partially fix first person attachment to viewmodel
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@ -467,6 +467,10 @@ Small bugfix with blocking
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Refactor math to be client/server agnostic in attach utils
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Attach utils fixes for first person handling
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(07/28/2024)
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Tear out first person rendering pipeline
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Partially fix first person attachment to viewmodel
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# TODO
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@ -249,7 +249,7 @@ public class ControlHandler {
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boolean shouldRecaptureScreen = false;
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//controls whether the camera is first or third person
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boolean cameraIsThirdPerson = true;
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boolean cameraIsThirdPerson = false;
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//The list of window strings that would block main game controls
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static String[] controlBlockingWindows = new String[]{
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@ -5,6 +5,7 @@ import electrosphere.entity.Entity;
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import electrosphere.entity.EntityDataStrings;
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import electrosphere.entity.EntityTags;
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import electrosphere.entity.EntityUtils;
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import electrosphere.entity.types.camera.CameraEntityUtils;
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import electrosphere.entity.types.creature.CreatureUtils;
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import electrosphere.renderer.actor.Actor;
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import electrosphere.server.datacell.ServerDataCell;
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@ -203,7 +204,7 @@ public class AttachUtils {
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Vector3d facingAngle;
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if(parent == Globals.firstPersonEntity){
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facingAngle = CreatureUtils.getFacingVector(Globals.playerEntity);
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facingAngle = new Vector3d(CameraEntityUtils.getCameraEye(Globals.playerCamera)).mul(1,0,1).normalize();
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} else {
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facingAngle = CreatureUtils.getFacingVector(parent);
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}
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@ -309,9 +310,9 @@ public class AttachUtils {
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){
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//transform bone space
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Vector3d position = new Vector3d(bonePosition);
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position = position.add(offsetVector);
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position = position.mul(parentScale);
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position = position.rotate(new Quaterniond(parentRotation.x,parentRotation.y,parentRotation.z,parentRotation.w));
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position = position.add(offsetVector);
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//transform worldspace
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position.add(parentPosition);
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//set
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@ -589,6 +590,15 @@ public class AttachUtils {
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return (Entity)e.getData(EntityDataStrings.ATTACH_PARENT);
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}
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/**
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* Checks if the entity has a parent
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* @param e The entity
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* @return true if has a parent, false otherwise
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*/
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public static boolean hasParent(Entity e){
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return e.containsKey(EntityDataStrings.ATTACH_PARENT);
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}
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/**
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* Gets the rotation offset of a given entity
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* @param e The entity
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@ -427,8 +427,7 @@ public class RenderingEngine {
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//
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//Init pipelines
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//
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firstPersonItemsPipeline.init(Globals.renderingEngine.getOpenGLState());
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compositePipeline.setFirstPersonPipeline(firstPersonItemsPipeline);
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mainContentPipeline.setFirstPersonPipeline(firstPersonItemsPipeline);
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//
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// Projection and View matrix creation
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@ -9,9 +9,6 @@ import electrosphere.renderer.RenderingEngine;
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public class CompositePipeline implements RenderPipeline {
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//the pipeline for the first person render items
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FirstPersonItemsPipeline firstPersonItemsPipeline;
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@Override
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public void render(OpenGLState openGLState, RenderPipelineState renderPipelineState) {
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Globals.profiler.beginCpuSample("CompositePipeline.render");
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@ -63,31 +60,6 @@ public class CompositePipeline implements RenderPipeline {
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openGLState.glBindTexture(GL40.GL_TEXTURE_2D, RenderingEngine.transparencyAccumulatorTexture.getTexturePointer());
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openGLState.glActiveTexture(GL40.GL_TEXTURE1);
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openGLState.glBindTexture(GL40.GL_TEXTURE_2D, RenderingEngine.transparencyRevealageTexture.getTexturePointer());
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openGLState.glActiveTexture(GL40.GL_TEXTURE2);
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openGLState.glBindTexture(GL40.GL_TEXTURE_2D, firstPersonItemsPipeline.getFramebuffer().getTexturePointer());
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GL40.glDrawArrays(GL40.GL_TRIANGLES, 0, 6);
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//
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//Draw the first person texture on top of the other textures
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//
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openGLState.setActiveShader(renderPipelineState, RenderingEngine.screenTextureShaders);
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openGLState.glActiveTexture(GL40.GL_TEXTURE0);
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openGLState.glBindTexture(GL40.GL_TEXTURE_2D, 0);
