density not crashing, but broken
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62373d266c
@ -61,12 +61,17 @@ INPUT_FILES="./src/threadpool.c"
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OUTPUT_FILE="./threadpool.o"
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gcc $COMPILE_FLAGS -I"$BASE_INCLUDE_DIR" -I"$OS_INCLUDE_DIR" $INPUT_FILES -o $OUTPUT_FILE
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COMPILE_FLAGS="-c -fPIC -m64 -mavx -mavx2 -O1"
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INPUT_FILES="./src/libfluidsim.c"
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OUTPUT_FILE="./libfluidsim.o"
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gcc $COMPILE_FLAGS -I"$BASE_INCLUDE_DIR" -I"$OS_INCLUDE_DIR" $INPUT_FILES -o $OUTPUT_FILE
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#compile shared object file
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OUTPUT_FILE="libfluidsim$LIB_ENDING"
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COMPILE_FLAGS="-shared"
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INPUT_FILES="densitystep.o velocitystep.o chunkmask.o threadpool.o"
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INPUT_FILES="densitystep.o velocitystep.o chunkmask.o threadpool.o libfluidsim.o"
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gcc $COMPILE_FLAGS $INPUT_FILES -o $OUTPUT_FILE
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#move to resources
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@ -16,7 +16,7 @@ extern "C" {
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#undef electrosphere_FluidSim_LINEARSOLVERTIMES
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#define electrosphere_FluidSim_LINEARSOLVERTIMES 20L
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#undef electrosphere_FluidSim_GRAVITY
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#define electrosphere_FluidSim_GRAVITY -100.0f
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#define electrosphere_FluidSim_GRAVITY 0.0f
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/*
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* Class: electrosphere_FluidSim
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* Method: createThreadpool
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@ -2,5 +2,15 @@
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#ifndef LIB_FLUID_SIM
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#define LIB_FLUID_SIM
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#include "./threadpool.h"
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void simulate(LibraryContext * context, int threadIndex);
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void addDensity(int N, int chunk_mask, float * jrx, float * x0, float dt);
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void diffuseDensity(int N, int chunk_mask, float * jrx, float * jrx0, float DIFFUSION_CONST, float VISCOSITY_CONST, float dt);
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void advectDensity(uint32_t chunk_mask, int N, float * jrd, float * jrd0, float * u, float * v, float * w, float dt);
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//close include guard
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#endif
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@ -1,6 +1,8 @@
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#ifndef THREADPOOL
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#define THREADPOOL
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#include <pthread.h>
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/**
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* A threadpool used to distribute work
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@ -18,6 +20,7 @@ typedef struct {
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*/
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typedef struct {
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int chunkMask;
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float timestep;
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float * d;
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float * u;
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float * v;
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@ -26,6 +29,8 @@ typedef struct {
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float * u0;
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float * v0;
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float * w0;
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float diffuseConst;
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float viscosityConst;
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} Chunk;
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@ -1,4 +1,3 @@
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#include <jni.h>
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#include <stdio.h>
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#include <immintrin.h>
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#include <stdint.h>
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@ -7,53 +6,35 @@
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#include "../includes/utilities.h"
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#include "../includes/chunkmask.h"
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void advectDensity(JNIEnv * env, uint32_t chunk_mask, int N, int b, jobjectArray jrd, jobjectArray d0, float * u, float * v, float * w, float dt);
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/*
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* Class: electrosphere_FluidSim
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* Method: addDensity
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* Signature: (II[Ljava/nio/ByteBuffer;Ljava/nio/ByteBuffer;F)V
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*/
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JNIEXPORT void JNICALL Java_electrosphere_FluidSim_addDensity
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(JNIEnv * env,
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jobject this,
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jint N,
