Renderer/src/main/java/electrosphere/renderer
2024-02-25 19:59:40 -05:00
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actor terrain editing improvement + animation bugfix 2024-02-25 14:27:48 -05:00
anim Model global pretransforms + physics work 2023-12-02 18:24:05 -05:00
buffer Proper tree transforms 2023-09-09 14:58:13 -04:00
debug The grass update 2023-05-25 18:04:22 -04:00
framebuffer Renderer param drill organization + OIT debugging 2023-04-28 21:53:59 -04:00
light Separation of client and server logic 2023-05-20 19:18:09 -04:00
loading Model global pretransforms + physics work 2023-12-02 18:24:05 -05:00
meshgen Remove hardcoded stuff 2023-07-26 19:14:35 -04:00
shader ShaderOptions,ui debug draw bound,start regions 2022-11-21 11:20:36 -05:00
texture Detatch client logic from opengl/openal calls 2023-04-11 21:27:09 -04:00
ui Ray casting 2023-06-06 00:12:18 -04:00
Bone.java Model global pretransforms + physics work 2023-12-02 18:24:05 -05:00
Camera.java First working version of proper networking 2021-05-21 21:19:00 -04:00
Material.java First terrain commit 2023-06-03 17:27:30 -04:00
Mesh.java Full flow environment generation for gridded chunks 2024-02-25 19:59:40 -05:00
Model.java Model global pretransforms + physics work 2023-12-02 18:24:05 -05:00
ModelUtils.java Fix server physics and terrain generation 2023-07-15 20:16:17 -04:00
RenderingEngine.java debug display fix 2023-11-05 17:24:04 -05:00
RenderPipelineState.java The grass update 2023-05-25 18:04:22 -04:00
RenderUtils.java Ray casting 2023-06-06 00:12:18 -04:00
ShaderProgram.java Renderer param drill organization + OIT debugging 2023-04-28 21:53:59 -04:00