Delete 'src/main/java/electrosphere/renderer/light/SpotLight.java'

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gitadmin 2021-09-19 22:24:14 +00:00
parent 0437db3c42
commit 2685b358f5

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@ -1,143 +0,0 @@
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package electrosphere.renderer.light;
import org.joml.Vector3f;
/**
*
* @author amaterasu
*/
public class SpotLight {
Vector3f position;
Vector3f direction;
float cutOff;
float outerCutOff;
float constant;
float linear;
float quadratic;
Vector3f ambient;
Vector3f diffuse;
Vector3f specular;
public void setPosition(Vector3f position) {
this.position = position;
}
public void setDirection(Vector3f direction) {
this.direction = direction;
}
public void setCutOff(float cutOff) {
this.cutOff = cutOff;
}
public void setOuterCutOff(float outerCutOff) {
this.outerCutOff = outerCutOff;
}
public void setConstant(float constant) {
this.constant = constant;
}
public void setLinear(float linear) {
this.linear = linear;
}
public void setQuadratic(float quadratic) {
this.quadratic = quadratic;
}
public void setAmbient(Vector3f ambient) {
this.ambient = ambient;
}
public void setDiffuse(Vector3f diffuse) {
this.diffuse = diffuse;
}
public void setSpecular(Vector3f specular) {
this.specular = specular;
}
public Vector3f getPosition() {
return position;
}
public Vector3f getDirection() {
return direction;
}
public float getCutOff() {
return cutOff;
}
public float getOuterCutOff() {
return outerCutOff;
}
public float getConstant() {
return constant;
}
public float getLinear() {
return linear;
}
public float getQuadratic() {
return quadratic;
}
public Vector3f getAmbient() {
return ambient;
}
public Vector3f getDiffuse() {
return diffuse;
}
public Vector3f getSpecular() {
return specular;
}
public SpotLight(Vector3f position, Vector3f direction){
this.position = position;
this.direction = direction;
cutOff = (float)Math.toRadians(12.5f);
outerCutOff = (float)Math.toRadians(15.0f);
constant = 1.0f;
linear = 0.01f;
quadratic = 0.01f;
ambient = new Vector3f(0.05f, 0.05f, 0.05f);
diffuse = new Vector3f(0.8f, 0.8f, 0.8f);
specular = new Vector3f(1.0f, 1.0f, 1.0f);
this.position.normalize();
this.direction.normalize();
ambient.normalize();
diffuse.normalize();
specular.normalize();
}
public SpotLight(Vector3f position, Vector3f direction, Vector3f color){
this.position = position;
this.direction = direction;
constant = 1.0f;
linear = 0.01f;
quadratic = 0.01f;
ambient = new Vector3f(color.x * 0.05f, color.y * 0.05f, color.z * 0.05f);
diffuse = new Vector3f(color.x * 0.8f, color.y * 0.8f, color.z * 0.8f);
specular = new Vector3f(color.x, color.y, color.z);
this.position.normalize();
this.direction.normalize();
ambient.normalize();
diffuse.normalize();
specular.normalize();
}
}