reduce visual lod cutoff
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@ -1967,6 +1967,7 @@ Performance improvements
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- Shadow map pipeline only considers entities that are nearby
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- Character services references set of already-loaded characters when simulating macro data
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- Normal outline pipeline use draw accumulator
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- Reduced the visual LOD cutoff
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@ -26,7 +26,7 @@ public class DrawTargetEvaluator {
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/**
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* Cutoff after which we start using LOD models
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*/
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public static final int LOD_CUTOFF = 100;
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public static final int LOD_CUTOFF = 50;
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/**
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* Evaluates the draw targets
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