fix texture instanced actor buffers
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@ -1,3 +1,3 @@
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#maven.buildNumber.plugin properties file
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#Tue Sep 10 19:22:32 EDT 2024
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buildNumber=326
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#Tue Sep 10 20:21:08 EDT 2024
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buildNumber=328
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@ -260,7 +260,7 @@ public class Texture {
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//buffer the texture information
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this.pixelFormat = GL_RED;
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this.datatype = GL_FLOAT;
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this.glTexImage2D(openGlState, width, height, GL_RED, GL_FLOAT);
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this.glTexImage2D(openGlState, GL_R32F, width, height, GL_RED, GL_FLOAT, buffer);
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//check build status
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String errorMessage = RenderingEngine.getErrorInEnglish(Globals.renderingEngine.getError());
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if(errorMessage != null){
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@ -445,9 +445,33 @@ public class Texture {
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//static values going into call
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int level = 0;
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int border = 0; //this must be 0 according to docs
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int internalFormat = format;
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openGLState.glBindTexture(GL_TEXTURE_2D,texturePointer);
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Globals.renderingEngine.checkError();
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GL40.glTexImage2D(GL_TEXTURE_2D, level, format, width, height, border, format, datatype, data);
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GL40.glTexImage2D(GL_TEXTURE_2D, level, internalFormat, width, height, border, format, datatype, data);
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Globals.renderingEngine.checkError();
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}
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/**
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* Specifies a 2d image
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* @param width The width of the image
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* @param height The height of the image
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* @param format The format of the pixels (ie GL_RGB, GL_RGBA, etc)
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* @param datatype The data type of a single component of a pixel (ie GL_BYTE, GL_UNSIGNED_INT, etc)
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* @param data The data to populate the image with
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*/
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public void glTexImage2D(OpenGLState openGLState, int internalFormat, int width, int height, int format, int datatype, ByteBuffer data){
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//store provided values
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this.width = width;
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this.height = height;
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this.pixelFormat = format;
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this.datatype = datatype;
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//static values going into call
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int level = 0;
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int border = 0; //this must be 0 according to docs
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openGLState.glBindTexture(GL_TEXTURE_2D,texturePointer);
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Globals.renderingEngine.checkError();
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GL40.glTexImage2D(GL_TEXTURE_2D, level, internalFormat, width, height, border, format, datatype, data);
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Globals.renderingEngine.checkError();
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}
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