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openGLState.glActiveTexture(GL40.GL_TEXTURE1);
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openGLState.glBindTexture(GL40.GL_TEXTURE_2D, 0);
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openGLState.glActiveTexture(GL40.GL_TEXTURE2);
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openGLState.glBindTexture(GL40.GL_TEXTURE_2D, 0);
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openGLState.glActiveTexture(GL40.GL_TEXTURE3);
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openGLState.glBindTexture(GL40.GL_TEXTURE_2D, 0);
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openGLState.glActiveTexture(GL40.GL_TEXTURE0);
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openGLState.glBindTexture(GL40.GL_TEXTURE_2D, firstPersonItemsPipeline.getFramebuffer().getTexturePointer());
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openGLState.glActiveTexture(GL40.GL_TEXTURE1);
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GL40.glDrawArrays(GL40.GL_TRIANGLES, 0, 6);
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@ -106,12 +78,4 @@ public class CompositePipeline implements RenderPipeline {
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Globals.profiler.endCpuSample();
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}
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/**
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* Get the first person pipeline
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* @param firstPersonItemsPipeline the first person pipeline
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*/
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public void setFirstPersonPipeline(FirstPersonItemsPipeline firstPersonItemsPipeline){
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this.firstPersonItemsPipeline = firstPersonItemsPipeline;
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}
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}
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@ -1,7 +1,5 @@
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package electrosphere.renderer.pipelines;
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import static org.lwjgl.opengl.GL30.GL_FRAMEBUFFER;
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import org.joml.Matrix4d;
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import org.joml.Quaterniond;
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import org.joml.Quaternionf;
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@ -14,41 +12,29 @@ import electrosphere.engine.Globals;
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import electrosphere.entity.Entity;
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import electrosphere.entity.EntityUtils;
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import electrosphere.entity.state.client.firstPerson.FirstPersonTree;
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import electrosphere.entity.state.equip.ClientEquipState;
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import electrosphere.entity.types.attach.AttachUtils;
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import electrosphere.entity.types.camera.CameraEntityUtils;
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import electrosphere.renderer.OpenGLState;
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import electrosphere.renderer.RenderPipelineState;
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import electrosphere.renderer.actor.Actor;
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import electrosphere.renderer.framebuffer.Framebuffer;
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import electrosphere.renderer.framebuffer.FramebufferUtils;
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/**
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* Renders content that should only be rendered in first person (ie the view model/hands/whatever)
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*/
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public class FirstPersonItemsPipeline implements RenderPipeline {
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//framebuffer to store what is rendered in this pass
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Framebuffer firstPersonFramebuffer;
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//internal model matrix
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Matrix4d modelTransformMatrix = new Matrix4d();
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/**
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* Initializes the pipeline
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*/
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public void init(OpenGLState openGLState){
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this.firstPersonFramebuffer = FramebufferUtils.generateTextureFramebuffer(openGLState, Globals.WINDOW_WIDTH, Globals.WINDOW_HEIGHT);
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}
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@Override
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public void render(OpenGLState openGLState, RenderPipelineState renderPipelineState) {
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if(Globals.firstPersonEntity != null && !Globals.controlHandler.cameraIsThirdPerson()){
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//update logic
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if(Globals.firstPersonEntity != null){
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updateFirstPersonModelPosition(Globals.firstPersonEntity);
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}
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//setup opengl state
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this.firstPersonFramebuffer.bind(openGLState);
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renderPipelineState.setUseBones(true);
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renderPipelineState.setUseLight(false);
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renderPipelineState.setUseMaterial(true);
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@ -61,17 +47,11 @@ public class FirstPersonItemsPipeline implements RenderPipeline {
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openGLState.glDepthFunc(GL40.GL_LESS);
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GL40.glDepthMask(true);
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//clear
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GL40.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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GL40.glClear(GL40.GL_COLOR_BUFFER_BIT);
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GL40.glClear(GL40.GL_DEPTH_BUFFER_BIT);
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//render
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if(
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!Globals.controlHandler.cameraIsThirdPerson() &&
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Globals.firstPersonEntity != null
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){
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//
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//Draw viewmodel
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{
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Vector3d position = EntityUtils.getPosition(Globals.firstPersonEntity);
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Actor actor = EntityUtils.getActor(Globals.firstPersonEntity);
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//calculate camera-modified vector3f
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@ -82,21 +62,31 @@ public class FirstPersonItemsPipeline implements RenderPipeline {
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modelTransformMatrix.rotate(EntityUtils.getRotation(Globals.firstPersonEntity));
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modelTransformMatrix.scale(new Vector3d(EntityUtils.getScale(Globals.firstPersonEntity)));
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actor.applySpatialData(modelTransformMatrix,position);