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jint chunk_mask,
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jobjectArray jrx,
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jobjectArray x0,
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jfloat dt){
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void addDensity(
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int N,
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int chunk_mask,
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float * x,
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float * s,
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float dt){
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int i;
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int size=N*N*N;
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float * x = GET_ARR(env,jrx,CENTER_LOC);
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float * s = GET_ARR(env,x0,CENTER_LOC);
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for(i=0; i<size; i++){
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x[i] += dt*s[i];
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}
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}
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/*
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* Class: electrosphere_FluidSim
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* Method: solveDiffuseDensity
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* Signature: (II[Ljava/nio/ByteBuffer;Ljava/nio/ByteBuffer;[Ljava/nio/ByteBuffer;[Ljava/nio/ByteBuffer;[Ljava/nio/ByteBuffer;FFF)V
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*/
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JNIEXPORT void JNICALL Java_electrosphere_FluidSim_solveDiffuseDensity
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(JNIEnv * env,
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jobject this,
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jint N,
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jint chunk_mask,
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jobjectArray jrx,
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jobjectArray jrx0,
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jobjectArray jru,
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jobjectArray jrv,
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jobjectArray jrw,
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jfloat DIFFUSION_CONST,
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jfloat VISCOSITY_CONST,
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jfloat dt){
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void diffuseDensity(
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int N,
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int chunk_mask,
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float * jrx,
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float * jrx0,
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float DIFFUSION_CONST,
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float VISCOSITY_CONST,
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float dt){
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float a=dt*DIFFUSION_CONST*N*N*N;
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float c=1+6*a;
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int i, j, k, l, m;
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float * x = GET_ARR(env,jrx,CENTER_LOC);
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float * x0 = GET_ARR(env,jrx0,CENTER_LOC);
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float * x = jrx;
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float * x0 = jrx0;
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__m256 aScalar = _mm256_set1_ps(a);
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__m256 cScalar = _mm256_set1_ps(c);
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@ -85,42 +66,21 @@ JNIEXPORT void JNICALL Java_electrosphere_FluidSim_solveDiffuseDensity
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}
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}
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/*
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* Class: electrosphere_FluidSim
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* Method: advectDensity
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* Signature: (II[Ljava/nio/ByteBuffer;Ljava/nio/ByteBuffer;[Ljava/nio/ByteBuffer;[Ljava/nio/ByteBuffer;[Ljava/nio/ByteBuffer;FFF)V
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*/
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JNIEXPORT void JNICALL Java_electrosphere_FluidSim_advectDensity
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(JNIEnv * env,
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jobject this,
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jint N,
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jint chunk_mask,
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jobjectArray jrx,
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jobjectArray jrx0,
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jobjectArray jru,
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jobjectArray jrv,
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jobjectArray jrw,
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jfloat DIFFUSION_CONST,
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jfloat VISCOSITY_CONST,
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jfloat dt){
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advectDensity(env,chunk_mask,N,3,jrx,jrx0,GET_ARR(env,jru,CENTER_LOC),GET_ARR(env,jrv,CENTER_LOC),GET_ARR(env,jrw,CENTER_LOC),dt);
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}
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void advectDensity(JNIEnv * env, uint32_t chunk_mask, int N, int b, jobjectArray jrd, jobjectArray jrd0, float * u, float * v, float * w, float dt){
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void advectDensity(uint32_t chunk_mask, int N, float * jrd, float * jrd0, float * u, float * v, float * w, float dt){
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int i, j, k, i0, j0, k0, i1, j1, k1;
