023-12-02 18:24:05 -05:00 |
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meshgen
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Remove hardcoded stuff
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2023-07-26 19:14:35 -04:00 |
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shader
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ShaderOptions,ui debug draw bound,start regions
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2022-11-21 11:20:36 -05:00 |
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texture
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Detatch client logic from opengl/openal calls
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2023-04-11 21:27:09 -04:00 |
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ui
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Ray casting
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2023-06-06 00:12:18 -04:00 |
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Bone.java
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Model global pretransforms + physics work
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2023-12-02 18:24:05 -05:00 |
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Camera.java
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First working version of proper networking
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2021-05-21 21:19:00 -04:00 |
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Material.java
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First terrain commit
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2023-06-03 17:27:30 -04:00 |
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Model.java
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Model global pretransforms + physics work
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2023-12-02 18:24:05 -05:00 |
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RenderingEngine.java
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debug display fix
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2023-11-05 17:24:04 -05:00 |
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RenderPipelineState.java
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The grass update
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2023-05-25 18:04:22 -04:00 |
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RenderUtils.java
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Ray casting
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2023-06-06 00:12:18 -04:00 |