fluid-sim/src/main/c/chunkmask.c
2023-08-04 20:15:29 -04:00

102 lines
2.2 KiB
C

#include <jni.h>
#include <stdint.h>
#include "includes/utilities.h"
#include "includes/chunkmask.h"
uint32_t matrix_transform(JNIEnv * env, jobjectArray jrx);
/**
* Calculates the bitmask for available chunks for the provided chunk's neighbor array
*/
JNIEXPORT jint JNICALL Java_electrosphere_FluidSim_calculateChunkMask(JNIEnv * env, jobject this, jobjectArray jrx){
return matrix_transform(env,jrx);
}
/**
* Calculates a mask that represents all nearby chunks that are actually accessible and exist
*/
uint32_t matrix_transform(JNIEnv * env, jobjectArray jrx){
//The returned value, an availability mask that contains the availability of each neighbor chunk
uint32_t rVal = 0;
//Add to maks for initial chunks
for(int i = 0; i < CENTER_LOC; i++){
if((*env)->GetObjectArrayElement(env,jrx,i)!=NULL){
rVal = rVal + 1;
}
rVal = rVal << 1;
}
//add 1 for center chunk because we already have that
rVal = rVal + 1;
rVal = rVal << 1;
//continue on for remaining chunks
for(int i = CENTER_LOC+1; i < 27; i++){
if((*env)->GetObjectArrayElement(env,jrx,i)!=NULL){
rVal = rVal + 1;
}
if(i < 26){
rVal = rVal << 1;
}
}
return rVal;
}
const uint32_t CHUNK_INDEX_ARR[] = {
CHUNK_000, CHUNK_100, CHUNK_200,
CHUNK_010, CHUNK_110, CHUNK_210,
CHUNK_020, CHUNK_120, CHUNK_220,
CHUNK_001, CHUNK_101, CHUNK_201,
CHUNK_011, CHUNK_111, CHUNK_211,
CHUNK_021, CHUNK_121, CHUNK_221,
CHUNK_002, CHUNK_102, CHUNK_202,
CHUNK_012, CHUNK_112, CHUNK_212,
CHUNK_022, CHUNK_122, CHUNK_222,
};
//control offsetting the advect sampler location if a valid neighbor chunk is hit
const char CHUNK_NORMALIZE_U[] = {
1, 0, -1,
1, 0, -1,
1, 0, -1,
1, 0, -1,
1, 0, -1,
1, 0, -1,
1, 0, -1,
1, 0, -1,
1, 0, -1,
};
const char CHUNK_NORMALIZE_V[] = {
1, 1, 1,
0, 0, 0,
-1, -1, -1,
1, 1, 1,
0, 0, 0,
-1, -1, -1,
1, 1, 1,
0, 0, 0,
-1, -1, -1,
};
const char CHUNK_NORMALIZE_W[] = {
1, 1, 1,
1, 1, 1,
1, 1, 1,
0, 0, 0,
0, 0, 0,
0, 0, 0,
-1, -1, -1,
-1, -1, -1,
-1, -1, -1,
};