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int m,n,o;
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float x, y, z, s0, t0, s1, t1, u1, u0, dtx,dty,dtz;
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dtx=dty=dtz=dt*N;
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float * d = GET_ARR(env,jrd,CENTER_LOC);
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float * d = jrd;
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float * d0 = GET_ARR(env,jrd0,CENTER_LOC);
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float * d0 = jrd0;
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for(k=1; k<N-1; k++){
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for(j=1; j<N-1; j++){
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for(i=1; i<N-1; i++){
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d0 = GET_ARR(env,jrd0,CENTER_LOC);
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d0 = jrd0;
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//calculate location to pull from
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x = i-dtx*u[IX(i,j,k)];
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y = j-dty*v[IX(i,j,k)];
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77
src/main/c/src/libfluidsim.c
Normal file
77
src/main/c/src/libfluidsim.c
Normal file
@ -0,0 +1,77 @@
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#include <jni.h>
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#include <stdio.h>
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#include <immintrin.h>
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#include <stdint.h>
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#include <unistd.h>
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#include <pthread.h>
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#include <semaphore.h>
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//git libs
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#include "../lib/stb/stb_ds.h"
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//all other headers
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#include "../includes/libfluidsim.h"
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#include "../includes/threadpool.h"
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#include "../includes/chunkmask.h"
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#include "../includes/utilities.h"
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#define DIM 18
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#define LINEARSOLVERTIMES 20
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//call this if the child threads need to wait on one another
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void sync(LibraryContext * context){
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pthread_barrier_wait(context->threadpool->barrierMain);
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}
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/**
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* Main simulation function
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*/
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void simulate(LibraryContext * context, int threadIndex){
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int numThreads = context->threadpool->numThreads;
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int numChunks = context->numChunks;
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//add densities to chunks
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for(int i = threadIndex; i < numChunks; i = i + numThreads){
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Chunk chunk = context->chunks[i];
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addDensity(DIM,chunk.chunkMask,chunk.d,chunk.d0,chunk.timestep);
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}
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sync(context);
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//diffuse density
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for(int l = 0; l < LINEARSOLVERTIMES; l++){
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for(int i = threadIndex; i < numChunks; i = i + numThreads){
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Chunk chunk = context->chunks[i];
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SWAP(chunk.d,chunk.d0);
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diffuseDensity(
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DIM,
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chunk.chunkMask,
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chunk.d,
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chunk.d0,
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chunk.diffuseConst,
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chunk.viscosityConst,
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chunk.timestep
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);
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SWAP(chunk.d,chunk.d0);
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}
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sync(context);
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}
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//advect density
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for(int i = threadIndex; i < numChunks; i = i + numThreads){
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Chunk chunk = context->chunks[i];
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advectDensity(
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chunk.chunkMask,
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DIM,
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chunk.d,
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chunk.d0,
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chunk.u,
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chunk.v,
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chunk.w,
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chunk.timestep
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);
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}
