fix homogenous flagging on cell managers
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@ -1233,6 +1233,7 @@ Fix single player loading
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Spawn player in center of single player world
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Elevation fix + use correct voxel generation in SP worlds
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Fix cache key collision bug
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Fix homogenous flagging on cell managers
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@ -171,7 +171,12 @@ public class ClientBlockCellManager {
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if(evaluationMap.containsKey(node)){
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return false;
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}
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if(node.getData().hasGenerated() && node.getData().isHomogenous()){
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if(node.getData().hasGenerated() &&
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(
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node.getData().isHomogenous() ||
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this.getMinDistance(playerPos, node, distCache) > SIXTEENTH_RES_DIST
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)
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){
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return false;
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}
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if(node.isLeaf()){
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@ -447,7 +452,6 @@ public class ClientBlockCellManager {
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*/
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private void flagAsMeta(WorldOctTreeNode<BlockDrawCell> node){
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node.getData().setHasGenerated(true);
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node.getData().setHomogenous(true);
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}
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/**
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@ -201,7 +201,12 @@ public class ClientDrawCellManager {
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if(evaluationMap.containsKey(node)){
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return false;
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}
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if(node.getData().hasGenerated() && node.getData().isHomogenous()){
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if(node.getData().hasGenerated() &&
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(
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node.getData().isHomogenous() ||
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this.getMinDistance(playerPos, node, distCache) > SIXTEENTH_RES_DIST
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)
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){
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return false;
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}
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if(node.isLeaf()){
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@ -582,7 +587,6 @@ public class ClientDrawCellManager {
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*/
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private void flagAsMeta(WorldOctTreeNode<DrawCell> node){
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node.getData().setHasGenerated(true);
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node.getData().setHomogenous(true);
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}
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/**
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@ -207,7 +207,12 @@ public class FoliageCellManager {
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if(evaluationMap.containsKey(node)){
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return false;
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}
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if(node.getData().hasGenerated() && node.getData().isHomogenous()){
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if(node.getData().hasGenerated() &&
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(
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node.getData().isHomogenous() ||
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this.getMinDistance(absVoxelPos, node, distCache) > SIXTEENTH_RES_DIST
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)
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){
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return false;
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}
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if(node.isLeaf()){
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@ -504,7 +509,6 @@ public class FoliageCellManager {
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*/
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private void flagAsMeta(WorldOctTreeNode<FoliageCell> node){
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node.getData().setHasGenerated(true);
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node.getData().setHomogenous(true);
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}
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/**
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@ -39,7 +39,7 @@ public class PlayerCharacterCreation {
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//
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//attach entity to player object
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LoggerInterface.loggerEngine.INFO("Spawned entity for player. Entity id: " + newPlayerEntity.getId() + " Player id: " + playerObject.getId());
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attachEntityToPlayerObject(newPlayerEntity,playerObject,connectionHandler);
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PlayerCharacterCreation.attachEntityToPlayerObject(newPlayerEntity,playerObject,connectionHandler);
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playerObject.setWorldPos(new Vector3i(
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realm.getServerWorldData().convertRealToChunkSpace(spawnPoint.x),
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realm.getServerWorldData().convertRealToChunkSpace(spawnPoint.y),
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@ -73,7 +73,7 @@ public class PlayerCharacterCreation {
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Player player = serverConnectionHandler.getPlayer();
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player.setPlayerEntity(entity);
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//custom player btrees
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addPlayerServerBTrees(entity);
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PlayerCharacterCreation.addPlayerServerBTrees(entity);
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}
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/**
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@ -29,7 +29,7 @@ public class ServerTerrainManager {
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/**
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* The number of threads for chunk generation
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*/
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public static final int GENERATION_THREAD_POOL_SIZE = 1;
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public static final int GENERATION_THREAD_POOL_SIZE = 2;
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/**
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* Full world discrete size
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