menu fix, new voxel type + textures
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@ -7,7 +7,7 @@
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{
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"id" : 1,
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"name" : "dirt",
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"texture" : "/Textures/Ground/Dirt1_256.png"
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"texture" : "/Textures/Ground/Dirt2_256.png"
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},
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{
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"id" : 2,
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@ -16,6 +16,11 @@
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"Green Grass"
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],
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"texture" : "/Textures/Ground/GrassTileable256.png"
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},
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{
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"id" : 3,
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"name" : "leaves",
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"texture" : "/Textures/Ground/Leaves1_256.png"
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}
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]
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}
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BIN
assets/Textures/Ground/Dirt2_256.png
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BIN
assets/Textures/Ground/Dirt2_256.png
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After Width: | Height: | Size: 116 KiB |
BIN
assets/Textures/Ground/Leaves1_256.png
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BIN
assets/Textures/Ground/Leaves1_256.png
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After Width: | Height: | Size: 141 KiB |
@ -17,5 +17,6 @@
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+ bug fixes
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Fix grass rendering distance
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Fix return to title menu synchronization bug
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+ unreproducible bugs
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@ -719,6 +719,10 @@ Remove extraneous println's
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Fix empty item slot not showing underneath dragged item
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Fix voxel selection popout rendering, nav logic
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(09/11/2024)
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Voxel updates
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Fix return-to-title button from ingame main menu
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Fix F2 controls bug with title menu
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# TODO
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@ -261,6 +261,7 @@ public class ControlHandler {
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WindowStrings.WINDOW_DEBUG,
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WindowStrings.WINDOW_MENU_INGAME_MAIN,
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WindowStrings.WINDOW_MENU_INVENTORY,
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WindowStrings.WINDOW_MENU_MAIN,
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};
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@ -24,7 +24,7 @@ public class MainMenuLoading {
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//stop rendering game
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Globals.RENDER_FLAG_RENDER_SHADOW_MAP = false;
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Globals.RENDER_FLAG_RENDER_SCREEN_FRAMEBUFFER_CONTENT = false;
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Globals.RENDER_FLAG_RENDER_SCREEN_FRAMEBUFFER = false;
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Globals.RENDER_FLAG_RENDER_SCREEN_FRAMEBUFFER = true;
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Globals.RENDER_FLAG_RENDER_UI = true;
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Globals.RENDER_FLAG_RENDER_BLACK_BACKGROUND = true;
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@ -75,6 +75,10 @@ public class MainMenuLoading {
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}
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WindowUtils.focusWindow(WindowStrings.WINDOW_MENU_MAIN);
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Window mainMenuWindow = (Window)Globals.elementService.getWindow(WindowStrings.WINDOW_MENU_MAIN);
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if(mainMenuWindow == null){
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WindowUtils.initMainMenuWindow();
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}
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mainMenuWindow = (Window)Globals.elementService.getWindow(WindowStrings.WINDOW_MENU_MAIN);
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WindowUtils.replaceMainMenuContents(MenuGeneratorsTitleMenu.createTitleMenu());
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if(mainMenuWindow != null){
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WindowUtils.recursiveSetVisible(mainMenuWindow, true);
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@ -203,7 +203,7 @@ public class WindowUtils {
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WindowUtils.recursiveSetVisible(loadingWindow, true);
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}
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static void initMainMenuWindow(){
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public static void initMainMenuWindow(){
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Window mainMenuWindow = new Window(Globals.renderingEngine.getOpenGLState(), 0, 0, Globals.WINDOW_WIDTH, Globals.WINDOW_HEIGHT,false);
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Globals.elementService.registerWindow(WindowStrings.WINDOW_MENU_MAIN, mainMenuWindow);
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WindowUtils.replaceMainMenuContents(MenuGeneratorsTitleMenu.createTitleMenu());
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