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//call this if the child threads need to wait on one another
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sync(context);
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}
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@ -17,7 +17,7 @@
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#include "../includes/utilities.h"
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typedef struct {
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ThreadPool * threadPool;
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LibraryContext * libraryContext;
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int threadIndex; //the index for this thread in all threadpool objects
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} ThreadData;
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@ -39,6 +39,7 @@ JNIEXPORT jlong JNICALL Java_electrosphere_FluidSim_createThreadpool
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LibraryContext * libraryContext = (LibraryContext *)malloc(sizeof(LibraryContext));
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libraryContext->numChunks = 0;
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libraryContext->chunks = NULL; //must be tied to NULL at the start
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//init threadpool
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libraryContext->threadpool = (ThreadPool *)malloc(sizeof(ThreadPool));
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@ -71,7 +72,7 @@ JNIEXPORT jlong JNICALL Java_electrosphere_FluidSim_createThreadpool
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//create data to be sent to thread
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ThreadData * threadData = (ThreadData *)malloc(sizeof(ThreadData));
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threadData->threadPool = pool;
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threadData->libraryContext = libraryContext;
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threadData->threadIndex = i;
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//create thread
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@ -124,7 +125,6 @@ JNIEXPORT void JNICALL Java_electrosphere_FluidSim_queueChunk(
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//if the array is full, malloc a new chunk, otherwise overwrite an existing one
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int arrayCapacity = stbds_arrlen(libraryContext->chunks);
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if(libraryContext->numChunks >= arrayCapacity){
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printf("%d > %d\n",libraryContext->numChunks,arrayCapacity);
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Chunk * newChunk = (Chunk *)malloc(sizeof(Chunk));
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newChunk->chunkMask = chunkMask;
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newChunk->u = GET_ARR(env,ur,CENTER_LOC);
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@ -134,8 +134,11 @@ JNIEXPORT void JNICALL Java_electrosphere_FluidSim_queueChunk(
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newChunk->v0 = GET_ARR(env,v0r,CENTER_LOC);
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newChunk->w0 = GET_ARR(env,w0r,CENTER_LOC);
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newChunk->d = GET_ARR(env,dr,CENTER_LOC);
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stbds_arrput(libraryContext->chunks,newChunk[0]);
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newChunk->d0 = GET_ARR(env,d0r,CENTER_LOC);
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newChunk->timestep = timestep;
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newChunk->diffuseConst = DIFFUSION_CONSTANT;
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newChunk->viscosityConst = VISCOSITY_CONSTANT;
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stbds_arrput(libraryContext->chunks,newChunk[0]);
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} else {
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Chunk * currentChunk = &libraryContext->chunks[libraryContext->numChunks];
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currentChunk->chunkMask = chunkMask;
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@ -147,10 +150,12 @@ JNIEXPORT void JNICALL Java_electrosphere_FluidSim_queueChunk(
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currentChunk->w0 = GET_ARR(env,w0r,CENTER_LOC);
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currentChunk->d = GET_ARR(env,dr,CENTER_LOC);
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currentChunk->d0 = GET_ARR(env,d0r,CENTER_LOC);
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currentChunk->timestep = timestep;
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currentChunk->diffuseConst = DIFFUSION_CONSTANT;
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currentChunk->viscosityConst = VISCOSITY_CONSTANT;
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}
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libraryContext->numChunks++;
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// arrput(libraryContext->chunks,newChunk);
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}
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/*
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@ -191,30 +196,26 @@ JNIEXPORT void JNICALL Java_electrosphere_FluidSim_fetchWork(
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*/
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void * mainThreadLoop(void * dataRaw){
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ThreadData * threadData = (ThreadData *)dataRaw;
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ThreadPool * threadPool = threadData->threadPool;
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LibraryContext * libraryContext = threadData->libraryContext;
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int threadIndex = threadData->threadIndex;
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printf("thread work\n");
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//main thread loop