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//draw
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actor.draw(renderPipelineState, openGLState);
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}
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//finish up
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openGLState.glBindFramebuffer(GL_FRAMEBUFFER,0);
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//draw children of viewmodel
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if(AttachUtils.hasChildren(Globals.firstPersonEntity)){
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for(Entity child : AttachUtils.getChildrenList(Globals.firstPersonEntity)){
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Vector3d position = EntityUtils.getPosition(child);
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Actor actor = EntityUtils.getActor(child);
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//calculate camera-modified vector3f
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Vector3f cameraModifiedPosition = new Vector3f((float)position.x,(float)position.y,(float)position.z).sub(CameraEntityUtils.getCameraCenter(Globals.playerCamera));
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//calculate and apply model transform
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modelTransformMatrix.identity();
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modelTransformMatrix.translate(cameraModifiedPosition);
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modelTransformMatrix.rotate(EntityUtils.getRotation(child));
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modelTransformMatrix.scale(new Vector3d(EntityUtils.getScale(child)));
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actor.applySpatialData(modelTransformMatrix,position);
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//draw
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actor.draw(renderPipelineState, openGLState);
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}
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}
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}
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/**
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* Gets the framebuffer of the pipeline
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* @return the framebuffer
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*/
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public Framebuffer getFramebuffer(){
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return this.firstPersonFramebuffer;
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}
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/**
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@ -116,6 +106,11 @@ public class FirstPersonItemsPipeline implements RenderPipeline {
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Vector4d behindCameraOffsetRaw = rotationMat.transform(new Vector4d(0,tree.getCameraViewDirOffsetY(),tree.getCameraViewDirOffsetZ(),1)); //pushes the model behind the camera
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Vector3d behindCameraOffset = new Vector3d(behindCameraOffsetRaw.x,behindCameraOffsetRaw.y,behindCameraOffsetRaw.z);
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EntityUtils.getPosition(Globals.firstPersonEntity).set(playerPos).add(0.0f,tree.getHeightFromOrigin(),0.0f).add(behindCameraOffset);
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if(ClientEquipState.hasEquipState(Globals.playerEntity)){
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ClientEquipState clientEquipState = ClientEquipState.getClientEquipState(Globals.playerEntity);
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clientEquipState.evaluatePlayerAttachments();
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}
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}
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}
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@ -13,6 +13,7 @@ import electrosphere.entity.Entity;
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import electrosphere.entity.EntityDataStrings;
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import electrosphere.entity.EntityTags;
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import electrosphere.entity.EntityUtils;
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import electrosphere.entity.types.attach.AttachUtils;
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import electrosphere.entity.types.camera.CameraEntityUtils;
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import electrosphere.renderer.OpenGLState;
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import electrosphere.renderer.RenderPipelineState;
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@ -27,6 +28,9 @@ import electrosphere.renderer.buffer.ShaderAttribute;
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*/
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public class MainContentPipeline implements RenderPipeline {
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//First person drawing routine
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FirstPersonItemsPipeline firstPersonSubPipeline;
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@Override
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public void render(OpenGLState openGLState, RenderPipelineState renderPipelineState) {
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Globals.profiler.beginCpuSample("MainContentPipeline.render");
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@ -114,6 +118,7 @@ public class MainContentPipeline implements RenderPipeline {
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}
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//draw all instanced models
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Globals.clientInstanceManager.draw(renderPipelineState,openGLState);
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this.firstPersonSubPipeline.render(openGLState, renderPipelineState);
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//
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// Pass Two: Transparency Accumulator + Revealage
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@ -255,8 +260,24 @@ public class MainContentPipeline implements RenderPipeline {
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(
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!Globals.controlHandler.cameraIsThirdPerson() &&
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entity == Globals.playerEntity
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) ||
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//don't draw items if they're attached to viewmodel
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(
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!Globals.controlHandler.cameraIsThirdPerson() &&
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AttachUtils.hasParent(entity) &&
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Globals.firstPersonEntity != null &&
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AttachUtils.getParent(entity) == Globals.firstPersonEntity
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)
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;
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}
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/**
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* Get the first person pipeline
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* @param firstPersonItemsPipeline the first person pipeline
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*/
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public void setFirstPersonPipeline(FirstPersonItemsPipeline firstPersonItemsPipeline){
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this.firstPersonSubPipeline = firstPersonItemsPipeline;
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}
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}
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