fluid-sim/src/main/c/javainterface.c

169 lines
5.6 KiB
C

#include <jni.h>
//library includes
//include stb ds
#define STB_DS_IMPLEMENTATION
#include "./lib/stb/stb_ds.h"
//local includes
#include "./includes/chunk.h"
#include "./includes/chunkmask.h"
#include "./includes/mainFunctions.h"
#include "./includes/utilities.h"
//defines
//function defines
#define getChunk(i) (*env)->CallObjectMethod(env,chunkList,jListGet,i)
#define getBuffArr(buffId) (*env)->GetObjectField(env,chunkJRaw,buffId)
#define setBuffArr(buffId,value) (*env)->SetObjectField(env,chunkJRaw,buffId,value)
//declarations
void readInChunks(JNIEnv * env, jobject chunkList);
int calculateChunkMask(JNIEnv * env, jobjectArray jrx);
uint32_t matrix_transform(JNIEnv * env, jobjectArray jrx);
//the list of chunks
Chunk ** javaChunkView = NULL;
//the number of chunks
int numChunks = 0;
JNIEXPORT void JNICALL Java_electrosphere_FluidSim_simulate(
JNIEnv * env,
jclass fluidSimClass,
jobject chunkList,
jfloat dt
){
readInChunks(env,chunkList);
simulate(numChunks,javaChunkView,dt);
}
/**
* Reads chunks into the dynamic array
*/
void readInChunks(JNIEnv * env, jobject chunkList){
jclass listClass = (*env)->FindClass(env,"java/util/List");
jclass fluidSimClass = (*env)->FindClass(env,"electrosphere/FluidSim");
//JNIEnv *env, jclass clazz, const char *name, const char *sig
jmethodID jListSize = (*env)->GetMethodID(env, listClass, "size", "()I");
jmethodID jListGet = (*env)->GetMethodID(env, listClass, "get", "(I)Ljava/lang/Object;");
jmethodID jListAdd = (*env)->GetMethodID(env, listClass, "add", "(Ljava/lang/Object;)Z");
//ByteBuffer[]
jfieldID dJId = (*env)->GetFieldID(env,fluidSimClass,"density","[Ljava/nio/ByteBuffer;");
jfieldID d0JId = (*env)->GetFieldID(env,fluidSimClass,"densityAddition","[Ljava/nio/ByteBuffer;");
jfieldID uJId = (*env)->GetFieldID(env,fluidSimClass,"uVector","[Ljava/nio/ByteBuffer;");
jfieldID vJId = (*env)->GetFieldID(env,fluidSimClass,"vVector","[Ljava/nio/ByteBuffer;");
jfieldID wJId = (*env)->GetFieldID(env,fluidSimClass,"wVector","[Ljava/nio/ByteBuffer;");
jfieldID u0JId = (*env)->GetFieldID(env,fluidSimClass,"uAdditionVector","[Ljava/nio/ByteBuffer;");
jfieldID v0JId = (*env)->GetFieldID(env,fluidSimClass,"vAdditionVector","[Ljava/nio/ByteBuffer;");
jfieldID w0JId = (*env)->GetFieldID(env,fluidSimClass,"wAdditionVector","[Ljava/nio/ByteBuffer;");
jfieldID chunkmaskJId = (*env)->GetFieldID(env,fluidSimClass,"chunkMask","I");
//the number of chunks
numChunks = (*env)->CallIntMethod(env,chunkList,jListSize);
//current chunk (this)
jobject chunkJRaw;
//current chunk fields
jobjectArray jd;
jobjectArray jd0;
jobjectArray u;
jobjectArray v;
jobjectArray w;
jobjectArray u0;
jobjectArray v0;
jobjectArray w0;
int chunkMask;
//solve chunk mask
for(int i = 0; i < numChunks; i++){
chunkJRaw = getChunk(i);
chunkMask = calculateChunkMask(env,getBuffArr(dJId));
(*env)->SetIntField(env,chunkJRaw,chunkmaskJId,chunkMask);
Chunk * newChunk;
if(i >= stbds_arrlen(javaChunkView)){
// printf("allocate chunk %d\n",i);
// fflush(stdout);
newChunk = (Chunk *)malloc(sizeof(Chunk));
// printf("new chunk %p\n",newChunk);
// fflush(stdout);
stbds_arrput(javaChunkView,newChunk);
// printf("new chunk %p\n",chunks[i]);
// fflush(stdout);
} else {
newChunk = javaChunkView[i];
// printf("get chunk %d: %p\n",i,newChunk);
// fflush(stdout);
}
jd = (*env)->GetObjectField(env,chunkJRaw,dJId);
jd0 = (*env)->GetObjectField(env,chunkJRaw,d0JId);
u = (*env)->GetObjectField(env,chunkJRaw,uJId);
v = (*env)->GetObjectField(env,chunkJRaw,vJId);
w = (*env)->GetObjectField(env,chunkJRaw,wJId);
u0 = (*env)->GetObjectField(env,chunkJRaw,u0JId);
v0 = (*env)->GetObjectField(env,chunkJRaw,v0JId);
w0 = (*env)->GetObjectField(env,chunkJRaw,w0JId);
newChunk->chunkMask = chunkMask;
for(int j = 0; j < 27; j++){
if((chunkMask & CHUNK_INDEX_ARR[j]) > 0){
newChunk->d[j] = GET_ARR(env,jd,j);
newChunk->d0[j] = GET_ARR(env,jd0,j);
newChunk->u[j] = GET_ARR(env,u,j);
newChunk->v[j] = GET_ARR(env,v,j);
newChunk->w[j] = GET_ARR(env,w,j);
newChunk->u0[j] = GET_ARR(env,u0,j);
newChunk->v0[j] = GET_ARR(env,v0,j);
newChunk->w0[j] = GET_ARR(env,w0,j);
}
}
}
}
/**
* Calculates the bitmask for available chunks for the provided chunk's neighbor array
*/
int calculateChunkMask(JNIEnv * env, jobjectArray jrx){
return matrix_transform(env,jrx);
}
/**
* Calculates a mask that represents all nearby chunks that are actually accessible and exist
*/
uint32_t matrix_transform(JNIEnv * env, jobjectArray jrx){
//The returned value, an availability mask that contains the availability of each neighbor chunk
uint32_t rVal = 0;
//Add to maks for initial chunks
for(int i = 0; i < CENTER_LOC; i++){
if((*env)->GetObjectArrayElement(env,jrx,i)!=NULL){
rVal = rVal + 1;
}
rVal = rVal << 1;
}
//add 1 for center chunk because we already have that
rVal = rVal + 1;
rVal = rVal << 1;
//continue on for remaining chunks
for(int i = CENTER_LOC+1; i < 27; i++){
if((*env)->GetObjectArrayElement(env,jrx,i)!=NULL){
rVal = rVal + 1;
}
if(i < 26){
rVal = rVal << 1;
}
}
return rVal;
}