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int running = 1;
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while(running){
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while(running==1){
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//begin work
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//wait to begin work until parent signals its ready
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pthread_barrier_wait(threadPool->barrierWithParentThread);
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pthread_barrier_wait(libraryContext->threadpool->barrierWithParentThread);
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//do main work
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//call this if the child threads need to wait on one another
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pthread_barrier_wait(threadPool->barrierMain);
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simulate(libraryContext,threadData->threadIndex);
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//finalize work
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//the parent thread needs to call the barrier as well with whatever method it uses to grab data from the sim back to java
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pthread_barrier_wait(threadPool->barrierWithParentThread);
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pthread_barrier_wait(libraryContext->threadpool->barrierWithParentThread);
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}
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@ -79,7 +79,8 @@ public class FluidSim {
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static final int LINEARSOLVERTIMES = 20;
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static final float GRAVITY = -100f;
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static final float GRAVITY = 0.0f;
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// static final float GRAVITY = -100f; //<-- original value
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public void setup(Vector3i offset){
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//allocate buffers for this chunk
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@ -713,6 +714,162 @@ public class FluidSim {
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|
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/**
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* OLD NATIVE DECLARATIONS
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*/
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||||
|
||||
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||||
|
||||
// /**
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||||
// * The native function call to simulate a frame of fluid
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// * @param DIM_X
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// * @param DIM_Y
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// * @param DIM_Z
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||||
// * @param x
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||||
// * @param x0
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||||
// * @param u
|
||||
// * @param v
|
||||
// * @param w
|
||||
// * @param u0
|
||||
// * @param v0
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||||
// * @param w0
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||||
// * @param DIFFUSION_CONSTANT
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||||
// * @param VISCOSITY_CONSTANT
|
||||
// * @param timestep
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||||
// */
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||||
// private native void simulate(
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// int DIM_X,
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||||
// int chunkMask,
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||||
// ByteBuffer[] x,
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||||
// ByteBuffer x0,
|
||||
// ByteBuffer[] u,
|
||||
// ByteBuffer[] v,
|
||||
// ByteBuffer[] w,
|
||||
// ByteBuffer[] u0,
|
||||
// ByteBuffer[] v0,
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||||
// ByteBuffer[] w0,
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||||
// float DIFFUSION_CONSTANT,
|
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// float VISCOSITY_CONSTANT,
|
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// float timestep
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||||
// );
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||||
|
||||
// private void calculateChunkMaskWrapper(){
|
||||
// this.chunkMask = this.calculateChunkMask(density);
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// }
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||||
// /**
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||||
// * Calculates the mask of chunk neighbors
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||||
// * @param densityBuffers The neighbor array
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||||
// * @return The mask
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||||
// */
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||||
// private native int calculateChunkMask(ByteBuffer[] densityBuffers);
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||||
|
||||
// /**
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// * Add vector values to u, v, and w all at once
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||||
// */
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||||
// private void addSourceToVectorsWrapper(float timestep){
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||||
// addSourceToVectors(DIM, chunkMask, uVector, vVector, wVector, uAdditionVector, vAdditionVector, wAdditionVector, DIFFUSION_CONSTANT, VISCOSITY_CONSTANT, timestep);
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||||
// }
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||||
// private native void addSourceToVectors(int DIM_X, int chunkMask, ByteBuffer[] u, ByteBuffer v[], ByteBuffer w[], ByteBuffer u0[], ByteBuffer v0[], ByteBuffer w0[], float DIFFUSION_CONSTANT, float VISCOSITY_CONSTANT, float timestep);
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||||
