fix texture instanced actor buffers
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austin 2024-09-10 20:49:08 -04:00
parent e099fa9429
commit d19fdef761
2 changed files with 28 additions and 4 deletions

View File

@ -1,3 +1,3 @@
#maven.buildNumber.plugin properties file
#Tue Sep 10 19:22:32 EDT 2024
buildNumber=326
#Tue Sep 10 20:21:08 EDT 2024
buildNumber=328

View File

@ -260,7 +260,7 @@ public class Texture {
//buffer the texture information
this.pixelFormat = GL_RED;
this.datatype = GL_FLOAT;
this.glTexImage2D(openGlState, width, height, GL_RED, GL_FLOAT);
this.glTexImage2D(openGlState, GL_R32F, width, height, GL_RED, GL_FLOAT, buffer);
//check build status
String errorMessage = RenderingEngine.getErrorInEnglish(Globals.renderingEngine.getError());
if(errorMessage != null){
@ -445,9 +445,33 @@ public class Texture {
//static values going into call
int level = 0;
int border = 0; //this must be 0 according to docs
int internalFormat = format;
openGLState.glBindTexture(GL_TEXTURE_2D,texturePointer);
Globals.renderingEngine.checkError();
GL40.glTexImage2D(GL_TEXTURE_2D, level, format, width, height, border, format, datatype, data);
GL40.glTexImage2D(GL_TEXTURE_2D, level, internalFormat, width, height, border, format, datatype, data);
Globals.renderingEngine.checkError();
}
/**
* Specifies a 2d image
* @param width The width of the image
* @param height The height of the image
* @param format The format of the pixels (ie GL_RGB, GL_RGBA, etc)
* @param datatype The data type of a single component of a pixel (ie GL_BYTE, GL_UNSIGNED_INT, etc)
* @param data The data to populate the image with
*/
public void glTexImage2D(OpenGLState openGLState, int internalFormat, int width, int height, int format, int datatype, ByteBuffer data){
//store provided values
this.width = width;
this.height = height;
this.pixelFormat = format;
this.datatype = datatype;
//static values going into call
int level = 0;
int border = 0; //this must be 0 according to docs
openGLState.glBindTexture(GL_TEXTURE_2D,texturePointer);
Globals.renderingEngine.checkError();
GL40.glTexImage2D(GL_TEXTURE_2D, level, internalFormat, width, height, border, format, datatype, data);
Globals.renderingEngine.checkError();
}