Renderer/src/main/java/electrosphere/engine/assetmanager/AssetDataStrings.java
austin ff44e78078
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image-based frames for backing elements
2025-04-01 15:38:54 -04:00

85 lines
3.5 KiB
Java

package electrosphere.engine.assetmanager;
/**
* Assets that should be included by the engine by default or generated
*/
public class AssetDataStrings {
public static final String ASSET_STRING_BITMAP_FONT_MESH_NAME = "quad";
public static final String ASSET_STRING_SKYBOX_BASIC = "skyboxBasic";
public static final String BITMAP_CHARACTER_MODEL = "bitmapCharacterModel";
public static final String LEAVES_MODEL = "leaves";
/**
* Shaders
*/
public static final String SHADER_DEFAULT_VERT = "Shaders/VertexShader.vs";
public static final String SHADER_DEFAULT_FRAG = "Shaders/FragmentShader.fs";
public static final String SHADER_BLOCK_SINGLE_VERT = "Shaders/entities/blocksingle/block.vs";
public static final String SHADER_BLOCK_SINGLE_FRAG = "Shaders/entities/blocksingle/block.fs";
/**
* The basic geometry of the engine
*/
public static final String UNITSPHERE = "unitSphere";
public static final String UNITCYLINDER = "unitCylinder";
public static final String UNITCUBE = "unitCube";
public static final String MODEL_PARTICLE = "particleModel";
public static final String TEXTURE_PARTICLE = "particleTexture";
public static final String POSE_EMPTY = "poseEmpty";
public static final String MODEL_BLOCK_SINGLE = "modelBlockSingle";
/**
* Fundamental textures of the engine
*/
public static final String TEXTURE_TEAL_TRANSPARENT = "Textures/color/transparent_teal.png";
/**
* Atlas texture paths
*/
public static final String TEXTURE_BLOCK_ATLAS = "textureBlockAtlas";
/**
* UI textures
*/
public static final String UI_ENGINE_LOGO_1 = "Textures/engine/stormenginelogo1.png";
public static final String UI_FRAME_TEXTURE_DEFAULT_1 = "Textures/ui/uiFrame1.png";
public static final String UI_FRAME_TEXTURE_DEFAULT_2 = "Textures/ui/uiFrame2.png";
public static final String UI_FRAME_TEXTURE_DEFAULT_3 = "Textures/ui/panel-001.png";
/**
* UI generic audio
*/
public static final String UI_TONE_CONFIRM_PRIMARY = "Audio/ui/generic/confirm_style_4_001.wav";
public static final String UI_TONE_CONFIRM_SECONDARY = "Audio/ui/generic/confirm_style_4_003.wav";
public static final String UI_TONE_CURSOR_PRIMARY = "Audio/ui/generic/cursor_style_2.wav";
public static final String UI_TONE_CURSOR_SECONDARY = "Audio/ui/generic/cursor_style_4.wav";
public static final String UI_TONE_BACK_PRIMARY = "Audio/ui/generic/back_style_4_001.wav";
public static final String UI_TONE_BACK_SECONDARY = "Audio/ui/generic/back_style_4_003.wav";
public static final String UI_TONE_ERROR_PRIMARY = "Audio/ui/generic/error_style_4_002.wav";
public static final String UI_TONE_ERROR_SECONDARY = "Audio/ui/generic/error_style_4_001.wav";
/**
* UI button-specific audio
*/
public static final String UI_TONE_BUTTON_TITLE = "Audio/ui/generic/back_style_4_007.wav";
/**
* UI menu audio
*/
public static final String UI_SFX_INVENTORY_OPEN = "Audio/ui/menu/Open Inventory Bag A.wav";
public static final String UI_SFX_INVENTORY_CLOSE = "Audio/ui/menu/Close Inventory Bag A.wav";
/**
* UI item audio
*/
public static final String UI_SFX_ITEM_GRAB = "Audio/ui/items/inventoryGrabItem.ogg";
public static final String UI_SFX_ITEM_RELEASE = "Audio/ui/items/inventorySlotItem.ogg";
/**
* Compute shaders
*/
public static final String COMPUTE_LIGHT_CLUSTER = "Shaders/core/light/cluster.comp";
public static final String COMPUTE_LIGHT_CULL = "Shaders/core/light/cull.comp";
}