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||||
// /**
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||||
// * Solves u, v, and w diffusion systems of equations
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||||
// */
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||||
// private void solveVectorDiffuseWrapper(float timestep){
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||||
// solveVectorDiffuse(DIM, chunkMask, uVector, vVector, wVector, uAdditionVector, vAdditionVector, wAdditionVector, DIFFUSION_CONSTANT, VISCOSITY_CONSTANT, timestep);
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||||
// }
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||||
// private native void solveVectorDiffuse(int DIM_X, int chunkMask, ByteBuffer[] u, ByteBuffer v[], ByteBuffer w[], ByteBuffer u0[], ByteBuffer v0[], ByteBuffer w0[], float DIFFUSION_CONSTANT, float VISCOSITY_CONSTANT, float timestep);
|
||||
|
||||
// /**
|
||||
// * Setup projection system
|
||||
// */
|
||||
// private void setupProjectionWrapper(float timestep){
|
||||
// setupProjection(DIM, chunkMask, uVector, vVector, wVector, uAdditionVector, vAdditionVector, wAdditionVector, DIFFUSION_CONSTANT, VISCOSITY_CONSTANT, timestep);
|
||||
// }
|
||||
// private native void setupProjection(int DIM_X, int chunkMask, ByteBuffer[] u, ByteBuffer v[], ByteBuffer w[], ByteBuffer u0[], ByteBuffer v0[], ByteBuffer w0[], float DIFFUSION_CONSTANT, float VISCOSITY_CONSTANT, float timestep);
|
||||
|
||||
// /**
|
||||
// * Solve projection system
|
||||
// */
|
||||
// private void solveProjectionWrapper(float timestep){
|
||||
// solveProjection(DIM, chunkMask, uVector, vVector, wVector, uAdditionVector, vAdditionVector, wAdditionVector, DIFFUSION_CONSTANT, VISCOSITY_CONSTANT, timestep);
|
||||
// }
|
||||
// private native void solveProjection(int DIM_X, int chunkMask, ByteBuffer[] u, ByteBuffer v[], ByteBuffer w[], ByteBuffer u0[], ByteBuffer v0[], ByteBuffer w0[], float DIFFUSION_CONSTANT, float VISCOSITY_CONSTANT, float timestep);
|
||||
|
||||
// /**
|
||||
// * Does work like subtracting curl from vector field, setting boundaries, etc
|
||||
// */
|
||||
// private void finalizeProjectionWrapper(float timestep){
|
||||
// finalizeProjection(DIM, chunkMask, uVector, vVector, wVector, uAdditionVector, vAdditionVector, wAdditionVector, DIFFUSION_CONSTANT, VISCOSITY_CONSTANT, timestep);
|
||||
// }
|
||||
// private native void finalizeProjection(int DIM_X, int chunkMask, ByteBuffer[] u, ByteBuffer v[], ByteBuffer w[], ByteBuffer u0[], ByteBuffer v0[], ByteBuffer w0[], float DIFFUSION_CONSTANT, float VISCOSITY_CONSTANT, float timestep);
|
||||
|
||||
// /**
|
||||
// * Advects vectors
|
||||
// */
|
||||
// private void advectVectorsWrapper(float timestep){
|
||||
// advectVectors(DIM, chunkMask, uVector, vVector, wVector, uAdditionVector, vAdditionVector, wAdditionVector, DIFFUSION_CONSTANT, VISCOSITY_CONSTANT, timestep);
|
||||
// }
|
||||
// private native void advectVectors(int DIM_X, int chunkMask, ByteBuffer[] u, ByteBuffer v[], ByteBuffer w[], ByteBuffer u0[], ByteBuffer v0[], ByteBuffer w0[], float DIFFUSION_CONSTANT, float VISCOSITY_CONSTANT, float timestep);
|
||||
|
||||
// /**
|
||||
// * Adds density to the simulation
|
||||
// */
|
||||
// private void addDensityWrapper(float timestep){
|
||||
// addDensity(DIM, chunkMask, density, densityAddition, timestep);
|
||||
// }
|
||||
// private native void addDensity(int DIM_X, int chunkMask, ByteBuffer[] x, ByteBuffer[] x0, float timestep);
|
||||
|
||||
// /**
|
||||
// * Solve density diffusion
|
||||
// */
|
||||
// private void solveDiffuseDensityWrapper(float timestep){
|
||||
// solveDiffuseDensity(DIM, chunkMask, density, densityAddition, uVector, vVector, wVector, DIFFUSION_CONSTANT, VISCOSITY_CONSTANT, timestep);
|
||||
// }
|
||||
// private native void solveDiffuseDensity(int DIM_X, int chunkMask, ByteBuffer[] x, ByteBuffer[] x0, ByteBuffer[] u, ByteBuffer v[], ByteBuffer w[], float DIFFUSION_CONSTANT, float VISCOSITY_CONSTANT, float timestep);
|
||||
|
||||
// /**
|
||||
// * Solve density diffusion
|
||||
// */
|
||||
// private void advectDensityWrapper(float timestep){
|
||||
// advectDensity(DIM, chunkMask, density, densityAddition, uVector, vVector, wVector, DIFFUSION_CONSTANT, VISCOSITY_CONSTANT, timestep);
|
||||
// }
|
||||
// private native void advectDensity(int DIM_X, int chunkMask, ByteBuffer[] x, ByteBuffer[] x0, ByteBuffer[] u, ByteBuffer v[], ByteBuffer w[], float DIFFUSION_CONSTANT, float VISCOSITY_CONSTANT, float timestep);
|
||||
|
||||
|
||||
// /**
|
||||
// * Sets the bounds of the neighbormap to neighbor values if available
|
||||
// */
|
||||
// private void setBoundsToNeighborsWrapper(int vectorDir, ByteBuffer[] neighborMap){
|
||||
// setBoundsToNeighbors(DIM, chunkMask, vectorDir, neighborMap);
|
||||
// }
|
||||
// private native void setBoundsToNeighbors(int DIM_X, int chunkMask, int vectorDir, ByteBuffer[] neighborMap);
|
||||
|
||||
// /**
|
||||
// * Sets the bounds of the neighbormap to neighbor values if available, otherwise doesn't mess with them.
|
||||
// * This is to make sure zeroing out doesn't mess up the sim
|
||||
// */
|
||||
// private void copyNeighborsWrapper(int vectorDir, int x, ByteBuffer[] neighborMap){
|
||||
// copyNeighbors(DIM, chunkMask, x, vectorDir, neighborMap);
|
||||
// }
|
||||
// private native void copyNeighbors(int DIM_X, int chunkMask, int x, int vectorDir, ByteBuffer[] neighborMap);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@ -957,7 +1114,7 @@ public class FluidSim {
|
||||
for(int k = 0; k < DIM; k++){
|
||||
index = ((i)+(DIM)*(j) + (DIM)*(DIM)*(k));
|
||||
u0ArrayView[index] = 0;
|
||||
v0ArrayView[index] = densityArrayView[index] * GRAVITY;
|
||||
v0ArrayView[index] = 0;
|
||||
w0ArrayView[index] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
@ -56,7 +56,7 @@ public class Main {
|
||||
//Simulate
|
||||
//
|
||||
FluidSim.unlockThreadsWrapper();
|
||||
FluidSim.simChunks(simArray,i,0.01f);
|
||||
FluidSim.simChunks(simArray,i,0.0001f);
|
||||
FluidSim.unlockThreadsWrapper();
|
||||
time = time + (System.currentTimeMillis() - lastTime);
|
||||
//
|
||||
|
||||
Loading…
Reference in New Issue
Block a user